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SpaceX awarded three more NASA astronaut launch contracts

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Three months after announcing its intent, NASA has procured three more Crew Dragon astronaut launches from SpaceX, raising the total number of operational missions the company is contracted to perform from six to nine.

NASA announced its plans to award additional contracts in December 2021 after releasing a half-hearted Request For Information (RFI) in October. That RFI, which seemingly lacked any real NASA support for an attempt to develop one or more additional crew transport vehicles, unsurprisingly produced the conclusion that the space agency should buy more flights from its existing providers.

Short of a second Commercial Crew Program (CCP), Boeing and SpaceX were thus the only options. Boeing, whose Starliner spacecraft has yet to successfully complete even an uncrewed test flight and remains years behind schedule, was apparently ruled out of this contract add-on. SpaceX, on the other hand, aced uncrewed and crewed Crew Dragon test flights in March 2019 and May 2020 and ultimately began operational astronaut transport missions in November 2020, making it the only logical option.

As such, NASA announced that it would award three more transport contracts to SpaceX, raising the total value of its Commercial Crew Transportation Capability (CCtCap) contract from about $2.6 billion to $3.49B. As of August 2019, NASA’s Office of the Inspector General (OIG) reported that of the original $2.6 billion SpaceX was awarded, the company planned to spend $1.2 billion on development and test flights and $1.4 billion on up to six operational Crew Dragon missions.

Crew Dragon aced its first uncrewed demo flight (DM-1) in March 2019. (NASA)
Demo-2 – Dragon’s first crewed test flight – was just as successful from May to August 2020. (NASA)

At the time, that meant that NASA intended to pay a total of ~$230 million for each of the first six Crew Dragon transport missions, each of which would carry four astronauts to and from the International Space Station and serve as a lifeboat in the six months between launch and landing. For NASA’s contract modification, the space agency will now pay the company no more than $890 million – up to $297 million apiece – for three more transport missions, each likely carrying four astronauts.

For missions seven through nine, NASA will thus pay an average of up to ~$74 million per seat – substantially more expensive than the ~$55 million per seat SpaceX’s first six Crew Dragon missions will cost the space agency. To be clear, there’s a chance that a significant fraction of the $890 million contract value increase actually came before the addition of three more missions, in which case NASA might instead be paying around $700-800 million or around $60-70M per seat for three more Dragon launches. Regardless, that’s cheaper than the ~$90 million per seat Boeing’s Starliner is expected to cost. At the end of NASA’s Soyuz ridesharing efforts, the agency was also being gouged for about ~$90 million per seat to launch its astronauts on Russian Soyuz missions.

Update: There is evidence that SpaceX’s total CCtCap contract value was about $2.74 billion before the addition of three more missions, meaning that NASA is likely paying SpaceX around $755 million or ~$63 million per seat – a more reasonable 15% increase over earlier pricing.

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Starliner has only flown once and was nearly lost twice on its first December 2019 test flight. (NASA/Bill Ingalls)
SpaceX recently launched Crew Dragon’s third successful NASA astronaut transport mission in November 2021. (NASA)

SpaceX remains on track to launch Crew-4 no earlier than (NET) 15 April 2022, Crew-5 NET October 2022, and Crew-6 NET February 2023. The company is now expected to complete all six of its first operational crew transport missions before Boeing’s Starliner spacecraft completes a single one. In fact, it’s increasingly plausible that SpaceX will launch all six of its original Crew missions before Starliner attempts its first crewed test flight – a milestone Crew Dragon passed in May 2020.

It remains to be seen when Starliner will finally become operational. If Boeing manages that feat by mid-2023, there’s at least a chance that Starliner and Crew Dragon will finally be able to start alternating launches, in which case NASA’s three extra Dragon launches might last until 2027. Starliner would then have three more missions remaining, allowing NASA to stretch its 15 existing Commercial Crew transport contracts as far as H2 2028.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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