News
Boeing's astronaut capsule flies off course, fate uncertain after launch debut
Roughly 30 minutes after lifting off for the first time on a United Launch Alliance (ULA) Atlas V rocket, Boeing’s Starliner crew capsule suffered a major failure when it attempted to raise its orbit with onboard engines.
A few hours after the failure came to light, NASA and Boeing held a press conference to update members of the media on the situation, with the space agency offering some candid – if a bit odd – insight into Starliner’s anomalous launch debut. Before the spacecraft’s software threw a wrench into the gears, the plan was for Starliner to separate from ULA’s Atlas V Centaur upper stage and use its own thrusters to reach orbit and begin the trek up Earth’s gravity well to the International Space Station (ISS).
While it will likely take weeks or even months for Boeing and NASA to determine exactly what went wrong during the mission, preliminary information has already begun to paint a fairly detailed picture.
Around 15 minutes after liftoff, Starliner separated from the rocket as intended but it appears that things began to go awry almost immediately afterward. Most notably, according to NASA administrator Jim Bridenstine’s tweets and later comments, a very early look at the telemetry suggests that Starliner’s internal clock was somehow tricked into believing that the time was either earlier or later than it actually was.
Thinking that it was in the midst of a lengthy thruster firing meant to raise its orbit and send the spacecraft on its way to the space station, Starliner was thus focused on ensuring that it was pointed as accurately as possible. Although the space station is the size of a football field, in the vastness of space, rendezvousing with it is a bit like threading a needle. While firing thrusters to do so, spacecraft thus need to point themselves as accurately as possible.
While coasting before or after one of those orbit-boosting thruster firings, Starliner thought it was actually burning towards the space station and was thus very carefully controlling its orientation with a dozen or so smaller thrusters. In short, those unintentional thruster firings burned through a ton of Starliner’s limited propellant supply – enough to make it impossible (or nearly so) for the spacecraft to rendezvous and dock the ISS, a central purpose of this particular launch.

This ultimately means that Starliner is leaning heavily on the “test” aspect of this Orbital Flight Test (OFT), uncovering failure modes and bugs that Boeing was clearly unable to tease out with ground testing and simulation. While in a totally different ballpark, SpaceX similar Crew Dragon spacecraft suffered its own major failure earlier this year, although that capsule explosion occurred during intentional ground testing, whereas Starliner’s software failed during its high-profile launch debut and has severely curtailed the scope of the spacecraft’s first orbital flight test.
In fact, Bridenstine was unable to rule out the possibility that Boeing will have to attempt a second uncrewed orbital flight test (OFT) before Starliner will be qualified to launch the space agency’s astronauts. Although early signs suggest that Boeing will still be able to attempt to deorbit and recover the spacecraft a day or two from now, the fact that Starliner will not be able to perform critical demonstrations of its ISS rendezvous and docking capabilities will make it far harder for NASA to rationally certify the spacecraft for astronaut launches.

SpaceX’s Crew Dragon, for reference, completed a more or less flawless launch, orbit raise, and rendezvous before docking with the ISS. It’s almost impossible to imagine NASA giving SpaceX permission to proceed immediately into its first astronaut launch if Crew Dragon had failed to reach the proper orbit or dock with the space station.
Regardless, it’s far too early to tell whether Boeing will have to repeat Starliner’s OFT. If Starliner performs absolutely perfectly between now and its planned soft-landing in New Mexico, there might be a chance that NASA will still allow Boeing to effectively cut corners to its astronaut launch debut, but only time will tell.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.