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SpaceX’s first batch of Starlink satellites already in Florida for launch debut

SpaceX's first two Starlink prototype satellites were launched in February 2018. (SpaceX)

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According to an official statement, SpaceX’s satellite mass production is “well underway” and the first batch of operational Starlink satellites are already in Florida for their May 2019 launch debut.

Simultaneously, the FCC has granted SpaceX’s request to modify the deployment of its first 1584 Starlink satellites, permitting the company to lower their orbit from approximately 1150 km to 550 km (715 mi to 340 mi). A lower insertion orbit should improve Falcon 9’s maximum Starlink payload, while the lower operational orbit will help to further minimize any risk posed by orbital debris that could be generated by failed SpaceX satellites.

Above all else, SpaceX’s confirmation that the first batch of Starlink satellites are already in Florida drives home the reality that the company’s internet satellite constellation is about to become very real. Said constellation has long been the subject of endless skepticism and criticism, dominated by a general atmosphere of dismissal. There is no doubt that Starlink, as proposed, is an extraordinarily ambitious program that will cost billions of dollars to even begin to realize. SpaceX will have to find ways to affordably manufacture and launch ~11,900 satellites – together weighing something like 500 metric tons (1.1 million lbs) – in as few as nine years, start to finish.

As of November 2018, there are roughly 2000 satellites operating in Earth orbit, meaning that SpaceX’s full Starlink constellation would increase the number of functional satellites in orbit by a factor of almost seven. Just the first phase of Starlink (4409 satellites) would more than triple the number of working satellites in orbit. To meet the contractual requirement that SpaceX launch at least half of Starlink’s licensed satellites within six years of the FCC granting the constellation license, the company will need to launch an average of ~37 satellites per month between now and April 2024. By April 2027, SpaceX will either have to launch all ~2200 remaining Phase 1 satellites or risk forfeiture of its Starlink constellation license. Same goes for the ~7500 very low Earth orbit (VLEO) satellites making up Starlink’s second phase, albeit with their launch deadlines instead in November of 2024 and 2027.

An unofficial analysis of SpaceX’s first ~1600 Starlink satellites. (Mark Handley)

In fact, if SpaceX wants to preserve the separate FCC license for its VLEO Starlink segment, it will actually need to build and launch an average of 100 satellites per month – 20+ per week – for the next five years. In no way, shape, or form is the monthly production of 100 complex pieces of machinery unprecedented. It is, however, entirely unprecedented – and by a factor of no less than 10 – in the spaceflight and satellite industries. Accomplishing that feat will require numerous paradigm shifts in satellite design, manufacturing, and operations. It’s hard to think of anyone more up to the challenge than SpaceX but it will still be an immensely difficult and expensive undertaking.

“Baby” steps

According to SpaceX, the first 75 operational Starlink satellites will be significantly less refined than those that will follow. Most notably, they will eschew dual-band (Ku and Ka) phased array antennas, instead relying solely on Ka-band communications. The second main difference between relates to “demisability”, referring to characteristics exhibited during reentry. The first 75 spacecraft will be less refined and thus feature a handful of components that are expected to survive the rigors of reentering Earth’s atmosphere, creating a truly miniscule risk of property damage and/or human injuries. Subsequent Starlink vehicles will incorporate design changes to ensure that 100% of each satellite is incinerated during reentry, thus posing a ~0% risk on the ground.

In a sense, the first 75 Starlink satellites will be an in-depth demonstration of SpaceX’s proposed constellation. Depending on how the satellites are deployed in orbit, SpaceX’s development team could potentially have uninterrupted access to the orbiting mini-constellation. There will also be constant opportunities to thoroughly test SpaceX’s network architecture for real, including general downlink/uplink traffic, surge management, satellite handoffs, and the laser interlinks meant to join all Starlink satellites into one giant mesh network.

One of the first two prototype Starlink satellites separates from Falcon 9’s upper stage, February 2018. (SpaceX)

SpaceX has yet to announce the precise number of Starlink satellites that will be aboard Falcon 9 on the rocket’s first dedicated internal launch. More likely than not, the constraining factor will be the usable volume of SpaceX’s payload fairing, measuring 5.2m (17 ft) in diameter. For Flight 1, 10-20 satellites is a reasonable estimate. Likely to weigh around 10,000 kg (22,000 lb) total, the first Starlink payload will be delivered to a parking orbit of ~350 km (220 mi), easily allowing Falcon 9 to return to SpaceX’s Florida Landing Zone or perform a gentle landing aboard drone ship Of Course I Still Love You (OCISLY). The satellites will use their own electric Hall thrusters to reach their final destination (550 km).

According to SpaceX CEO Elon Musk, the first Falcon 9 fairing reuse may also happen during an internal Starlink launch, although it’s unclear if he was referring to Starlink Launch 1 (Starlink-1) or a follow-up mission later this year.

For now, SpaceX is targeting a mid-May for its first dedicated Starlink mission, set to launch from Launch Complex 40 (LC-40). Up next for LC-40 is SpaceX’s 17th operational Cargo Dragon launch (CRS-17), delayed from April 26th and April 30th to May 3rd.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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