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SpaceX’s first flight-proven Starship rolled back to factory for likely retirement

SpaceX has moved Starship SN15 to a lot near its Texas factory's scrapyard, hinting at a likely retirement for the historic rocket. (NASASpaceflight - bocachicagal)

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While SpaceX has spent the better part of three weeks inspecting the first flight-proven Starship to survive a high-altitude launch and landing, the company appears to have decided to retire the rocket instead of flying it again.

On May 25th, four days after Starship serial number 15 (SN15) was reinstalled on one of SpaceX’s two suborbital launch mounts, a crane was attached to its nose and a transporter staged beside it. One day later, the historic Starship prototype was lifted off of Mount B, installed on that transporter, and rolled away from the launch pad and back towards SpaceX’s Boca Chica, Texas Starship factory.

The day after Starship SN15 was reinstalled on a launch mount, giving SpaceX unrestricted access to its aft, all three of the rocket’s flight-proven Raptor engines – the first of their kind to survive the flight profile intact – were removed. Given the significant value of tearing down and inspecting the first flight-proven high-altitude Raptors, that removal was likely guaranteed regardless of the future of SN15, though it certainly left the Starship at a crossroads.

Having already had its six used landing legs removed, Starship SN15 was left more or less declawed on the launch mount as fans watched with bated breath to see if new legs or engines would be installed. For better or worse, while CEO Elon Musk did indicate that SpaceX “might try to refly SN15 soon” less than two days after its historic landing, it quickly became clear that the company had decided against reuse.

To a degree, especially if SN15’s flight-proven Raptor engines were rendered unusable – as they appear to have been – by exposure to water immediately after touchdown, “reusing” the Starship would be more symbolic than anything. With a thorough inspection, it would be easy enough to determine that the Starship’s structures and mechanical/hydraulic systems would be up for a second launch, but the slow ~10 km (6.2 mi) flight profile ships SN8 through SN11 and SN15 completed was already only relevant for testing Starship’s exotic, unproven method of landing.

In that sense, another fully successful ~10-km launch and landing would only benefit Starship development insofar as it would increase confidence in the landing profile by proving that the first success wasn’t a fluke – however incredibly unlikely that might be. Of note, SpaceX also has not plans to recover the first space-proven Starship, instead (nominally) performing a soft-landing in the Pacific Ocean if the prototype makes it through its inaugural spaceflight without issue.

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If that “Orbital Test Flight” is a perfect success, SpaceX will likely have enough confidence – and regulators enough data – to proceed to the first attempt to recover an orbital Starship on land. In the meantime, with orbital launch site buildup now moving at a breakneck pace and tens of millions of dollars of custom pad hardware, giant cranes, and months of work sitting a few hundred feet away from the landing pad, attempting to push the envelope with SN15 likely just isn’t worth the risk.

All but hidden behind Starship SN16, SpaceX recently began stacking the first flightworthy Super Heavy booster. (NASASpaceflight – bocachicagal)

SN15 is also a historic piece of hardware after its successful landing and there are signs – namely the location SpaceX has moved the rocket to – that the Starship will be put on permanent display beside the factory that built it. There’s a limited possibility that Starship SN16 – all but finished – could be sent to the launch site instead of heading straight to the scrapyard, but any testing would necessarily delay orbital pad construction and any flight activity would likely have to expend SN16 in the ocean rather than risk a land landing.

Ultimately, it’s looking more and more likely that SpaceX would rather go all-in on Starship’s inaugural orbital launch attempt, even if that means little to no ground or flight test availability for a few months.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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