News
SpaceX ready for 60-satellite Starlink launch debut: third time’s the charm?
SpaceX is approximately two hours away from its third Starlink v0.9 launch attempt, an ambitious batch of 60 satellites that will also be the company’s heaviest payload ever.
As hinted at by the name “Starlink v0.9”, these sixty satellites are not quite the final design. More a beta test at an unprecedented scale, several critical new technologies and strategies will be put to the test on this launch, ranging from a seriously unorthodox satellite deployment method to the near-final krypton-fueled electric thrusters. Same as SpaceX’s May 15th and 16th launch attempts, Starlink v0.9’s third try has a 90-minute window that opens at 10:30 pm EDT (02:30 UTC), this time on Thursday, May 23rd.
Third time’s the charm ?
May 23rd’s Starlink v0.9 launch attempt will be the mission’s third, preceded by May 15th – scrubbed by high-altitude wind shear – and May 16th, cancelled before fueling began in order to troubleshoot and update the software aboard the 60 Starlink satellites. After a week of concerted effort from SpaceX technicians and software developers, those issues have been more or less dealt with and the first batch of Starlink satellites are once again ready for orbit.

According to SpaceX, the massive payload of 60 flat-packed Starlink satellites weighs approximately 18.5 tons (16,800-18,500 kg, unclear if short or metric tons). Either way, it will easily break SpaceX’s previous record – likely Crew Dragon’s DM-1 debut – and become the heaviest payload the company has ever attempted to launch. Despite the sheer size and mass of the payload, Falcon 9 booster B1049 – launching for the third time – will still be able to land aboard drone ship Of Course I Still Love You (OCISLY) some eight minutes after launch.
If the recovery goes well, B1049 will become the third SpaceX booster to successfully complete three orbital-class launches and landings, paving the way for a series of fourth flights (and beyond) later this year.
Cubesats, meet Flatsats
Aside from the mission’s impressive rocket performance requirements, Starlink v0.9 will also serve as a huge beta test of a dozen or more new technologies. The most visible of those has to be each satellite’s truly unique flat, rectangular form factor, as well as SpaceX’s use of flat-packing in place of a dedicated structure for holding and dispensing the satellites. It’s unclear if there is some additional reinforcement or if the satellites themselves provide all of the stack’s strength. If the latter is true, the satellites at the bottom must survive massive forces – ranging from ~7000 kg at rest to 35,000+ kg at the end of Falcon 9’s second stage burn.
Aside from their exotic structure, each Starlink satellite also carries a single-panel ~3 kW solar array using one of two experimental deployment mechanisms. Each satellite’s main propulsion comes from an unknown number of Hall Effect thrusters (i.e. electric/ion thrusters) fueled by krypton instead of the usual xenon. SpaceX’s internally-developed krypton thrusters are the only known examples to have been tested in orbit.
Aside from thrusters, SpaceX CEO Elon Musk also believes that the company’s space-based phased array antennas – also developed in-house – are more advanced than any operational competitor on Earth. Musk also revealed that SpaceX would attempt to use a bizarre and largely untested method of satellite deployment, spinning Falcon 9’s upper stage and releasing the satellites with inertia instead of traditional springs or pushrods.
Regardless of whether everything works as planned, the launch is going to be a spectacular one and the webcast may even include views of the bizarre satellite deployment. Catch SpaceX’s live coverage of the mission – likely to include new details about the Starlink constellation – at the link below. Coverage will begin ~15 minutes prior to liftoff.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.