News
SpaceX breaks Starship test record, rolls next booster to launch pad
SpaceX has completed a record-breaking test of a Starship booster and rolled a newer Super Heavy prototype to the launch pad just hours apart.
Almost six weeks after SpaceX began Super Heavy Booster 7’s static fire test campaign, the company has broken new ground by simultaneously igniting seven Raptor engines at once. A matter of hours later, confirming SpaceX CEO Elon Musk’s plans in real time, the company transported a second Super Heavy prototype (Booster 8) from the factory to the launch pad, where it joined Booster 7.
According to Musk, those rockets will soon switch places, ensuring that no time is wasted while SpaceX continues to gradually work towards Starship’s first orbital launch attempts.
Booster 7 kicked off the most important stage of its flight qualification process on August 9th and 11th with two back-to-back static fires, each igniting just one of 20 installed Raptor engines. Both appeared to be successful and SpaceX returned B7 to its Boca Chica, Texas factory, reinstalled a full set of 33 engines, and sent the Super Heavy back to the launch pad two weeks later.
On August 31st, SpaceX attempted to ignite three of Booster 7’s 33 Raptors. One engine failed to ignite but the others did not, resulting in a mostly successful two-engine test. Over the next two weeks, SpaceX performed several ignition-free ‘spin-prime’ tests, two of which appeared to spin up all 33 engines without causing an explosion. Finally, SpaceX telegraphed its next major goal with a seven-engine spin-prime test on September 16th and another (albeit with a slightly different set of engines) on September 19th.
Shortly after the second seven-engine spin-prime, SpaceX refilled Booster 7 with propellant, went back through the same procedures, and ignited the same seven engines for about five seconds. No obvious issues arose and Musk later implied that the test went well. It set a new record for the largest number of Raptors simultaneously ignited on a single prototype and likely also broke the record for most thrust produced by a vehicle tested at Starbase.
If all seven upgraded Raptor V2 engines were operating at full throttle, they could have briefly produced more than 1600 tons (~3.6M lbf) of thrust – roughly equivalent to two Falcon 9 boosters. Measuring about 69 meters (~225 ft) tall and 9 meters (~30 ft) wide, Super Heavy will be the most powerful liquid rocket booster ever tested once it ignites as few as 20 of its 33 engines at full thrust.
In an increasingly rare update, Musk revealed that SpaceX will once again return Booster 7 to Starbase’s factory for mysterious “robustness upgrades” after the latest round of testing. Musk doesn’t seem to think that those upgrades will take very long, and anticipates that Starbase’s “next big test” will be the first complete wet dress rehearsal of a fully-assembled two-stage Starship, followed by Super Heavy’s first 33-engine static fire test, “in a few weeks.”
More likely than not, each step of that process will take multiple attempts and uncover issues that will then need to be corrected and verified over the course of several months. But with Starship 24 having already completed a full six-engine static fire, there’s a small chance SpaceX will find itself with a fully-stacked Starship that is more or less ready for its first orbital launch attempt by the end of October.
In the meantime, after Booster 7 returns to the factory, Booster 8 – finally complete after a relatively slow six-month assembly – will kick off basic proof testing at SpaceX’s South Texas orbital launch site. SpaceX wasted no time preparing for that swap and transported Booster 8 to the pad just seven hours after Booster 7’s seven-engine static fire. If things move more smoothly than they did with B7, it’s possible that B8 will complete proof testing and be ready to head back to the factory for Raptor installation by the time B7’s upgrades are finished – a very efficient transition if it works out that way.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.