News
SpaceX set for Falcon Heavy triple booster landing, hottest center core reentry yet
SpaceX’s third Falcon Heavy launch is ready to wow crowds once more with a synchronized side booster landing at Cape Canaveral and a center core recovery attempt more than 1200 km (750 mi) off the coast of Florida.
Based on the fact that Falcon Heavy’s STP-2 center core (B1057) is set to smash SpaceX’s current record for drone ship downrange distance, chances are good that B1057 will separate from the upper stage and payload traveling faster and higher than any recoverable Falcon booster before it. In short, the fresh Block 5 booster will likely be subjected to the most extreme (hottest) atmospheric reentry a SpaceX booster has ever experienced before a serious recover attempt. Thankfully, the earliest the booster can be expected to fly again is H2 2020, giving SpaceX at least a full year for a cautious, careful refurbishment.
Weather and rocket pending, Falcon Heavy Flight 3 will lift off with the Department of Defense’s (DoD) Space Test Program-2 (STP-2) mission as early as 8:30 pm PDT (11:30 pm EDT, 03:30 UTC) on June 24th. Around 2.5 minutes after liftoff, both side boosters will deploy from the center core/upper stage stack, flip around, and burn hard to entirely cancel out their eastbound momentum, picking up speed as they head back to the Florida coast.
After a leisurely 6-minute coast and reentry burn, the booster pair are set to land at SpaceX’s Landing Zones 1 and 2 roughly 8.5 minutes after launch. Pictured below (with the same boosters, no less), B1052 and B1053 will hopefully replicate the simultaneous landings that followed their picture-perfect April 11th launch debut. Despite being the first flight-proven SpaceX boosters to launch as part of a US military mission (STP-2), both boosters will also simultaneously tie SpaceX’s current record for Block 5 booster turnaround (74 days), although the company’s overall record (71 days) still stands.

Meanwhile, STP-2’s fresh Falcon Heavy Block 5 center core – B1057 – will still be soaring above Earth at hypersonic speeds and high altitudes after its side booster companions have successfully come to a rest. Incredibly, the booster’s absolutely critical reentry burn – used to quite literally cushion the blow and minimize reentry heating with the rocket’s engine exhaust – will start at T+8:53 after liftoff. A full 2.5 minutes later (T+11:21), center core B1057 will attempt to land aboard drone ship Of Course I Still Love You, stationed ~1240 km (750 mi) off the coast of Florida.
For reference, Falcon Heavy Flight 2’s Block 5 center core landed aboard OCISLY around T+9:50 after launch, meaning that STP-2’s center core will be in the air – sans any sort of boostback or altitude-raising burn – for a solid 90 extra seconds – 15% longer. To get that extra flight time, B1057 will have to be traveling significantly faster and reach a much higher altitude than its predecessor. In short, B1057 will likely experience the most intense reentry conditions a Falcon booster has ever been subjected to. The current record-holder, B1055, separated from the upper stage and payload 100 km (62 mi) above the Atlantic while traveling nearly ~3 km/s (1.9 mi/s, Mach 8.8).

Want to remember the awesomeness of Falcon Heavy every single day? Consider a limited-edition set of high-quality prints, signed by both Teslarati photographers to commemorate the rocket’s inaugural Starman launch.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.