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NASA’s SLS Moon rocket is almost ready for its first trip to the launch pad

After almost a year of assembly, NASA may finally be ready to roll its SLS rocket to the launch pad for the first time - albeit not to launch. (NASA)

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NASA says its first complete Space Launch System (SLS) rocket is less than a week away from its first rollout and the start of its first East Coast ‘wet dress rehearsal’.

Teams have begun retracting work platforms surrounding the fully stacked rocket, slowly revealing the launch vehicle assigned to Artemis 1 – a much anticipated and extensively delayed uncrewed test flight of the SLS rocket and Orion spacecraft. Since April 2021, SLS and Orion have been slowly but surely assembled within the Vehicle Assembly Building (VAB) at NASA’s Kennedy Space Center in Cape Canaveral, Florida.

Preparing the rocket for the launch pad has required an arduous and complex series of tests meant to ensure that the vehicle is ready for the stresses it will experience and the operations it will perform before and during launch. The rollout is expected to begin around 5 pm EST (22:00 UTC) on Thursday, March 17th and, if all goes well, it should take the giant crawler tasked with carrying the rocket and ‘mobile launch platform’ about 12 hours to carry them to Launch Complex 39B (LC-39B or Pad 39B). The first hour of the rollout will extricate the rocket and its mobile launch tower from the VAB, followed by an 11-hour journey to the pad.

NASA says SLS will spend around one month at Pad 39B, during which it will undergo expensive testing required to ensure its launch readiness. After two weeks on the pad, SLS will have its tanks filled with liquid hydrogen (LH2) and liquid oxygen (LOx) propellant and run through a simulated countdown in a process known as a wet dress rehearsal (WDR). Representatives of the Artemis-1 mission indicate “the countdown will end at about [T-minus 9 seconds], which is just moments before the rocket’s four RS-25 engines would ignite [before] an actual launch.” By allowing the countdown to run so low, test teams are able to check all interfaces (aside from the rocket’s RS-25 engines) that must be carefully coordinated during launch. 

Once the wet-dress is complete, SLS will be rolled back into the VAB for final launch preparations, including the identification and repair of any issues found during wet-dress, final Orion spacecraft work, and flight software updates. After SLS’ return to the VAB, NASA expects that final work to take one month to complete. However, NASA officials admit that there is still a lot of work to be done to SLS before launch, and almost every aspect of the space agency’s work on the rocket over the last two and a half years has run into extensive delays.

An official launch date has not been chosen by NASA, as delays continue to make setting a specific date impractical. Tom Whitmeyer, NASA deputy associate administrator for exploration systems development, has indicated that a launch in April is no longer feasible. “We’re still evaluating the tail end of the May window,” he said, which runs from May 7 to 21. Future launch windows, governed by orbital mechanics and other mission constraints like ensuring that Orion is recovered in daylight, are June 6 to 16 and June 29 to July 12, with a “cutout” of July 2 to 4, when a launch would not be possible.

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The Artemis-1 mission will be the first uncrewed integrated flight test of NASA’s Orion spacecraft and Space Launch System rocket. The SLS rocket is designed for missions beyond low-Earth orbit carrying crew or cargo to the Moon and beyond. At liftoff, it will weigh approximately six million pounds (~2700 tons) and produce around 8.8 million pounds (~4000 tons) of thrust.

Monica Pappas is a space flight enthusiast living on Florida's Space Coast. As a spaceflight reporter, her goal is to share stories about established and upcoming spaceflight companies. She hopes to share her excitement for the tremendous changes coming in the next few years for human spaceflight.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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