Connect with us

News

SpaceX director says six Crew Dragon launches per year is a sustainable goal

(Roscosmos - Sergey Korsakov)

Published

on

A senior manager says that SpaceX could sustainably launch six or more Crew Dragons per year if the market for private missions grows large enough to demand it.

Benji Reed, Senior Director of Human Spaceflight Programs, offered his thoughts on the matter in a press conference following SpaceX’s successfully recovery of Crew Dragon and four private Axiom-1 astronauts from the Gulf of Mexico, marking the end of the first all-private mission to the International Space Station (ISS). Asked what kind of launch cadence SpaceX believes it could handle going forward, Reed stated that he “would love to see…half a dozen crew flights…or more” per year and believes that “SpaceX can sustain that [pace] if there’s a market for it.”

The question is an important one after a SpaceX executive confirmed to Reuters earlier this year that the company has already ended production of Crew Dragon after building just a handful of reusable capsules. With that fleet of four spacecraft, it hasn’t been clear how many crewed missions SpaceX can – or thinks it can – launch each year. To some extent, it’s long been expected that SpaceX would try to replace both Falcon rockets and Dragon spacecraft with Starship as soon as the next-generation fully-reusable rocket is ready.

However, without major redesigns or a new and heavily modified variant of the rocket’s upper stage, it’s difficult to imagine NASA transitioning its International Space Station astronaut launches from Dragon to Starship anytime soon. Even though Starship could feasibly revolutionize spaceflight and NASA has already contracted with SpaceX to build a version of the rocket to land NASA astronauts on the Moon, the one thing it’s hard to imagine the space agency ever compromising on is safety. Crew Dragon has a built-in launch escape system that allows the capsule to almost instantly whisk astronauts away from a failing rocket at any point before or during a launch.

Is there a way for SpaceX to construct a figurative bridge between the Starship variant NASA is willing to entrust crew to and the variants of the ship that could fulfill NASA’s Earth orbit needs? (SpaceX)

Starship has no such escape system and SpaceX has no apparent plans to develop a variant of the crew-carrying ship with a comparable abort system. Because the Starship rocket’s second stage is the orbital spacecraft, crew cabin, and reentry vehicle, it simply isn’t possible for the current design of the next-generation vehicle to match the theoretical safety of Falcon 9 and Crew Dragon. CEO Elon Musk has discussed increasing the number of engines on Starship to allow it to escape from a failing booster but that would leave astronauts with no way to escape from the upper stage itself.

On top of Dragon’s fundamentally superior safety capabilities, Falcon 9 also has an extraordinary record of 125 consecutively successful launches. If NASA wouldn’t let Dragon launch its astronauts on Falcon 9 without an active escape system, it’s hard to imagine how many consecutive launch successes Starship would need before the agency would even think about retiring Crew Dragon.

This is all to say that SpaceX is likely going to be stuck operating Crew Dragon for the indefinite future as long as it’s too stubborn to develop a true launch escape system for Starship. Even though the recently announced Polaris Program aims to culminate in the “first flight of Starship with humans on board,” it’s likely that most private SpaceX crew launch customers will follow NASA’s lead.

Thankfully, even with four Crew Dragon capsules, it’s likely that SpaceX can manage significantly more than six crewed missions per year if the demand is there and commercial passengers – mirroring NASA – aren’t ready to risk flying on Starship. Already, SpaceX has successfully launched the same Crew Dragon capsule to orbit twice in 137 days. If SpaceX continues flying back-to-back NASA crew transport missions while Boeing’s Starliner inches through qualification, that will tie up two Dragons per year, limiting SpaceX to two launches for NASA and around four to five private astronaut launches per year.

Advertisement
-
-
Boeing's Starliner and SpaceX's Crew Dragon spacecraft stand vertical at their respective launch pads in December 2019 and January 2020. Crew Dragon has now performed two successful full-up launches to Starliner's lone partial failure. (Richard Angle)
Starliner and Crew Dragon. (Richard Angle)

Assuming Starliner finally reaches operational readiness and begins supporting every other NASA crew launch, SpaceX could feasibly launch one NASA mission and seven private missions (lasting up to two weeks each) per year by the end of 2023. Additionally, if SpaceX can improve Crew Dragon turnaround to 120 days, the fleet could support 10 crew launches per year. 90 days? 13 launches per year. Private missions to the ISS would add plenty of schedule constraints, reducing the total number of opportunities, but that’s a minor problem in comparison.

The only lingering technical concern, then, is the longevity of SpaceX’s Crew Dragon capsule fleet. SpaceX and NASA have initially certified each capsule for five missions, but after Crew-4’s April 27th launch, the fleet has already eaten up 7 of the 20 flights that limit permits. Assuming no additional demand for private launches, the remaining 13 ‘certified’ flights might last SpaceX through 2024. Sooner than later, with NASA’s blessing, it will either need to significantly increase the number of missions each capsule is certified to fly, build new capsules, or find a way to transition to Starship.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

Advertisement
Comments

News

Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

Published

on

Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

Continue Reading

Elon Musk

SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

Published

on

By

SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

Continue Reading

Elon Musk

SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

Published

on

By

SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

Continue Reading