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SpaceX director says six Crew Dragon launches per year is a sustainable goal

(Roscosmos - Sergey Korsakov)

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A senior manager says that SpaceX could sustainably launch six or more Crew Dragons per year if the market for private missions grows large enough to demand it.

Benji Reed, Senior Director of Human Spaceflight Programs, offered his thoughts on the matter in a press conference following SpaceX’s successfully recovery of Crew Dragon and four private Axiom-1 astronauts from the Gulf of Mexico, marking the end of the first all-private mission to the International Space Station (ISS). Asked what kind of launch cadence SpaceX believes it could handle going forward, Reed stated that he “would love to see…half a dozen crew flights…or more” per year and believes that “SpaceX can sustain that [pace] if there’s a market for it.”

The question is an important one after a SpaceX executive confirmed to Reuters earlier this year that the company has already ended production of Crew Dragon after building just a handful of reusable capsules. With that fleet of four spacecraft, it hasn’t been clear how many crewed missions SpaceX can – or thinks it can – launch each year. To some extent, it’s long been expected that SpaceX would try to replace both Falcon rockets and Dragon spacecraft with Starship as soon as the next-generation fully-reusable rocket is ready.

However, without major redesigns or a new and heavily modified variant of the rocket’s upper stage, it’s difficult to imagine NASA transitioning its International Space Station astronaut launches from Dragon to Starship anytime soon. Even though Starship could feasibly revolutionize spaceflight and NASA has already contracted with SpaceX to build a version of the rocket to land NASA astronauts on the Moon, the one thing it’s hard to imagine the space agency ever compromising on is safety. Crew Dragon has a built-in launch escape system that allows the capsule to almost instantly whisk astronauts away from a failing rocket at any point before or during a launch.

Is there a way for SpaceX to construct a figurative bridge between the Starship variant NASA is willing to entrust crew to and the variants of the ship that could fulfill NASA’s Earth orbit needs? (SpaceX)

Starship has no such escape system and SpaceX has no apparent plans to develop a variant of the crew-carrying ship with a comparable abort system. Because the Starship rocket’s second stage is the orbital spacecraft, crew cabin, and reentry vehicle, it simply isn’t possible for the current design of the next-generation vehicle to match the theoretical safety of Falcon 9 and Crew Dragon. CEO Elon Musk has discussed increasing the number of engines on Starship to allow it to escape from a failing booster but that would leave astronauts with no way to escape from the upper stage itself.

On top of Dragon’s fundamentally superior safety capabilities, Falcon 9 also has an extraordinary record of 125 consecutively successful launches. If NASA wouldn’t let Dragon launch its astronauts on Falcon 9 without an active escape system, it’s hard to imagine how many consecutive launch successes Starship would need before the agency would even think about retiring Crew Dragon.

This is all to say that SpaceX is likely going to be stuck operating Crew Dragon for the indefinite future as long as it’s too stubborn to develop a true launch escape system for Starship. Even though the recently announced Polaris Program aims to culminate in the “first flight of Starship with humans on board,” it’s likely that most private SpaceX crew launch customers will follow NASA’s lead.

Thankfully, even with four Crew Dragon capsules, it’s likely that SpaceX can manage significantly more than six crewed missions per year if the demand is there and commercial passengers – mirroring NASA – aren’t ready to risk flying on Starship. Already, SpaceX has successfully launched the same Crew Dragon capsule to orbit twice in 137 days. If SpaceX continues flying back-to-back NASA crew transport missions while Boeing’s Starliner inches through qualification, that will tie up two Dragons per year, limiting SpaceX to two launches for NASA and around four to five private astronaut launches per year.

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Boeing's Starliner and SpaceX's Crew Dragon spacecraft stand vertical at their respective launch pads in December 2019 and January 2020. Crew Dragon has now performed two successful full-up launches to Starliner's lone partial failure. (Richard Angle)
Starliner and Crew Dragon. (Richard Angle)

Assuming Starliner finally reaches operational readiness and begins supporting every other NASA crew launch, SpaceX could feasibly launch one NASA mission and seven private missions (lasting up to two weeks each) per year by the end of 2023. Additionally, if SpaceX can improve Crew Dragon turnaround to 120 days, the fleet could support 10 crew launches per year. 90 days? 13 launches per year. Private missions to the ISS would add plenty of schedule constraints, reducing the total number of opportunities, but that’s a minor problem in comparison.

The only lingering technical concern, then, is the longevity of SpaceX’s Crew Dragon capsule fleet. SpaceX and NASA have initially certified each capsule for five missions, but after Crew-4’s April 27th launch, the fleet has already eaten up 7 of the 20 flights that limit permits. Assuming no additional demand for private launches, the remaining 13 ‘certified’ flights might last SpaceX through 2024. Sooner than later, with NASA’s blessing, it will either need to significantly increase the number of missions each capsule is certified to fly, build new capsules, or find a way to transition to Starship.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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Musk’s massive Terafab project will get final location soon

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Credit: SpaceX

Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.

“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.

Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry

Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.

The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.

In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.

However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.

Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.

Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.

“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”

He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”

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Elon Musk reveals SpaceX performed secret Starship test on Flight 13

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Credit: SpaceX

SpaceX performed a secret test on a specific portion of Starship with its recent 13th test flight last week, CEO Elon Musk revealed.

Starship’s 13th test flight took place last Friday, and in many aspects, it was one of the most overwhelmingly successful launches in the project’s history.

All of the mission objectives were met without incident, both the Super Heavy Booster and Ship managed to perform safe splashdowns in the Gulf of America and the Indian Ocean, respectively, and the deployment of Starlink satellites came and went without any complications.

However, there was more on the agenda for SpaceX with Flight 13. Musk revealed an internal test of the ship’s heat shield tiles, as the space exploration company wanted to push them to the limits after previous issues.

Many noticed that Starship’s initial launch seemed to be more accelerated than normal, and that was not a mistake. Musk revealed that SpaceX decided to give Flight 13 an intentionally aggressive acceleration rate in an effort to test how well the tiles would remain attached to the ship:

SpaceX had issues with some of the heat shield tiles remaining attached early on in the Starship program. The first six test flights presented some kind of anomaly with them, so the company’s big focus with them was to figure out a way to keep them intact through the duration of the flight.

Things truly improved as Flight 10 showed that ceramic tiles generally stayed attached to the ship far better due to refined attachment, as SpaceX utilized pins instead of adhesives. Flights 10 through 13 truly showed some clear progress with the heat shield tiles, and this latest test seems to be where some real progress was noticed, especially by Musk.

The 13th Starship launch last Friday was the second with Starship V3, SpaceX’s latest and greatest iteration of the spacecraft. Goals and ambitions are getting even grander as the project continues to progress. Musk has already hinted that SpaceX will likely try to catch Starship with Flight 14.

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