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SpaceX launches three Falcon 9 rockets in 36 hours

Three Falcon 9 launches; three booster landings; 36 hours. (Richard Angle/SpaceX)

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SpaceX has successfully completed three Falcon 9 launches in just over 36 hours, highlighting the company’s continuous push towards ever-higher launch cadences in 2022.

In February, shortly after a NASA oversight panelist revealed that SpaceX was targeting 52 launches in 2022, CEO Elon Musk confirmed that the company’s goal was for “Falcon [to] launch about once a week” throughout the year. In October 2020, continuing a tradition of extremely ambitious SpaceX launch cadence targets, Musk had also tweeted that “a lot of improvements” would need to be made to achieve his goal of 48 launches – an average of four launches per month – in 2021. Ultimately, SpaceX fell well short of that target, but did set a new annual record of 31 launches in one year, breaking its 2020 record of 26 launches by about 20%. However, perhaps even more important than the new record was the fact that SpaceX was able to complete six launches in four weeks at the end of 2021.

That impressive and unexpected achievement would turn out to be an explicit sign of things to come in 2022.

SpaceX’s successful completion of three launches in 36.5 hours is merely an extension of that feat. In the same four-week period at the end of 2021, SpaceX completed three of those six launches in 69 hours. Two months later, SpaceX did it again, launching three Falcon 9 rockets from all three of its Falcon launch pads in 67 hours.

More importantly, SpaceX has also managed to sustain an average cadence of more than one Falcon launch per week throughout the first half of 2022, completing its 26th launch of the year on June 19th with another two launches planned before the end of the month. SpaceX has actually sustained that cadence for even longer. Beginning on November 24th, 2021, SpaceX has now completed 32 Falcon 9 launches in less than seven months.

The company’s latest hat-trick or triple-header began on Friday, June 17th, when Falcon 9 booster B1060 lifted off at 12:09 pm EDT from SpaceX’s NASA Kennedy Space Center LC-39A pad, helped carry another 53 Starlink V1.5 satellites into space, and became the first Falcon booster to launch and land 13 times. Starlink 4-19 was also SpaceX’s 49th dedicated Starlink launch, SpaceX’s 50th consecutively successful Falcon booster landing, and 100th successful Falcon booster reuse.

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Falcon 9 B1060 lifts off for the 13th time. (Richard Angle)

22 hours later, a second Falcon 9 rocket lifted off from SpaceX’s Vandenberg Space Force Base SLC-4E pad at 7:19 am PDT, Saturday, June 18th carrying the first of three SARah radar satellites for Germany and an unspecified number of rideshare payloads. For the third time this year, booster B1071 successfully boosted back to shore and touched down at SLC-4E’s LZ-4 landing pad shortly after liftoff.

Fog made Falcon 9’s SARah-1 launch virtually invisible, but the landing was not. (SpaceX)

Finally, at 12:27 am EDT on Sunday, June 19th, a third Falcon 9 rocket lifted off from SpaceX’s Cape Canaveral Space Force Station LC-40 pad carrying a single spare Globalstar-2 communications satellite and, apparently, several secret rideshare payloads. Falcon 9’s Globalstar launch occurred just over 14 hours after SARah-1, breaking SpaceX’s record time between two orbital launches.

Falcon 9’s 3rd launch in 36 hours. (Richard Angle)

Globalstar FM15 was also SpaceX’s 26th launch of 2022, averaging one launch every 6.5 days in the first half of the year. June isn’t over, however, and SpaceX still has plans to launch Starlink 4-21 on June 25th and the SES-22 geostationary communications satellite on June 28th. If both launches avoid delays, SpaceX will end the first half of 2022 with 28 successful orbital launches. Perhaps even more significantly, after another two launches in the last days of June, SpaceX will have launched 17 times in a single quarter – equivalent to 68 launches per year if sustained for four quarters. In the history of spaceflight, a single rocket family has never successfully launched more than 61 times in one year.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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