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Scientists develop “soft valve” to enable human flesh-like robots

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The field of soft robotics has achieved some impressive feats in recent years, meaning we are well on our way to life-like robots that possess the very flesh that distinguishes us from our mechanical brethren. Squishy worms, claws, and octopus arms are a few of the machines in development, but they all still have “hard” parts comprising their inner mechanics. Currently, the valves controlling air pressures to manipulate the bots’ movements are rigid, off-the-shelf components. Now, thanks to a new technology created by scientists at the Professor George Whitesides lab at Woodford L. and Ann A. Flowers University, a squishy valve enabling soft robots is available.

Soft-Legged Wheel-Based Robot with Terrestrial Locomotion Abilities. | Credit: Frontiers in Robotics and AI, CC by SA 4.0

Standard hard pneumatic valves help control the movement of soft robots by pushing air (in most cases) into chambers as directed by the device’s operator or programming. A network of tubes or air bladders are built throughout the robot’s appendages, filling or emptying as needed to effect the desired motion. To provide a soft alternative to the rigid components, there are two concepts the new soft valves were driven by: 1) a fleshy membrane that stretches in two directions, similar to a ‘popper’ vending machine toy; and 2) a soft hose that controls air flow by kinking, similar to how bending a garden hose restricts its water flow.

Soft robots are typically made from silicone. With that in mind, doctoral student Philipp Rothemund and postdoctoral fellow Daniel Preston built their valve into a silicone cylinder, separating it into upper and lower chambers. Each chamber contained soft tubes that would kink depending on whether the membrane was stretched in their direction. As air filled one chamber, the membrane would stretch and kink the air hose in the opposite chamber, shutting off the air flow and thus fulfilling the valve functionality needed for soft robots to work as already designed.

Soft robots are generally designed to imitate functionality found in living organisms. The ability for hands to grip, for example, seems simple, but without specific data to work with, robots cannot easily repeat that same functionality, nor with the same amount of agility. Adding the ‘soft’ factor provides flexibility and adaptability. Fleshy materials can conform to objects better than rigid ones, enhancing grip, and their shapes can be pushed or pulled, capabilities that are useful for maneuvering in small spaces or preventing major damage from, say, being run over by a vehicle.

As the soft robotics field expands in its development, we can look forward to new solutions in medicine, operational safety, and tasks otherwise difficult for humans to do without high cost, time, or damage considerations. For example, tubing styled after octopus tentacles could maneuver throughout the body during a surgery, minimizing its invasiveness. One could also imagine a search and rescue soft bot pushing through crevices in rubble to find victims of natural disasters.

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Combined with advancements in sensor technologies, we could also see fleshy robots that look, feel, and have a sense of touch like ours. On the plus side, robot hugs might actually feel genuine, and robotic workers could operate in outside environments that lack the precision their rigid counterparts need to function properly. Unfortunately, the down sides are plentiful, and movie studios worldwide have entertained us with numerous cyborg dystopias already.

Watch the below video to see the soft valve in action:

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Accidental computer geek, fascinated by most history and the multiplanetary future on its way. Quite keen on the democratization of space. | It's pronounced day-sha, but I answer to almost any variation thereof.

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Ford is charging for a basic EV feature on the Mustang Mach-E

When ordering a new Ford Mustang Mach-E, you’ll now be hit with an additional fee for one basic EV feature: the frunk.

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Credit: Ford Motor Company

Ford is charging an additional fee for a basic EV feature on its Mustang Mach-E, its most popular electric vehicle offering.

Ford has shuttered its initial Model e program, but is venturing into a more controlled and refined effort, and it is abandoning the F-150 Lightning in favor of a new pickup that is currently under design, but appears to have some favorable features.

However, ordering a new Mustang Mach-E now comes with an additional fee for one basic EV feature: the frunk.

The frunk is the front trunk, and due to the lack of a large engine in the front of an electric vehicle, OEMs are able to offer additional storage space under the hood. There’s one problem, though, and that is that companies appear to be recognizing that they can remove it for free while offering the function for a fee.

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Ford is charging $495 for the frunk.

Interestingly, the frunk size varies by vehicle, but the Mustang Mach-E features a 4.7 to 4.8 cubic-foot-sized frunk, which measures approximately 9 inches deep, 26 inches wide, and 14 inches high.

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When the vehicle was first released, Ford marketed the frunk as the ultimate tailgating feature, showing it off as a perfect place to store and serve cold shrimp cocktail.

Ford Mach-E frunk is perfect for chowders and chicken wings, and we’re not even joking

It appears the decision to charge for what is a simple advantage of an EV is not going over well, as even Ford loyal customers say the frunk is a “basic expectation” of an EV. Without it, it seems as if fans feel the company is nickel-and-diming its customers.

It will be pretty interesting to see the Mach-E without a frunk, and while it should not be enough to turn people away from potentially buying the vehicle, it seems the decision to add an additional charge to include one will definitely annoy some customers.

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Tesla to improve one of its best features, coding shows

According to the update, Tesla will work on improving the headlights when coming into contact with highly reflective objects, including road signs, traffic signs, and street lights. Additionally, pixel-level dimming will happen in two stages, whereas it currently performs with just one, meaning on or off.

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Credit: @jojje167 on X

Tesla is looking to upgrade its Matrix Headlights, a unique and high-tech feature that is available on several of its vehicles. The headlights aim to maximize visibility for Tesla drivers while being considerate of oncoming traffic.

The Matrix Headlights Tesla offers utilize dimming of individual light pixels to ensure that visibility stays high for those behind the wheel, while also being considerate of other cars by decreasing the brightness in areas where other cars are traveling.

Here’s what they look like in action:

As you can see, the Matrix headlight system intentionally dims the area where oncoming cars would be impacted by high beams. This keeps visibility at a maximum for everyone on the road, including those who could be hit with bright lights in their eyes.

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There are still a handful of complaints from owners, however, but Tesla appears to be looking to resolve these with the coming updates in a Software Version that is currently labeled 2026.2.xxx. The coding was spotted by X user BERKANT:

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According to the update, Tesla will work on improving the headlights when coming into contact with highly reflective objects, including road signs, traffic signs, and street lights. Additionally, pixel-level dimming will happen in two stages, whereas it currently performs with just one, meaning on or off.

Finally, the new system will prevent the high beams from glaring back at the driver. The system is made to dim when it recognizes oncoming cars, but not necessarily objects that could produce glaring issues back at the driver.

Tesla’s revolutionary Matrix headlights are coming to the U.S.

This upgrade is software-focused, so there will not need to be any physical changes or upgrades made to Tesla vehicles that utilize the Matrix headlights currently.

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xAI’s Grok approved for Pentagon classified systems: report

Under the agreement, Grok can be deployed in systems handling classified intelligence analysis, weapons development, and battlefield operations. 

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Credit: xAI

Elon Musk’s xAI has signed an agreement with the United States Department of Defense (DoD) to allow Grok to be used in classified military systems.

Previously, Anthropic’s Claude had been the only AI system approved for the most sensitive military work, but a dispute over usage safeguards has reportedly prompted the Pentagon to broaden its options, as noted in a report from Axios.

Under the agreement, Grok can be deployed in systems handling classified intelligence analysis, weapons development, and battlefield operations. 

The publication reported that xAI agreed to the Pentagon’s requirement that its technology be usable for “all lawful purposes,” a standard Anthropic has reportedly resisted due to alleged ethical restrictions tied to mass surveillance and autonomous weapons use.

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Defense Secretary Pete Hegseth is scheduled to meet with Anthropic CEO Dario Amodei in what sources expect to be a tense meeting, with the publication hinting that the Pentagon could designate Anthropic a “supply chain risk” if the company does not lift its safeguards. 

Axios stated that replacing Claude fully might be technically challenging even if xAI or other alternative AI systems take its place. That being said, other AI systems are already in use by the DoD. 

Grok already operates in the Pentagon’s unclassified systems alongside Google’s Gemini and OpenAI’s ChatGPT. Google is reportedly close to an agreement that will result in Gemini being used for classified use, while OpenAI’s progress toward classified deployment is described as slower but still feasible. 

The publication noted that the Pentagon continues talks with several AI companies as it prepares for potential changes in classified AI sourcing.

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