News
SpaceX begins assembling first Starship Super Heavy booster in South Texas
SpaceX has taken the first unequivocal step towards orbital Starship launches, kicking off assembly of the first Super Heavy booster (first stage) – a necessity for recoverable spaceship missions to Earth orbit and beyond.
Although SpaceX could technically get away with building much smaller booster prototypes to support Starship’s initial orbital test flights, perhaps going as far as simply modifying Starship’s proven tank design, rocketry really doesn’t lend itself to modularity. Be it out of confidence or necessity, SpaceX appears to be moving directly from Starship prototype development to full-scale Super Heavy booster production and testing.
The first conveniently labeled Super Heavy booster rings were spotted around September 22nd. In the six or so weeks since then, SpaceX’s Boca Chica, Texas factory has relentlessly churned out at least as many sections of stacked booster rings – now strewn about the ever-growing campus. No less than seven labeled Super Heavy ring sections have been spotted since the first, equating to fewer than 25 steel rings of the estimated 38-40 needed to complete each booster.



Relying on a tank design almost identical to hardware flight-proven on two separate Starship prototypes, SpaceX is able to use the exact same manufacturing infrastructure for the vast majority of Starship and Super Heavy. In fact, in a flip of the usual relationship, the next-generation rocket’s booster will most likely be far simpler than the upper stage – nominally the largest reusable spacecraft and upper stage ever attempted.
Without the need for a tiled heat shield, a conical nose section, aerodynamic control surfaces (beyond Falcon-style grid fins), or even (perhaps) internal header tanks, the only major challenge unique to Super Heavy is the development of an engine section capable of supporting and feeding as many as 28 Raptor engines. In other words, as long as the basics of Starship are successful and SpaceX is able to design a reliable 28-Raptor thrust structure and associated plumbing, Super Heavy may actually be a much easier problem to solve.

Theory aside, Starship and Super Heavy will unequivocally be the largest spacecraft, upper stage, and rocket booster ever built regardless of their success. While CEO Elon Musk recently stated that a Super Heavy booster could perform hop tests with just two Raptor engines, if necessary, the rocket is ultimately expected to have 20 high-thrust Raptors with minimal throttle capability and an inner ring of eight throttleable, gimballing engines for precision maneuvers.
With all 28 engines operating at full thrust, that particular Super Heavy design would produce an immense 6600 metric tons (14.5 million lbf) of thrust at liftoff – approximately twice the thrust of Saturn V and Soviet N-1 rockets and more than three times the thrust of SpaceX’s own Falcon Heavy. Measuring ~70m (~230 ft) tall, Super Heavy would weigh at least 3500 metric tons (7.7 million lb) fully loaded with liquid oxygen and methane propellant and – on its own – stand as tall or taller than Falcon 9, Falcon Heavy, and any other operational rocket on Earth.
Now effectively inaugurated with the first Super Heavy booster (“BN1,” according to SpaceX) hardware, the ~83m (~270 ft) tall high bay will likely be in a near-constant state of activity as teams work to stack and weld the massive steel rocket. Essential to support Starship’s first recoverable orbital launch attempts, it remains to be seen how exactly SpaceX will put the first completed Super Heavy through its paces and what the first booster-supported Starship launches will look like. Regardless, barring major surprises during assembly, Super Heavy booster #1 (BN1) could be more or less complete just a month or two from now.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.