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SpaceX Falcon 9 booster could be first to launch from all 3 company pads

Falcon 9 Block 5 booster B1046 seen during both of its post-launch landings. (SpaceX/SpaceX)

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A week after its original launch target, SpaceX launch engineers and technicians appear to have completed an additional suite of preflight checks that triggered an unusually long delay from November 19 to November 28.

As a sort of happy accident, the mission – a Spaceflight Industries rideshare carrying ~64 satellites – will not only be the first time SpaceX has launched a given Falcon 9 booster three times, but it will also become the first time SpaceX has launched the same Falcon 9 booster from all three of the company’s orbital launch facilities.

Likely a matter of caution over expediency, that extra time was used to make sure that the mission’s twice-flown Falcon 9 B1046 booster is as ready as possible for its third launch, a subtle but absolutely critical milestone for Falcon 9 reusability. More importantly, from an operational standpoint, this is something that the company has simply never attempted, meaning that while it’s similar in concept to the numerous booster reuses SpaceX engineers and technicians have already pulled off, every aspect of B1046’s refurbishment and preparation for another launch is new territory for all.

In this sense, even the most minor observations and procedural developments are likely being documented with extreme care, paving the way for the systematic refurbishment of Block 5 boosters with 2+ launches on their manifest. Similar to how car mechanics know to look at and for dramatically different things depending on the age of the car and the time since its last maintenance, reusable rockets are likely to require an even more exotic and unintuitive approach to multi-flight maintenance and repair diagnostics. As such, it should come as little surprise that SpaceX chose to delay SSO-A a few days to ensure that the rocket is ready to safely place its payload in orbit.

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Pecking orders

Aside from the extreme importance of its third launch, Falcon 9 B1046 will be subject to another rather unique situation. Barely a mile or two northeast of SpaceX’s SLC-4 launch complex, a ULA Delta IV Heavy rocket is assembled and nearly ready to place the National Reconnaissance Office’s classified NROL-71 satellite into a high-energy Earth orbit. If the extraordinarily expensive launch vehicle (~$350-400M) it sits atop of is any sign, NROL-71 is a massive satellite that cost the NRO anywhere from $500M to $2B to design, procure, and prepare for launch.

In other words, the sheer capital at risk has likely resulted in a bit of manifest and range jockeying between Falcon 9/SpaceX and Delta Heavy/ULA/NRO. Under normal circumstances, Falcon 9 B1046 could without a doubt perform a Return-To-Launch-Site (RTLS) recovery, sending the booster all the back to SLC-4 for a landing at LZ-4.

https://www.instagram.com/p/BqoCpFulAAx/

Instead, likely prevented from landing at LZ-4 due to the slight chance that Falcon 9 could impact at or around ULA’s launch pad in an off-nominal situation, SpaceX has decided to station drone ship Just Read The Instructions less than 30 miles (50 km) off the coast of Vandenberg Air Force Base. In this odd and unused landing mode, Falcon 9 will perform a sort of RTLS Lite, returning back in the direction of the launch site but not going far enough to actually reach it.

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In doing so, B1046 will – fingers crossed – become the first Falcon 9 booster to land on both SpaceX drone ships and launch from all three of the company’s orbital facilities, LC-40 (Cape Canaveral Air Force Station), LC-39A (Kennedy Space Center), and SLC-4 (Vandenberg Air Force Base).

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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