News
SpaceX’s first batch of Starlink satellites already in Florida for launch debut
According to an official statement, SpaceX’s satellite mass production is “well underway” and the first batch of operational Starlink satellites are already in Florida for their May 2019 launch debut.
Simultaneously, the FCC has granted SpaceX’s request to modify the deployment of its first 1584 Starlink satellites, permitting the company to lower their orbit from approximately 1150 km to 550 km (715 mi to 340 mi). A lower insertion orbit should improve Falcon 9’s maximum Starlink payload, while the lower operational orbit will help to further minimize any risk posed by orbital debris that could be generated by failed SpaceX satellites.
Above all else, SpaceX’s confirmation that the first batch of Starlink satellites are already in Florida drives home the reality that the company’s internet satellite constellation is about to become very real. Said constellation has long been the subject of endless skepticism and criticism, dominated by a general atmosphere of dismissal. There is no doubt that Starlink, as proposed, is an extraordinarily ambitious program that will cost billions of dollars to even begin to realize. SpaceX will have to find ways to affordably manufacture and launch ~11,900 satellites – together weighing something like 500 metric tons (1.1 million lbs) – in as few as nine years, start to finish.
As of November 2018, there are roughly 2000 satellites operating in Earth orbit, meaning that SpaceX’s full Starlink constellation would increase the number of functional satellites in orbit by a factor of almost seven. Just the first phase of Starlink (4409 satellites) would more than triple the number of working satellites in orbit. To meet the contractual requirement that SpaceX launch at least half of Starlink’s licensed satellites within six years of the FCC granting the constellation license, the company will need to launch an average of ~37 satellites per month between now and April 2024. By April 2027, SpaceX will either have to launch all ~2200 remaining Phase 1 satellites or risk forfeiture of its Starlink constellation license. Same goes for the ~7500 very low Earth orbit (VLEO) satellites making up Starlink’s second phase, albeit with their launch deadlines instead in November of 2024 and 2027.

In fact, if SpaceX wants to preserve the separate FCC license for its VLEO Starlink segment, it will actually need to build and launch an average of 100 satellites per month – 20+ per week – for the next five years. In no way, shape, or form is the monthly production of 100 complex pieces of machinery unprecedented. It is, however, entirely unprecedented – and by a factor of no less than 10 – in the spaceflight and satellite industries. Accomplishing that feat will require numerous paradigm shifts in satellite design, manufacturing, and operations. It’s hard to think of anyone more up to the challenge than SpaceX but it will still be an immensely difficult and expensive undertaking.
“Baby” steps
According to SpaceX, the first 75 operational Starlink satellites will be significantly less refined than those that will follow. Most notably, they will eschew dual-band (Ku and Ka) phased array antennas, instead relying solely on Ka-band communications. The second main difference between relates to “demisability”, referring to characteristics exhibited during reentry. The first 75 spacecraft will be less refined and thus feature a handful of components that are expected to survive the rigors of reentering Earth’s atmosphere, creating a truly miniscule risk of property damage and/or human injuries. Subsequent Starlink vehicles will incorporate design changes to ensure that 100% of each satellite is incinerated during reentry, thus posing a ~0% risk on the ground.
In a sense, the first 75 Starlink satellites will be an in-depth demonstration of SpaceX’s proposed constellation. Depending on how the satellites are deployed in orbit, SpaceX’s development team could potentially have uninterrupted access to the orbiting mini-constellation. There will also be constant opportunities to thoroughly test SpaceX’s network architecture for real, including general downlink/uplink traffic, surge management, satellite handoffs, and the laser interlinks meant to join all Starlink satellites into one giant mesh network.

SpaceX has yet to announce the precise number of Starlink satellites that will be aboard Falcon 9 on the rocket’s first dedicated internal launch. More likely than not, the constraining factor will be the usable volume of SpaceX’s payload fairing, measuring 5.2m (17 ft) in diameter. For Flight 1, 10-20 satellites is a reasonable estimate. Likely to weigh around 10,000 kg (22,000 lb) total, the first Starlink payload will be delivered to a parking orbit of ~350 km (220 mi), easily allowing Falcon 9 to return to SpaceX’s Florida Landing Zone or perform a gentle landing aboard drone ship Of Course I Still Love You (OCISLY). The satellites will use their own electric Hall thrusters to reach their final destination (550 km).
According to SpaceX CEO Elon Musk, the first Falcon 9 fairing reuse may also happen during an internal Starlink launch, although it’s unclear if he was referring to Starlink Launch 1 (Starlink-1) or a follow-up mission later this year.
For now, SpaceX is targeting a mid-May for its first dedicated Starlink mission, set to launch from Launch Complex 40 (LC-40). Up next for LC-40 is SpaceX’s 17th operational Cargo Dragon launch (CRS-17), delayed from April 26th and April 30th to May 3rd.
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Elon Musk
OpenAI cites distrust of SpaceX in decision to drop Cursor partnership
OpenAI will cut SpaceX-owned Cursor’s model access in November, citing Musk’s history of broken contracts.
OpenAI, the company behind ChatGPT, announced late Friday that it is ending its partnership with Cursor, cutting off the coding tool’s access to its models on November 12. The move comes two weeks after SpaceX completed its $60 billion acquisition of Cursor’s parent company, Anysphere, folding the popular AI coding assistant into Elon Musk’s growing SpaceXAI division.
In a post on its website, OpenAI said the decision came down to trust, not technology. “We cannot be confident that SpaceX will use our technology within our terms of service, based on our experience with Elon Musk’s companies violating contracts,” the company wrote. OpenAI pointed to two specific incidents: X, now part of SpaceX, allegedly breaking the terms of an existing OpenAI contract after Musk bought Twitter.
That lawsuit is the backdrop for all of this. Musk cofounded OpenAI in 2015, left the board in 2018, and sued Sam Altman and Greg Brockman in 2024, arguing they abandoned the company’s nonprofit mission for profit. A federal jury sided with OpenAI in May, finding Musk waited too long to sue rather than ruling on the merits of his claims. Musk said at the time he would appeal to the Ninth Circuit, calling the outcome a “calendar technicality” rather than a real judgment.
SpaceX’s interest in Cursor predates that verdict by weeks. The company first struck a deal with Cursor in April, securing an option to acquire it for $60 billion or pay $10 billion for joint development work instead. As Teslarati reported at the time, the logic was straightforward: Cursor was paying retail prices to Anthropic and OpenAI, two of its most direct competitors, every time a developer used its product, while SpaceX had idle capacity on its Colossus supercomputer, roughly the equivalent of a million Nvidia H100 GPUs, that Cursor could use to train its own models instead. SpaceX exercised the option in June, days after its own IPO, and the deal closed in mid-August.
Once it closed, Musk moved fast. On an all-hands call with more than 1,000 Cursor employees, he reportedly told staff that SpaceXAI’s Grok was playing catchup in the AI race, unlike Tesla and SpaceX in their own markets, and singled out Anthropic as the company to catch. Cursor CEO Michael Truell now reports directly to Musk inside SpaceXAI.
Losing OpenAI’s models leaves Cursor leaning harder on Anthropic’s Claude, which has its own compute agreement with SpaceX, and on Cursor’s in-house Composer model, the one SpaceX’s compute was supposed to accelerate in the first place. OpenAI framed the November deadline as maximum notice under its contract, and said it wants to “go above and beyond” to help developers through the transition. Whether Anthropic makes the same call is now the open question in AI coding.
News
Tesla Theater might be getting plenty more streaming platforms
The in-car Tesla Theater is among the most unique features available within the cars. When charging, parked, camping, or just hanging out, vehicle occupants can access a variety of streaming platforms on the large center screen, helping keep them entertained during downtime.
However, the Theater might be getting plenty more streaming platforms, something that owners have requested for some time.
Tesla owners recently discovered that visiting Apple TV in the vehicle browser can launch a fullscreen interface that looks and behaves like a dedicated application rather than an ordinary webpage:
Today I learned that if you go to Apple TV in the Tesla browser, it will open up an actual Apple TV app, fully functional. Not just the site.
Apparently there are more apps than just the few that show on the apps page. pic.twitter.com/os1Ypfm4JR
— Jason W (@jmwilt21) August 20, 2026
The experience drops the usual address bar and browser chrome, presenting catalogs, continue watching rows, and playback controls in the same window Tesla Theater already uses for its listed services. Independent testers soon found similar treatment for HBO Max, Paramount+, Peacock, Disney+, and Prime Video when those sites are opened from the car browser.
This shift is a plausible early signal that Tesla is widening Theater support without a formal software note. Theater has long been a set of web views rather than native applications, so recognizing extra domains and stripping the browser frame is a small server-side change that can expand the catalog quickly.
Owners still lack permanent Theater icons for the newly recognized services, and video remains limited to Park, yet the smoother launch is a meaningful step toward a broader lounge while charging.
Tesla Theater arrived with software version 10 in September 2019. The first video services were Netflix, YouTube, and Hulu, available only while parked and originally tied to WiFi. Spotify arrived in the same era as music rather than Theater video. Disney+ joined officially in July 2021 with the 2021.24 update, giving owners another major catalog on the center screen. Twitch and TikTok later appeared among the default Theater tiles, and Tesla Tutorials remained a persistent educational tile.
Not every addition stayed put. In December 2023, a Holiday software build removed the Disney+ tile for many United States owners after a public dispute involving advertising on X. Hulu stayed visible even though Disney owned it. Visiting disneyplus.com in the browser often restored the tile, which suggested the removal was a recognition list change rather than a complete block. Owners have also reported occasional blank Theater grids after updates, usually fixed by language toggles, resets, or later firmware.
Tesla axes Disney+ from vehicles with Musk-Iger rivalry, but there’s a workaround
Code archives from 2024 listed many unused source names, including Apple TV and Prime Video, that never became official icons, which now looks like groundwork for the current fullscreen browser behavior.
Now that this hint toward an expanded Theater experience has been recognized, Tesla could follow through with these additional shortcuts as a sign that more streaming platforms are available in Teslas than ever before.
News
Tesla Semi’s biggest adoptee gives an update on production timeline
Tesla recently received its largest order for the all-electric Semi from Einride, a Swedish transport service, for 500 units, a groundbreaking invoice to receive before the first deliveries begin.
Even more remarkable, Einride CEO Roozbeh Charli said in a recent interview that he expects his company to take delivery of all 500 — the entire order — before the end of 2027. He even expects to have 75 Tesla Semi units in the Einride fleet before the end of this year.
🚨 Einride CEO Roozbeh Charli on the Tesla Semi partnership:
“If we start with the Amazon announcement that we did earlier this year, that was on the back of having gone through a proving period together with them and proving out our technology. Then we took that next step in… pic.twitter.com/oazkXjwoig
— TESLARATI (@Teslarati) August 28, 2026
Charli said the Tesla partnership was part of a broader push, along with its earlier partnership with Amazon. Einride is assisting Amazon with the use of its Saga AI platform, which helps eliminate questions about budgeting and forecasting for logistics companies.
The Semi, as well as Tesla’s production and subsequent delivery of the units to Einride, will help the company “to have a good supply of vehicles that we can deploy on the [Saga AI] platform,” Charli said. “Tesla is also a relationship we’ve had for a while, and as the Tesla Semi deliveries are firming up, we decided to do a larger commitment to that and deploy that on our platform.”
In its initial announcement, Einride said it anticipated taking delivery of the trucks over the next two years, but now it appears the company is expecting all 500 units within the next 16 months.
Built at a dedicated factory in Sparks, Nevada, the Tesla Semi has been perhaps the biggest and most intensive testing process the company has ever had for a single vehicle model. For the past several years, Tesla has been working with many companies, most notably Frito-Lay and PepsiCo, to gain knowledge on the performance on regional routes.
Tesla plans to launch the Semi officially on September 24, five months after production started ramping.
Additionally, drivers have said they are happy about the Semi’s performance and that its numerous safety and productivity features have made their jobs and routes much easier.