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SpaceX Falcon 9 rocket sets reusability record, launches heaviest payload yet

Falcon 9 B1051 is ready to set a new reusability record. (Richard Angle)

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SpaceX Falcon 9 booster B1051 has become the company’s ‘fleet leader’ after acing its 12th orbital-class launch and landing – a new record for the rocket family.

After a roughly 90-minute weather delay, Falcon 9 lifted off without issue around 12:48 am EST on March 19th. Booster B1051 touched down on drone ship Just Read The Instructions (JRTI) about nine minutes later, followed by the successful deployment of 53 Starlink V1.5 satellites just over an hour after launch. Starlink 4-12 was SpaceX’s 11th successful launch in the first 11 weeks of 2022. SpaceX CEO Elon Musk says that Starlink 4-12 was also the heaviest payload ever launched by Falcon 9, weighing in at 16.25 metric tons or ~35,800 pounds.

A thunderstorm bares its teeth in the distance shortly before liftoff. (Richard Angle)

It’s not entirely clear how SpaceX was able to expand Falcon 9’s performance envelope or how far the envelope was pushed. In May 2019, Musk actually claimed that the Starlink V0.9 payload would weigh “18.5 tons” and be SpaceX’s heaviest payload ever, whereas three years later he says Starlink 4-12 set a new record of 16.25 metric tons. Assuming Musk was referring to short tons in 2019 and that SpaceX’s Starlink payload adapter and the tensioning rods that hold the stack together are roughly the same weight (~3 mT) three years later, the true total mass of Starlink 4-12’s payload could be as high as 19-19.5 metric tons (~42,000 lb). Its 53 Starlink V1.5 satellites, meanwhile, would weigh about 307 kilograms (~675 lb) each.

In other words, Starlink 4-12’s record-breaking payload could be up to 2.5 metric tons – about 15% – heavier than the Starlink V0.9 payload that set SpaceX’s internal record in 2019.

(Richard Angle)

SpaceX says a Falcon 9 rocket is on track to launch Starlink 4-12 – a new batch of 53 satellites – no earlier than (NET) 11:24 pm EST on Friday, March 18th (03:24 UTC 19 March).

While ‘just’ the latest in an increasingly routine line of Starlink launches, SpaceX has confirmed that the mission will also set a new record for Falcon 9 reusability. Setting minor records is practically just as common for the average SpaceX launch but this particular record is more significant: if all goes according to plan, booster B1051 will become the first Falcon 9 first stage to complete 12 orbital-class launches and landings, pushing the envelope that much further.

The second oldest Falcon 9 booster that’s still operational, B1051 debuted in a significant way on March 2nd, 2019 by supporting Demo-1, Crew Dragon’s first uncrewed test flight. The launch was a perfect success and simultaneously kicked off the prolific careers of Crew Dragon and Falcon 9 B1051, both of which continue to have an excellent track record. Since Demo-1, B1051 has also supported the launches of Canada’s RADARSAT constellation, SiriusXM’s SXM-7 radio satellite, and 469 Starlink spacecraft spread over eight separate missions.

Starlink 4-12 will be its 12th launch and is set to occur just over two weeks after the third anniversary of its launch debut, translating to an average of one launch every three months or ~93 days. As an older booster and a fleet leader for several reusability milestones, B1051’s average turnaround time between launches – ~100 days – isn’t exceptionally impressive, though the booster has still accomplished a great deal.

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Falcon 9 B1051 rolls out for its first launch – February 2019. (NASA)
B1051’s eleventh launch – December 2021. (SpaceX)

However, newer boosters like B1058 and B1060 – both of which have much faster average turnaround times – are tied with B1051 at eleven flights each. One of the two is almost guaranteed to supersede B1051 in the very near future and become SpaceX’s new fleet leader, meaning that either B1058 or B1060 is likely to be the first to set new reusability records after B1051’s 12th flight.

Falcon 9 B1060, for example, has flown 11 times in 611 days, averaging one launch every 55 days and 61 days per reuse. B1060’s last two turnarounds have been under 50 days. B1058 is very similar. In other words, both B1058 and B1060 could feasibly overtake B1051 as early as May or June 2022 and could both potentially complete their 15th, 16th, or even 17th launches before the end of the year.

As such, this could be Falcon 9 B1051’s last opportunity to lead SpaceX’s fleet of Falcon boosters. Tune into SpaceX’s official webcast to watch Starlink 4-11 live around 11:10 pm EST (03:10 UTC).

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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