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SpaceX customer iSpace updates Falcon 9-launched Moon lander, rover plans

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Japanese commercial space company iSpace has provided an updated schedule for its first private missions to the Moon, both set to launch on Falcon 9 rockets and land on the Moon as early as 2021 and 2023.

iSpace’s goal is to understand and map lunar resources (particularly water ice) and eventually gather and process those materials into resources that could help enable far more ambitious lunar exploration, up to and including a partially self-sustaining lunar outpost capable of supporting astronauts. Known as Hakuto-R (“white rabbit” reboot), iSpace began as a team pursuing the Google Lunar XPRIZE before its cancelation in 2018 after several postponements pushed competing teams well past the prize deadline.

Despite the death of the Lunar XPRIZE, iSpace managed to not only survive but thrive in a more entrepreneurial environment. The company managed to convince several major investors of the potential value of commercial space exploration and became one of a select few spaceflight startups – certainly the only space resources startup – that has raised almost $100 million.

Relative to similar startups Planetary Resources (purchased by a blockchain company; effectively dead) and Deep Space Industries (acquired by Bradford Space), iSpace is in an unprecedentedly healthy position to realize its space resource ambitions.

NewSpace, OldProblems

One could likely climb to the Moon with nothing more than a printed stack of all the studies, analyses, white papers, and hollow promises ever published on the utilization of space-based resources, an ode to the simultaneous promise and pitfalls the idea poses. As many have discovered, developing the ability to acquire, refine, and sell space resources is one of the most long-lead problems in existence. Put another way, funding a space exploration company on the promise of (or income from) space resources is a bit like paying for a solid-gold ladder by selling the fruit you needed it to reach.

For such an enterprise to make economical sense, one must either have access to ladders that are cheaper than their weight in gold or be able to sell the harvested fruit at breathtaking premiums. The point of this analogy is to illustrate just how challenging, expensive, and immature deep space exploration is relative to the possible resources currently within its grasp. There is also a bit of a circular aspect to space resource utilization: to sell the resources at the extreme premiums needed to sustain their existence, there must be some sort of established market for those resources – ready to purchase them the moment they’re available.

To build a market on space resources, one must already possess space resources to sell. This is the exact thing that government space agencies like NASA should develop, but entrenched and greedy corporate interests have effectively neutered NASA’s ability to develop technology that might transcend the need for giant, ultra-expensive, expendable rockets.

In-situ construction and resource utilization is the obvious draw, but it often happens to be the case that the company gathering the resources is the one most likely to need or want to use them.

The need to secure funding via investors – investors expecting some sort of return – is the biggest roadblock to space resource utilization. Really, the only conceivable way to sustainably raise funding for space resource acquisition is to already have a functional and sustainable company as a base. SpaceX is a prime example: the company hopes to fund the development of a sustainable city on Mars with income from its launch business and Starlink internet constellation.

A steel Starship on the Moon. (SpaceX)
SpaceX is focused on Mars but still has some interest in lunar activities, pending customer interest and demand. (SpaceX)

Ambitious plans, solid funding

Given all of the above, it’s extremely impressive that iSpace has managed to raise nearly $100M in just a few years and has done so without the involvement of one or several ultra-wealthy angel investors. Of course, it must still be acknowledged that the cost of iSpace’s longer-term ambitions can easily be measured in the tens of billions of dollars, but given an extremely lean operation and rapid success, $100M could plausibly fund at least one or two serious lunar landing attempts.

In the realm of flight tests, iSpace previously planned to perform a demonstration launch in 2020, in which a simplified lander would be used to orbit the Moon but not land. In the last year or so, the company has decided to entirely forgo that orbital test flight and instead plans to attempt a Moon landing on its first orbital flight, scheduled to launch on Falcon 9 no earlier than (NET) 2021. If successful, this inaugural landing would be followed as few as two years later (2023) by a lander and a lunar rover. Assuming a successful second landing, iSpace would move to ramp its production rates, launch cadence, and general ambitions, prospecting all over the Moon in 5-10+ separate lander missions.

iSpace is particularly interested in exploring the Moon’s caverns, lava tubes, sinkholes, and skylights, all shielded from sunlight and thus prime locations for water ice. (iSpace)

iSpace will still face the brick wall that all space resource companies eventually run into. Even if the company can successfully demonstrate a Moon landing and resource prospecting, it will need additional funding (and thus a commercially sustainable plan to sell investors on) to continue work and eventually, just maybe, get to a point where selling space-based resources can become a sustainable source of income.

Regardless of iSpace’s long-term business strategy, the early 2020s will be jam-packed with attempted commercial lunar landings, including Hakuto-R, Astrobotic, Intuitive Machines, and perhaps several other companies’ attempts. By all appearances, the exceptional mix of high performance and low cost offered by SpaceX’s Falcon 9 rocket will serve as a major enabler, allowing companies to put most of their funding into their landers instead of launch costs.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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