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SpaceX crushes commercial Falcon 9 reuse record with radio satellite launch

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SpaceX has crushed its commercial Falcon 9 reuse record with the successful December 13th launch of Sirius XM’s newest radio satellite while simultaneously debuting fairing reuse on customer missions.

Weighing around 7 metric tons (~15,400 lb) at liftoff, the SXM-7 spacecraft was carried aloft by Falcon 9 booster B1051, marking the rocket’s seventh successful launch and landing and the first time SpaceX has used a four-flight, five-flight, or six-flight booster on a non-Starlink mission.

The willingness of customers Maxar and Sirius XM exemplify a major secondary benefit of SpaceX’s internal Starlink satellite constellation launches, 14 of which the company has completed in 2020 alone. With such a huge number of largely 100%-internal launches, SpaceX has been able to rapidly push the envelope of Falcon 9 reuse, flying boosters on their sixth and seventh missions for the first time. In 2020, despite debuting four new boosters, that wealth of Starlink opportunities has meant that the average booster supporting each of SpaceX’s 25 launches (thus) far completed 3.5 flights.

Thanks to the sheer number of internal launch opportunities SpaceX has available, the company has been able to extensively demonstrate the reliability of new levels of Falcon 9 reuse. In other words, while Sirius XM and Maxar are the first commercial customers to fly a payload on a Falcon 9 booster’s seventh launch, SpaceX had already successfully launched and landed several Falcon 9 boosters for the fifth and sixth time – and one for the seventh time just weeks prior – before the commercial debut.

The same is even more true with fairing reuse, as SXM-7 marked SpaceX’s first commercial Falcon fairing half reuse ever despite the fact that the SXM-7 was also the company’s 14th fairing half reuse overall. At this point in time, SpaceX is unequivocally the only company on Earth performing what amount to operational orbital-class flight tests. With such extensive full-fidelity flight test data available, convincing commercial customers of the viability of flight-proven hardware is likely a dramatically easier task.

SpaceX likely reused the T/E-side fairing half seen here on SXM-7, though both halves were caught in a fairing recovery first back on July 21st. (Richard Angle)
The reused fairing half is again visible on the T/E side of Falcon 9 ahead of SXM-7’s Dec 13 launch. (Richard Angle)

That foreknowledge also likely allows SpaceX to confidently offer or negotiate discounts with customers willing to be the first non-Starlink payload to use an nth-flight booster or fairing. For example for the reuse of a single fairing half alone, costing around $2.5 million for SpaceX to replace, the company probably offering Sirus XM and Maxar a discount of $500,000-$1,000,000+ and had the flight data on hand to prove that reusing a fairing half caught at sea wouldn’t add an appreciable risk of mission failure or satellite contamination.

For being the first customer to launch on a six-flight Falcon 9 booster, Sirius XM likely received an even more substantial discount of $5-10 million. SpaceX – believed to have an internal Starlink launch cost of $15M or less excluding satellite production – almost certainly still secured a profit despite offering what is likely the lowest launch cost in the world for a multi-ton geostationary satellite by a large margin.

Falcon 9 B1051.6, a new upper stage, and a 50%-flown fairing prepare to launch SXM-7. (Richard Angle)

Meanwhile, thanks to B1051’s seventh successful landing, SpaceX has two seven-flight Falcon boosters it can use to push the envelope even further into eight, nine, ten, and possibly even more launches in 2021.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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