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SpaceX aborts third Starship static fire attempt minutes before ignition

Signified by large, sustained venting, Starship SN9 aborted its third static fire attempt late on January 12th. (NASASpaceflight - bocachicagal)

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Perhaps just two or so minutes away from ignition, SpaceX Starship prototype SN9 aborted its third triple-Raptor static fire attempt late into the test window on January 12th

Already extended from 5 pm CST (UTC-6) to 8 pm CST, SpaceX only really started clearing the test facilities near the original end of the window and began loading its second fully-assembled Starship with liquid oxygen and methane propellant around 7 or 7:30 pm. At 7:58 pm, a local sheriff sounded a police siren to warn any local residents or workers of an imminent test – needed in the event of an explosion (“overpressure event”), which could turn shatter glass windows and pose a general hazard.

Now a well-worn, familiar process for unofficial Starship followers, the siren serves (however imprecisely) as an approximate T-10 minute marker for any kind of hazardous testing. Hoping to rectify two prior unsuccessful static fire attempts, Starship SN9 may have made it just 2-3 minutes away from a second ignition before an unknown issue caused SpaceX ground controllers or Starship itself to trigger an abort.

Rearing its head in the form of a large, simultaneous vent releasing pressure from Starship SN9’s methane and oxygen tanks, aborts are an equally familiar event for those that have followed along for the last year or two. Starships may have taken some spectacular leaps forward in 2020, but the program and the prototypes it is currently producing are still relatively immature and, in other words, not exactly refined, polished final products.

Boca Chica began delivering its first single-weld steel rings in December 2019. (NASASpaceflight – bocachicagal)
Twelve months later, Starship SN8 flew for almost seven minutes without issue, ultimately exploding on impact just 10-20 seconds prior to a planned landing. SN9 rolled to the pad less than two weeks after that. (SpaceX)

In 2020 alone, SpaceX destroyed Starship SN1 during pressure testing, toppled (and destroyed) SN3 with faulty test design, saw SN4 violently explode, and eventually flew Starships SN5, SN6, and SN8 – but not before multiple false-starts, aborts, and repairs. Through that hardware-rich process of trial and error, SpaceX managed to go from completing its first one-piece steel ring to the fully-assembled Starship SN8’s almost completely successful 12.5 km (7.8 mi) launch debut in twelve months.

While that sheer speed has been a huge boon for SpaceX, the company appears to have become more cautious in recent months with the introduction of the first full-height Starships – presumably each representing a more substantial investment and thus warranting additional risk-aversion. At the same time, Starship is clearly an extraordinarily complex launch vehicle and that complexity only grows as the program progresses, producing more and more complex prototypes that require equivalently complex testing.

Starship SN8 spent almost two months at the launch pad gradually completing several crucial tests before SpaceX ultimately cleared the rocket to attempt the program’s first high-altitude launch on December 11th. As of January 12th, Starship SN9 has been at the pad for three weeks. Meanwhile, Starship SN10 is practically ready to begin testing and SN11 could be made ready just a few weeks after that.

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Starship SN9’s next (fourth) static fire attempt is now expected no earlier than Wednesday, January 13th, though that could quickly change depending on the severity of the problem that caused Tuesday’s abort.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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