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Tesla Model 3 touch interface listed among ‘very worst’ design trends that need to stop

(Photo: Andres GE)

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Tesla’s vehicles are unique because of a number of reasons, but perhaps one of the most evident is their use of expansive touch displays as an alternative to knobs and switches. This design element goes in line with the company’s Silicon Valley roots and it highlights the Model S, 3, X, and Y’s futuristic, theme. But if an auto expert’s recent statements are any indication, Tesla’s touch based interface needs to go.

In a recent video, Edmunds expert Mark Takahashi posted his take on the worst automotive design trends that are currently being adopted by carmakers. The list involved a number of unsurprising mentions, such as the massive grilles on vehicles from Lexus, BMW, and Genesis, as well as fake vents on the Honda Civic Type R. But within this list, Takahashi also took issue with a trend that is arguably popularized by Tesla—the use of touchscreens.

The auto critic mentioned that while touchscreens make vehicles more modern and sleek, it would be better if vehicles still maintained some physical controls. Takahashi noted that Mazda and BMW’s interiors are a good example of this balance, and while some touch-heavy interfaces like Mercedes-Benz’s MBUX system use voice commands, accessing features remains inconvenient at times. This was echoed by Edmunds in a post on Twitter, where the publication featured the Model 3 interior as an example of the trend.

It should be noted that there is a prominent reason why Tesla’s vehicles are equipped with a touchscreen and very few physical buttons. By using touch-based systems, Tesla is able to optimize software improvements and updates. Similar to smartphones, Tesla’s infotainment systems are constantly updated, and new features are added in. Access to Tesla Theater, Tesla Arcade, and saved Sentry Mode clips are among these. Interestingly, this very concept was outlined by former Apple CEO Steve Jobs during the unveiling of the original iPhone way back in 2007.

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Such a system simply would not work if features of the vehicle are accessed through dedicated physical buttons. Physical buttons and knobs mean that hardware changes would be required for vehicles to be fully updated, which is fine for cars that are not software heavy. Unfortunately for Edmunds, upcoming vehicles, from the Tesla Cybertruck to the Ford Mustang Mach-E to the Rivian R1T, are all poised to adopt a software-heavy approach.

Granted, not all touch-based interfaces are created equal. The (up to) five touchscreens in the Porsche Taycan, for example, may be excessive and unnecessary to a point, but there is very little doubt that vehicles today need to be designed to be as future-forward as possible. And more often than not, this means that cars must have ample space for software improvements. Examples of these vehicles beyond Tesla are abounding, including the Polestar 2, which utilizes an in-car infotainment system that is made by Google.

Watch Edmunds’ feature on the worst car design trends that need to stop in the video below.

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Simon is an experienced automotive reporter with a passion for electric cars and clean energy. Fascinated by the world envisioned by Elon Musk, he hopes to make it to Mars (at least as a tourist) someday. For stories or tips--or even to just say a simple hello--send a message to his email, simon@teslarati.com or his handle on X, @ResidentSponge.

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SpaceX targets 150Mbps per user for upgraded Starlink Direct-to-Cell

If achieved, the 150Mbps goal would represent a significant jump from the current performance of Starlink Direct-to-Cell.

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Credit: SpaceX/X

SpaceX is targeting peak download speeds of 150Mbps per user for its next-generation Direct-to-Cell Starlink service. The update was shared by SpaceX Spectrum & Regulatory Affairs Lead Udrivolf Pica during the International Telecommunication Union’s Space Connect conference.

“We are aiming at peak speeds of 150Mbps per user,” Pica said during the conference. “So something incredible if you think about the link budgets from space to the mobile phone.”

If achieved, the 150Mbps goal would represent a significant jump from the current performance of Starlink Direct-to-Cell.

Today, SpaceX’s cellular Starlink service, offered in partnership with T-Mobile under the T-Satellite brand, provides speeds of roughly 4Mbps per user. The service is designed primarily for texts, low-resolution video calls, and select apps in locations that traditionally have no cellular service.

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By comparison, Ookla data shows median 5G download speeds of approximately 309Mbps for T-Mobile and 172Mbps for AT&T in the United States, as noted in a PCMag report. While 150Mbps would still trail the fastest terrestrial 5G networks, it would place satellite-to-phone broadband much closer to conventional carrier performance, even in remote areas. 

Pica indicated that the upgraded system would support “video, voice, and data services, clearly,” moving beyond emergency connectivity and basic messaging use cases.

To reach that target, SpaceX plans to upgrade its existing Starlink Direct-to-Cell satellites and add significant new capacity. The company recently acquired access to radio spectrum from EchoStar, which Pica described as key to expanding throughput. 

“More spectrum means a bigger pipeline, and this means that we can expand what we can do with partners. We can expand the quality of service. And again, we can do cellular broadband basically, cellular broadband use cases, like AI or daily connectivity needs,” he stated.

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SpaceX has also requested regulatory approval to deploy 15,000 additional Direct-to-Cell satellites, beyond the roughly 650 currently supporting the system. The upgraded architecture is expected to begin rolling out in late 2027.

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Tesla seeks approval to test FSD Supervised in new Swedish city

Tesla has applied to conduct local Full Self-Driving (Supervised) testing in the city of Jönköping, Sweden.

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Credit: Grok Imagine

Tesla has applied to conduct local Full Self-Driving (Supervised) testing in the city of Jönköping, Sweden.

As per local outlet Jönköpings-Posten, Tesla has contacted the municipality with a request to begin FSD (Supervised) tests in the city. The company has already received approval to test its Full Self-Driving (Supervised) software in several Swedish municipalities, as well as on the national road network.

Sofia Bennerstål, Tesla’s Head of Public Policy for Northern Europe, confirmed that an application has been submitted for FSD’s potential tests in Jönköping.

“I can confirm that we have submitted an application, but I cannot say much more about it,” Bennerstål told the news outlet. She also stated that Tesla is “satisfied with the tests” in the region so far.

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The planned tests in Jönköping would involve a limited number of Tesla-owned vehicles. Trained Tesla safety drivers would remain behind the wheel and be prepared to intervene if necessary.

Tesla previously began testing in Nacka municipality after receiving local approval. At the time, the company stated that cooperation between authorities, municipalities, and industry enables technological progress and helps integrate future transport systems into real-world traffic conditions, as noted in an Allt Om Elbil report.

If approved, Jönköping would become the latest Swedish municipality to allow local Full Self-Driving (Supervised) testing.

Tesla’s Swedish testing program is part of the company’s efforts to validate its supervised autonomous driving software in everyday traffic environments. Municipal approvals allow Tesla to gather data in urban settings that include roundabouts, complex intersections, and mixed traffic conditions.

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Sweden has become an increasingly active testing ground for Tesla’s driver-assistance software in Europe, with regulatory coordination between local authorities and national agencies enabling structured pilot programs.

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Microsoft partners with Starlink to expand rural internet access worldwide

The update was shared ahead of Mobile World Congress.

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Credit: Starlink/X

Microsoft has announced a new collaboration with Starlink as part of its expanding digital access strategy, following the company’s claim that it has extended internet connectivity coverage to more than 299 million people worldwide.

The update was shared ahead of Mobile World Congress, where Microsoft detailed how it surpassed its original goal of bringing internet access to 250 million people by the end of 2025.

In a blog post, Microsoft confirmed that it is now working with Starlink to expand connectivity in rural and hard-to-reach regions.

“Through our collaboration with Starlink, Microsoft is combining low-Earth orbit satellite connectivity with community-based deployment models and local ecosystem partnerships,” the company wrote.

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The partnership is designed to complement Microsoft’s existing work with local internet providers and infrastructure companies across Africa, Latin America, and India, among other areas. Microsoft noted that traditional infrastructure alone cannot meet demand in some regions, making low-Earth orbit satellite connectivity an important addition.

Kenya was cited as an early example. Working with Starlink and local provider Mawingu Networks, Microsoft is supporting connectivity for 450 community hubs in rural and underserved areas. These hubs include farmer cooperatives, aggregation centers, and digital access facilities intended to support agricultural productivity and AI-enabled services.

Microsoft stated that 2.2 billion people globally remain offline, and that connectivity gaps risk widening as AI adoption accelerates.

Starlink’s expanding constellation, now numbering more than 9,700 satellites in orbit, provides near-global coverage, making it one of the few systems capable of delivering broadband to remote regions without relying on terrestrial infrastructure. 

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Starlink is expected to grow even more in the coming years as well, especially as SpaceX transitions its fleet to Starship, which is capable of carrying significantly larger payloads compared to its current workhorse, the Falcon 9.

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