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Tesla Gigafactory in Lithuania reimagined within Minecraft game

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Have you ever wanted something so badly that you doodled and thought and chatted about it nonstop? Vladas Lašas, a famous Lithuanian entrepreneur, is one of those dreamers turned pragmatists. And his vision is about a Tesla Gigafactory coming to his country.

Lašas wrote last month in his column at Verslo žinios, the main Lithuanian business daily, that Tesla Motors’ CEO Elon Musk should search no further than Lithuania as a European location to build its second Gigafactory, the lithium ion battery production plant.

The column has inspired a movement for what is being heralded as a “beauty contest” in Lithuania. Representatives moved the idea forward, agreeing that full support by the government, non-conventional solutions, and a well-prepared offer were what was needed to bring a major investment such as Tesla’s Gigafactory to Lithuania. With Lašas’ inspiration, enthusiasts, a Facebook meetup, a panel discussion with top government officials, a communication hackathon with 1K EUR prize, and a budget to implement the winning idea have all been part of the larger plan to convince Musk that theirs is the right country at the right time for a Gigafactory.

Sixty young creative designers formed 13 teams to work on the ideas how to pitch Lithuania to Tesla. And now one of those “non-conventional solutions” is hitting YouTube screens all over the globe. Titled, “Minecraft Tesla Gigafactory in Lithuania,” the YouTube captures how, in two days, a team of Lithuanians did what it took Tesla to do in two years: build a Gigafactory. Of course, the caveat is that the Lithuanians have designed a Minecraft Gigafactory, not an actual production facility. Forty Minecraft builders completed the project in 35 hours.

Calling it “a virtual replica of the world’s grandest manufacturing facility,” the simulation begins with little more than a production floor and grows and expands as cranes hoist building elements into place and structures rise in 3-D verticals. The assembly takes place amidst a whirlwind of computer-generated (CG) chaos that turns into perfected architectural form. A roof of solar panels is gently placed to complete the first stage of the “construction.”

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Next, an exterior floating barge arises from a waterway beside a pyramidal structure. Inside glimpses direct the viewer’s eye to an assembly line. The Tesla logo, too, is build segment by segment through the Minecraft process. The Minecraft designers reveal that their proposed Tesla Gigafactory in Lithuania would be built near two international airports and within the close radius of 1.3 inhabitants. They posed rhetorically, “Why Kronis?” and provide the answers: it is an economic free zone with the capacity to include a pumped storage power plant, stored energy, electricity generators, and wind energy. It would be an environmentally friendly area with lush green spaces.

“Welcome to the Dream,” the video invites viewers as it comes to a conclusion. Instead of CG, however, we see real human designers at computer screens and the imagery of Lašas as he originally proclaimed his idea for a Lithuanian Tesla Gigafactory. The designers collaborate, scrutinize their work intently, and laugh, all the while hoping that it is their imagination and technical know-how that can convince Musk that Lithuanians “can build anything, anywhere.”

Verslo žinios reports that Tesla may invest about 5 billion euros into this next Gigafactory project, with associated direct and indirect job creation numbering around 17,000 jobs.

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Carolyn Fortuna is a writer and researcher with a Ph.D. in education from the University of Rhode Island. She brings a social justice perspective to environmental issues. Please follow me on Twitter and Facebook and Google+

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Tesla posts Optimus’ most impressive video demonstration yet

The humanoid robot was able to complete all the tasks through a single neural network.

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Credit: Tesla Optimus/X

When Elon Musk spoke with CNBC’s David Faber in an interview at Giga Texas, he reiterated the idea that Optimus will be one of Tesla’s biggest products. Seemingly to highlight the CEO’s point, the official Tesla Optimus account on social media platform X shared what could very well be the most impressive demonstration of the humanoid robot’s capabilities to date.

Optimus’ Newest Demonstration

In its recent video demonstration, the Tesla Optimus team featured the humanoid robot performing a variety of tasks. These include household chores such as throwing the trash, using a broom and a vacuum cleaner, tearing a paper towel, stirring a pot of food, opening a cabinet, and closing a curtain, among others. The video also featured Optimus picking up a Model X fore link and placing it on a dolly.

What was most notable in the Tesla Optimus team’s demonstration was the fact that the humanoid robot was able to complete all the tasks through a single neural network. The robot’s actions were also learned directly from Optimus being fed data from first-person videos of humans performing similar tasks. This system should pave the way for Optimus to learn and refine new skills quickly and reliably.

Tesla VP for Optimus Shares Insight

In a follow-up post on X, Tesla Vice President of Optimus (Tesla Bot) Milan Kovac stated that one of the team’s goals is to have Optimus learn straight from internet videos of humans performing tasks, including footage captured in third person or by random cameras.

“We recently had a significant breakthrough along that journey, and can now transfer a big chunk of the learning directly from human videos to the bots (1st person views for now). This allows us to bootstrap new tasks much faster compared to teleoperated bot data alone (heavier operationally).

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“Many new skills are emerging through this process, are called for via natural language (voice/text), and are run by a single neural network on the bot (multi-tasking). Next: expand to 3rd person video transfer (aka random internet), and push reliability via self-play (RL) in the real-, and/or synthetic- (sim / world models) world,” Kovac wrote in his post on X.

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Starship Flight 9 nears as SpaceX’s Starbase becomes a Texan City

SpaceX’s launch site is officially incorporated as Starbase, TX. Starship Flight 9 could launch on May 27, 2025. 

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(Credit: Jenny Hautmann/Wikimedia Commons)

SpaceX’s Starbase is officially incorporated as a city in Texas, aligning with preparations for Starship Flight 9. The newly formed city in Cameron County serves as the heart of SpaceX’s Starship program.

Starbase City spans 1.5 square miles, encompassing SpaceX’s launch facility and company-owned land. A near-unanimous vote by residents, who were mostly SpaceX employees, led to its incorporation. SpaceX’s Vice President of Test and Launch, Bobby Peden, was elected mayor of Starbase. The new Texas city also has two SpaceX employees as commissioners. All Starbase officials will serve two-year terms unless extended to four by voters.

As the new city takes shape, SpaceX is preparing for the Starship Flight 9 launch, which is tentatively scheduled for May 27, 2025, at 6:30 PM CDT from Starbase, Texas.

SpaceX secured Federal Aviation Administration (FAA) approval for up to 25 annual Starship and Super Heavy launches from the site. However, the FAA emphasized that “there are other licensing requirements still to be completed,” including policy, safety, and environmental reviews.

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On May 15, the FAA noted SpaceX updated its launch license for Flight 9, but added: “SpaceX may not launch until the FAA either closes the Starship Flight 8 mishap investigation or makes a return to flight determination. The FAA is reviewing the mishap report SpaceX submitted on May 14.”

Proposed Texas legislation could empower Starbase officials to close local highways and restrict Boca Chica Beach access during launches. Cameron County Judge Eddie Trevino, Jr., opposes the Texas legislation, insisting beach access remain under county control. This tension highlights the balance between SpaceX’s ambitions and local interests.

Starbase’s incorporation strengthens SpaceX’s operational base as it gears up for Starship Flight 9, a critical step in its mission to revolutionize space travel. With growing infrastructure and regulatory hurdles in focus, Starbase is poised to become a cornerstone of SpaceX’s vision, blending community development with cutting-edge aerospace innovation.

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The Boring Company accelerates Vegas Loop expansion plans

The Boring Company clears fire safety delays, paving the way to accelerating its Vegas Loop expansion plans.

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Credit: The Boring Company/X

After overcoming fire safety hurdles, the Boring Company is accelerating its Vegas Loop expansion. The project’s progress signals a transformative boost for Sin City’s transportation and tourism.

Elon Musk’s tunneling company, along with The Las Vegas Convention and Visitors Authority (LVCVA) and Clark County, resolved fire safety concerns that delayed new stations.

“It’s new. It’s taken a little time to figure out what the standard should be,” said Steve Hill, LVCVA President and CEO, during last week’s board meeting. “We’ve gotten there. We’re excited about that. We’re ready to expand further, faster, than we have.”

Last month, the company submitted permits for tunnel extensions connecting Encore to a parcel of land owned by Wynn and Caesars Palace. The three tunnels are valued at $600,000 based on country records.

Plans for a Tropicana Loop are also advancing, linking UNLV to MGM Grand, T-Mobile Arena, Allegiant Stadium, Mandalay Bay, and the upcoming Athletics’ ballpark. Downtown extensions from the convention center to the Strat, Fremont Street Experience, and Circa’s Garage Mahal are also in the permitting process.

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“Those are all in process,” Hill noted. “We’ve got machines that are available to be put in the ground. I think we’ve reached a framework for how these projects are going to work and how they’ll be permitted from a safety standpoint, as well as a building standpoint.”

The Boring Company has six boring machines, with three currently active in Las Vegas. Last week, TBC announced that it successfully mined continuously in a Zero-People-in-Tunnel (ZPIT) configuration, enabling it to build more tunnels faster, safer, and at a more affordable rate.

Tunneling under Paradise Road is underway as The Boring Company works on the University Center Loop. The University Center Loop is expected to connect to the Las Vegas Convention Center within two months, linking to the Westgate tunnel. The full Vegas Loop will span 104 stations and 68 miles. Even though The Boring Company’s tunnel network in Las Vegas isn’t nearly finished, it has already become a key attraction in the city.

“It’s such a great attraction for shows that are looking at this building (convention center) and we’re going to be connected to everybody in town,” Hill said. “It’s a real difference-maker.”

A few Vegas Loop stations are already operational, including those connected to Resorts World, Westgate, Encore, and all the Las Vegas Convention Center Loop stations. The Downtown Loop, which connects to the downtown area, and the Riviera Station, the hub that leads to Resorts World with Westgate destinations, are also operational.

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As The Boring Company accelerates the Vegas Loop, its tunnels are poised to redefine mobility and tourism in Las Vegas, blending cutting-edge technology with practical urban solutions.

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