News
SpaceX’s first Super Heavy hardware is already being built at Florida Starship campus
Based on some basic analysis of recent photos of SpaceX’s East Coast Starship facility, situated in Cocoa, Florida, SpaceX has almost certainly begun fabricating and staging hardware that will eventually become part of the company’s first Super Heavy booster prototype.
This is by no means surprising but it does confirm the reasonable assumption that SpaceX is already working hard to ensure that the first Super Heavy booster(s) can be assembled as quickly as possible. Additionally, SpaceX appears to have started clearing brush in the process of preparing to transport the Florida orbital Starship prototype (“Mk2”) to SpaceX’s Pad 39A launch facilities, dozens of miles away.
Counting rings
The aforementioned “basic analysis” is more or less comprised of looking for and counting the massive steel rings that SpaceX has decided to build its Starships (and Super Heavy boosters) out of. By all appearances, SpaceX is doing nearly everything short of milling and preparing the raw materials (steel) internally. In Florida and Texas, giant rolls of stainless steel are delivered to the worksite by semi-truck, where SpaceX technicians prepare the rolls for sectioning (likely with a plasma torch or laser) and any necessary machining.


Intriguingly, SpaceX’s Texas and Florida teams are using different sizes of sheets – Florida has gone for taller segments while Texas uses rings that are a fair bit shorter ring, welding two rings together before installing each section on Starship. Florida’s rings are roughly 1.8m (6 ft; +/- 5%) tall.
In August alone, Cocoa has effectively doubled the height of the barrel section of its Mk2 orbital Starship prototype, jumping from 7-8 to 15 steel rings. The barrel section is now ~28m (90 ft) tall and Starship Mk2’s pointed nose section is still approximately 20-22m (65-70 ft) tall, adding up to a stacked height of 48-50m, approximately 10% shy of its final 55m (180 ft) height. Assuming that SpaceX hasn’t stretched Starship further since CEO Elon Musk’s September 2018 update, this leaves Starship Mk2 around 2-4 rings and a small nose cap shy of its full height (excluding legs).
Super Heavy rising
This brings us to even more recent views of SpaceX’s Cocoa Starship facility, taken on August 15th by local pilot Brian (Twitter: @flying_briann). A video from the flight offers an uninterrupted ~360-degree overview of the site, including glimpses of a surprising number of staged steel rings that have completed initial welding and are waiting for stacking and integration.
Two photos taken a bit less than two weeks ago provide a decent overview of SpaceX’s Cocoa facility. Of note, six staged rings are visible, as well as four additional rings in the form of two stacked sections of two rings. Those latter two sections (four rings) have since been stacked on Starship’s tank section, bringing it to its current 15-ring, ~28m height.

Despite the fact that Starship Mk2 appears to be just a few rings away from its final height, Brian’s August 15th overview revealed that no fewer than 11 additional rings (18m, 60 ft) are either staged or in the final stages of welding. Even if SpaceX has significantly stretched Starship over the last 10 or so months of design iteration, it seems exceedingly unlikely that Starship has grown by a full 10-12m (~20%).
Rather, these rings are probably the beginnings of SpaceX’s first Super Heavy booster prototype, a necessity before Starship can begin crucial orbital flight tests. Per the vehicle’s official 2018 specifications, Super Heavy will stand at least 63m (205 ft) tall before accounting for its landing legs/fins, requiring around 35 steel rings to complete its propellant tanks, interstage, and thrust structure.

According to CEO Elon Musk, Super Heavy will likely perform its first flight tests with approximately 20 Raptor engines, eventually arriving at a full 31-37 engines depending on the configuration. Musk also believes that Starship could be ready for its first orbital flight tests as early as December 2019, implying that SpaceX’s first Super Heavy prototype(s) could be fully assembled as few as 4-5 months from now.
In reality, 2020 is far more likely for both milestones, but Musk is not exactly well-known for his conservative schedule estimates.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.