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SpaceX begins assembling first Starship Super Heavy booster in South Texas

SpaceX appears to have begun assembling Starship's first Super Heavy booster - set to be the largest in the world. (NASASpaceflight - bocachicagal)

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SpaceX has taken the first unequivocal step towards orbital Starship launches, kicking off assembly of the first Super Heavy booster (first stage) – a necessity for recoverable spaceship missions to Earth orbit and beyond.

Although SpaceX could technically get away with building much smaller booster prototypes to support Starship’s initial orbital test flights, perhaps going as far as simply modifying Starship’s proven tank design, rocketry really doesn’t lend itself to modularity. Be it out of confidence or necessity, SpaceX appears to be moving directly from Starship prototype development to full-scale Super Heavy booster production and testing.

The first conveniently labeled Super Heavy booster rings were spotted around September 22nd. In the six or so weeks since then, SpaceX’s Boca Chica, Texas factory has relentlessly churned out at least as many sections of stacked booster rings – now strewn about the ever-growing campus. No less than seven labeled Super Heavy ring sections have been spotted since the first, equating to fewer than 25 steel rings of the estimated 38-40 needed to complete each booster.

The first Super Heavy rings – labeled “COMMON BARREL ASSY – BOOSTER” – were spotted on September 22nd. (NASASpaceflight – bocachicagal)
Six stacks of steel rings – all likely meant for the first Super Heavy – are pictured here on October 29th. (NASASpaceflight – bocachicagal)
On November 8th, SpaceX moved two stacks of four steel rings inside a custom Super Heavy assembly building within a few hours of each other. (NASASpaceflight – bocachicagal)

Relying on a tank design almost identical to hardware flight-proven on two separate Starship prototypes, SpaceX is able to use the exact same manufacturing infrastructure for the vast majority of Starship and Super Heavy. In fact, in a flip of the usual relationship, the next-generation rocket’s booster will most likely be far simpler than the upper stage – nominally the largest reusable spacecraft and upper stage ever attempted.

Without the need for a tiled heat shield, a conical nose section, aerodynamic control surfaces (beyond Falcon-style grid fins), or even (perhaps) internal header tanks, the only major challenge unique to Super Heavy is the development of an engine section capable of supporting and feeding as many as 28 Raptor engines. In other words, as long as the basics of Starship are successful and SpaceX is able to design a reliable 28-Raptor thrust structure and associated plumbing, Super Heavy may actually be a much easier problem to solve.

Theory aside, Starship and Super Heavy will unequivocally be the largest spacecraft, upper stage, and rocket booster ever built regardless of their success. While CEO Elon Musk recently stated that a Super Heavy booster could perform hop tests with just two Raptor engines, if necessary, the rocket is ultimately expected to have 20 high-thrust Raptors with minimal throttle capability and an inner ring of eight throttleable, gimballing engines for precision maneuvers.

With all 28 engines operating at full thrust, that particular Super Heavy design would produce an immense 6600 metric tons (14.5 million lbf) of thrust at liftoff – approximately twice the thrust of Saturn V and Soviet N-1 rockets and more than three times the thrust of SpaceX’s own Falcon Heavy. Measuring ~70m (~230 ft) tall, Super Heavy would weigh at least 3500 metric tons (7.7 million lb) fully loaded with liquid oxygen and methane propellant and – on its own – stand as tall or taller than Falcon 9, Falcon Heavy, and any other operational rocket on Earth.

Now effectively inaugurated with the first Super Heavy booster (“BN1,” according to SpaceX) hardware, the ~83m (~270 ft) tall high bay will likely be in a near-constant state of activity as teams work to stack and weld the massive steel rocket. Essential to support Starship’s first recoverable orbital launch attempts, it remains to be seen how exactly SpaceX will put the first completed Super Heavy through its paces and what the first booster-supported Starship launches will look like. Regardless, barring major surprises during assembly, Super Heavy booster #1 (BN1) could be more or less complete just a month or two from now.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Elon Musk follows Trump’s lead, says a SpaceX name change is coming

Elon Musk says SpaceXAI will become SpaceXSI, marking its second rebrand in under three months.

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Elon Musk wants to rename his artificial intelligence company again, less than three months after its last rebrand.

In a string of posts on X early Sunday morning, Musk wrote “No more AI,” followed by “SI” and “It’s better.” He then added, “SpaceX is a super intelligence company.” When a user asked whether SpaceXAI could become SpaceXSI, Musk replied, “Yes, we will make that change.”

The posts extend a terminology push that began at the White House last week. On September 29, President Donald Trump signed an executive order directing federal agencies to replace “artificial intelligence” and “AI” with “Super Intelligence” and “SI” on government websites, policy documents and press releases. The same day, Musk sat beside Trump as the heads of the largest AI companies signed a voluntary safety accord, as Teslarati reported. Speaking to reporters afterward, Musk caught himself mid sentence: “I think it is worth highlighting the positive benefits of A.I. … S.I., pardon me.”

Elon Musk and Trump are closer than ever, and Tesla could be the big winner

SpaceXSI would be the third name for the business since February. SpaceX acquired xAI on February 2 in a deal that valued the combined company at $1.25 trillion. In May, Musk said xAI would be dissolved as a separate company, and on July 6 the division adopted the SpaceXAI name and a new logo that placed the xAI letters inside the SpaceX identity.

Musk gave no timeline. He did not say whether SpaceXSI would be a legal name change or a branding update, whether the @SpaceXAI handle on X would change, or how the shift would apply to products like Grok. The company had not issued a formal announcement as of Sunday morning.

The change would reach well beyond a chatbot. SpaceXAI now houses Grok, the X platform, the Colossus training clusters in Memphis and the coding tool Cursor, which SpaceX acquired in August. It also runs the orbital compute effort SpaceX is building around Nvidia hardware, which Musk said during the company’s first earnings call would be exclusive to Nvidia.

It’s unclear if rivals like Anthropic, OpenAI, Google, Meta and Nvidia have plans to also rename their companies or products. OpenAI CEO Sam Altman has continued to say “AI” in public, while Nvidia CEO Jensen Huang has gone partway, describing data centers as “super intelligence factories.”

The rename would also line up SpaceX’s AI branding with the federal government’s language as Musk takes on a new advisory role at the Pentagon, where he is helping lead the Project Meridian study on the future of warfare.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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