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SpaceX’s BFR and Raptor deemed “science-fiction” by French space agency manager

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Speaking in a September 7th interview with French newspaper Courrier International, Dr. Francis Rocard – director of French space agency CNES’ solar system exploration program – had little good to say about SpaceX and CEO Elon Musk’s long-term ambitions in space, going so far as to question the CEO’s driving ethics and label the company’s next-generation rocket and propulsion system “science-fiction”.

Pehaps best known for its involvement in interplanetary space exploration missions like Rosetta and European launch provider Arianespace, CNES is providing a bit less than 25% of the $3.8 billion ESA is spending to develop the Ariane 6 rocket, as well as another $700m for the construction of a new launch pad and support facilities at the space agency’s French Guiana spaceport.

ArianeGroup, a public-private partnership and company, plans to begin replacing its highly successful Ariane 5 rocket with Ariane 6 as early as 2020 and is providing roughly $475 million of its own money to develop that launch vehicle. Ariane 5, which just completed its 100th successful launch on September 25th, costs between $165m and $220m (2016) per launch and is fully expendable, while Ariane 6 – also fully expendable – is targeting a slightly more practical cost between $100m and $130m per flight.

Ariane 5 completed its 100th successful launch on September 25th. (CNES)

Differences between Ariane 5 and Ariane 6 are exceedingly minor, with the majority of differences found in the cost of each rocket. The end result for customers is essentially the exact same performance of Ariane 5 (or significantly worse) for at most a 40% discount. Ariane 6 will have light (2 solid rocket boosters) and heavy (4 SRBs) variants, and the light variant (known as Ariane 62) is expected to cost no more than 20% less than its heavy cousin while offering considerably less than half the performance.

This poses a major issue for ArianeGroup, as its current Ariane 5 only marginally functions as a commercial rocket thanks to an extensive reliance on dual-satellite launches, in which two different payloads are manifested on the same rocket in order to halve the cost each customer must pay. According to Arianespace, the best possible price a customer might wind up paying for one of Ariane 5’s two slots is ~$60m, essentially the same as the base price for a dedicated Falcon 9 launch. The problem, however, lies in the reality that Ariane 62 will be effectively incapable of performing the same dual-manifest launches but end up costing significantly more for a dedicated launch than the $60m-$100m Ariane 5 customers currently expect.

 

Ariane 64, at most a 40% cheaper replacement for Ariane 5, doesn’t even have a tentative launch debut date set, while Ariane 62 is pencilled in for a 2020 debut with several more launches soon after, potentially ramping up to a dozen missions per year in the mid-2020s. Rocard, while not directly involved in CNES’ own tenative work with reusable rocket experiments or its relationship with Ariane rockets, placed himself in an inopportune position by so bluntly dismissed and demeaning the near to long-term ambitions of SpaceX.

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Not only are BFR and Raptor quite literally real enough to touch, but SpaceX’s Falcon 9 Block 5 is beginning to ramp up launch and reuse activities, placing the launch upstart in a position where the long-term survival – let alone success – of ArianeGroup and its Ariane 6 rockets seems no less likely than SpaceX’s realization of its Mars aspirations in the 2020s and 2030s. May the best rockets win.


For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet check out our brand new LaunchPad and LandingZone newsletters!

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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