News
A SpaceX rocket just aced its seventh launch and landing for the first time
For the first time ever, a SpaceX Falcon 9 rocket booster has successfully completed seven orbital-class launches and landings, leaving the company as few as three flights away from achieving its longstanding reusability goal.
Ending two days of “mission assurance” and weather-related delays, Falcon 9 booster B1049.6, a new expendable upper stage (S2), two flight-proven fairing halves, and 60 Starlink v1.0 satellites lifted off at 9:13 pm EST on November 24th. As usual, the rocket appeared to perform flawlessly, sailing through main engine cut-off (MECO), second stage start (SES), and first stage reentry and landing. Falcon 9 successfully touched down on drone ship Of Course I Still Love You (OCISLY) around 8.5 minutes after liftoff, officially making booster B1049 the first to complete (and survive) seven orbital-class launches.
For SpaceX, the success means that the company now has a new rocket booster “fleet leader,” referring to the fact that B1049.7 will now serve as a reference point and treasure trove of data for other SpaceX rockets pushing towards the same reusability milestone. Reuse record aside, SpaceX’s flawless Starlink-15 launch also pushed the company passed an arguably equally – if not more – important operational milestone.


Specifically, November 2020 is now SpaceX’s first four-launch month ever, handing Falcon 9 an achievement that only a few rockets in history can lay claim to. Crucially, extrapolated out to a full calendar year, achieving four orbital launches in one month directly implies that SpaceX is well within reach of an annual cadence of 40 launches or more.
Coming just ~6 weeks after CEO Elon Musk revealed an ambitious target of 48 launches in 2021, SpaceX has certainly delivered its first four-launch month at the best possible time. Even if four-launch months are not immediately sustainable, the achievement brings significant confidence that SpaceX will be able to crush its already record-breaking 2020 launch cadence next year.


Technically, Starlink-15’s completion means that SpaceX has actually managed 4 launches in 19 days and 7 launches in the last ~50 days, representing an average of one launch every 4.75-7 days. Extrapolated over a full year, SpaceX has effectively demonstrated that its Falcon 9 infrastructure is already capable of achieving an annual cadence of 50-75 launches even if several technical bugs or weather delays arise every month.
Reusability is as essential as ever for SpaceX’s extremely ambitious launch cadence targets. The introduction of three new Falcon 9 boosters in just the last three weeks will almost certainly provide some relief to SpaceX’s hardworking rocket fleet while also offering even more capacity to strive towards an annual average of four or more launches per month. B1049 effectively opening up a new tier of reusability and taking SpaceX just three steps away from its original ten-flight reusability goal also serves as a force multiplier for the fleet, adding at least another seven launches of capacity.

Now eight boosters strong, SpaceX’s flight-proven Falcon 9 fleet could theoretically support a rough average of one launch per week, though the flight rate of three boosters (B1061, B1062, and B1063) will be somewhat handicapped due to their recent assignments to several major NASA and US military launches. Ultimately, while SpaceX has a plenty of work left in front of it, the company is well on its way to becoming the world’s most prolific and experienced launch provider by a healthy margin.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.