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SpaceX to build world’s most advanced rocket engine factory in Central Texas

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CEO Elon Musk says that SpaceX has plans to build the “most advanced rocket engine factory in the world” in Central Texas to support the growing needs of Starship and Super Heavy.

If all goes according to plan, that facility could also become the highest-output rocket factory ever built, churning out hundreds of Raptor engines each year to outfit a vast interplanetary fleet of Starships and the earthbound Super Heavy boosters that will send them on their way to Earth orbit, the Moon, Mars, and beyond.

Musk revealed plans for a dedicated Raptor engine factory on July 10th – shortly after showing off an impressive group of at least ten qualified Raptor engines staged inside a production tent at SpaceX’s Boca Chica Starship factory. In just the three days since that photo, SpaceX has installed three Raptor engines – possibly all of which were visible in the July 10th family photo – on the first functional Super Heavy booster prototype.

A day later, Musk revealed that SpaceX had finally settled on a crucial aspect of Super Heavy’s design, determining that operational Starship boosters will ultimately be outfitted with 33 more or less identical Raptor engines. Following another surprise Musk reveal earlier this month, that means that every two-stage Starship vehicle will require 39 to 42 Raptor engines – 36-39 sea level variants and three vacuum-optimized engines with larger nozzles.

While Raptor’s current design isn’t quite there, Musk says that SpaceX will debut an upgraded “Raptor 2” engine in the not too distant future, raising maximum thrust to 230 tons (~510,000 lbf). Aside from the removal of a few structural components required for engine gimballing on 20 booster Raptors, every engine on Starship – save for 3-6 vacuum variants – will thus be identical.

According to Musk, a new cutting-edge SpaceX factory located at the company’s expansive McGregor, Texas rocket development and testing facilities factory will ultimately mass-produce between 800 and 1000 Raptor 2 engines per year. Raptor Vacuum production will remain at SpaceX’s Hawthorne, California headquarters alongside work on mysterious “new, experimental designs.” Under the new paradigm sketched out by Musk, Raptor would mirror SpaceX’s Merlin engine family – comprised of two commonized sea level and vacuum variants (Merlin 1 and Merlin Vacuum) for more than a decade.

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A visual comparison of Merlin 1D (optimized for sea level) and Merlin Vacuum. (SpaceX)
Raptor and Raptor Vacuum, September 2020. (SpaceX)

With just a single high-volume variant required, Raptor 2 production could be extraordinarily efficient and would easily outpace any other large liquid engine production in history at 800-1000 engines completed each year. Technically, at its peak in the 1970s and 1980s, the Soviet Union was producing hundreds of R7 (Soyuz) booster engines annually and upwards of 1000+ per year if one counts the several different kinds of engines on each R7/Soyuz booster. However, the annual production of a single variant of any other large liquid rocket engine in history has never come close to the targets set out by Musk for SpaceX’s Raptor 2 factory.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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