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SpaceX Starship launch tower stacked to full height ahead of ‘Mechazilla’ transformation

SpaceX's orbital Starship 'launch tower' has been topped off with an imposing visage - representing the start of its 'Mechazilla' transformation. (Starship Gazer)

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Update: After an aborted attempt on Tuesday, SpaceX has successfully installed the ninth and final section of Starship’s South Texas ‘launch tower, completing what amounts to the backbone of what CEO Elon Musk has described as a rocket-catching “Mechazilla.”

With the tower now stacked to its full ~145m (~475 ft) height, SpaceX can begin the process of outfitting it with a complex system of bus-sized actuating arms, propellant plumbing for Starship, hydraulic systems, and a network of cables and pulleys. It’s also believed that the tower structure itself will need to have each of its nine bolted steel sections welded together and all four of its steel ‘legs’ filled with concrete. However, it’s not out of the question that SpaceX will be able to activate the launch tower – albeit with a very basic degree of initial functionality – with just a few more weeks of work.

After a burst of activity and custom part deliveries, SpaceX appears to be almost ready to start turning Starship’s vast launch tower into what CEO Elon Musk has described as a “Mechazilla.”

Over the last few weeks, a number of new components have begun to quickly take shape, offering the first real glimpse of what SpaceX’s latest (hopeful) innovation might look like and how it could function. Earlier this year, Musk revealed plans to forgo landing legs entirely on earthbound Super Heavy boosters – and, potentially, Starships – by using a giant tower with arms to quite literally catch the rockets out of the air.

Those unintuitive plans have triggered wild speculation as the aerospace fans that follow SpaceX closely attempted to imagine what such a solution might look like – often engaging in a sort of vague back-and-forth with Musk himself as the CEO occasionally replied to fan-made depictions and renders.

Months after the reveal, though, parts of that tower’s rocket-manipulation mechanisms have begun to arrive on a near-constant stream of flatbed trucks and something is being assembled on a concrete pad previously used as a Starship landing zone. Two distinct structures are in work at the LZ: one a large framework assembled out of banana yellow metal tubes and the other a (for now) flatter black structure being assembled out of prefabricated components reminiscent of crane parts and trusses.

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Now standing some 135m (~440 ft) tall, SpaceX’s Starship ‘launch tower’ has also been assembled from 9 different segments with what looks like six vertical rails running most of the length of three of its four rectangular legs. Since they were first spotted months ago, it’s long been assumed that those tracks will support some kind of elevator-like carriage meant to cling to the tower’s exterior. That carriage would then be outfitted with at least three (and probably five or more) large arms capable of catching, stabilizing, and fueling Starship.

Over the last week or so, SpaceX has also been hard at work completing the ninth and final section – believed to be the roof – of the launch tower. In the last few days, that four-legged tower section has been outfitted with an interesting appendage that itself was then fitted with several massive sheaves (i.e. pulleys). That hardware will likely become part of a high-power pulley system that will pull the arm carriage up and down the tower, allowing it to grab, lift, and catch Starships and Super Heavy boosters.

By all appearances, SpaceX is preparing to install the launch tower’s last prefabricated section, likely raising the tower to its final ~145m (~475 ft) height. It’s possible that a crane of some kind will be permanently installed on top of the tower but it currently looks like SpaceX intends to rely exclusively on the tower’s arms to install, stack, stabilize, fuel, and (maybe) catch Starship and Super Heavy.

Likely tower arm parts. (NASASpaceflight – bocachicagal)
The framework of one of several tower arms. (NASASpaceflight – bocachicagal)
Tower section #9. (NASASpaceflight – bocachicagal)
(NASASpaceflight – bocachicagal)

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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