News
SpaceX CEO Elon Musk forecasts a dozen Starship launches next year
CEO Elon Musk has provided a small update on SpaceX’s next-generation Starship rocket in a brief statement to and Q&A with the board of the US National Academies of Science, Engineering, and Medicine.
While it’s now been more than two years since Musk last gave a proper presentation on the Starship program, a number of excellent questions from board members still managed to extract a handful of new details about the fully reusable rocket, which the SpaceX CEO says aims to “be a generalized transport mechanism for the [entire] solar system.” According to Musk, though, the most pressing near-term issues facing SpaceX are more down to Earth.
Reiterated several times in his comments to the National Academies, Musk says that the current limiting factor for Starship is securing regulatory approvals from the FAA for the rocket’s first orbital test flights, which SpaceX and Musk initially hoped would begin as early as mid-2021. Targets from July to November 2021 have since come and gone, while SpaceX has only begun to make concerted progress towards Starship’s first orbital launch in the last two or so months. Almost two months after its first rollout, Starship S20 – the first orbital-class prototype – began integrated testing, completing ambient and cryogenic proof tests in late September and its first Raptor preburner and static fire tests in the second half of October.
Most recently, after almost a month spent inactive at SpaceX’s Starbase test facilities, Starship S20 fired up all six of its Raptor engines – the first test of its kind and a major milestone for the program. Save for the completion of some relatively simple closeout tasks, Starship S20 is now more or less qualified for flight after its successful static fire. That leaves Super Heavy Booster 4 (B4) – the first stage meant to carry Ship 20 into space – up next on SpaceX’s South Texas testing docket after almost four agonizing months spent sitting, untested, at various Starbase facilities.
Musk says that SpaceX preparing to complete “a bunch of tests in December” with the implication that those tests likely include the first full Super Heavy wet dress rehearsal (WDR) with thousands of tons of live propellant and the first several booster static fire tests. Recently refitted with 29 Raptor engines for the third time in four months, it appears that SpaceX is finally close to finishing Super Heavy B4 to a point that will allow the booster to begin integrated testing. Through Super Heavy B3, which completed testing this summer, SpaceX thankfully already knows that the basic booster design is a structurally sound pressure vessel with plumbing and systems capable of surviving a three-Raptor static fire.

Still, that’s barely more than 10% of the total number of engines Super Heavy will need operational to send Starship to orbit. After months at the pad, SpaceX is finally closing out Booster 4’s aft section and installing a basic heat shield around its 29 Raptor engines, which will produce up to ~5400 metric tons (~12M lbf) of thrust at liftoff – more than any other rocket in history. Following Starship S20’s recent success, SpaceX has now fired six Raptors simultaneously and in close proximity without issue. However, Super Heavy B4 will have to fire 29 engines packed into roughly the same amount of space. No other liquid rocket stage in history has a more densely-packed thrust section, averaging at least 85 tons of thrust per square meter (~125 psi) of available engine space.
It’s thus likely that SpaceX will split Super Heavy B4’s first static fire campaign into several different parts, possibly involving seperate tests of the center cluster of nine Raptor Center (RC) engines and outer ring of 20 Raptor Boost (RB) engines before firing up all 29 together. Even if that testing is completed without issue on the first attempts, SpaceX will still likely want to perform a full wet dress rehearsal – and possibly even another 29-engine static fire – with Ship 20 installed on top of Booster 4.

Musk also believes that Starbase’s first orbital launch site will be complete as early as “later this month” – essential for full booster testing. Once all testing is complete, Musk says Starship, Super Heavy, and Starbase should be ready for their first orbital launch attempt as early as January or February 2022. Of course, that launch is entirely contingent upon FAA environmental approval and launch licensing, the former still incomplete and the latter unable to proceed until the former is complete. If the FAA reaches a favorable conclusion, meets its recently-announced target of December 31st to complete Starbase’s environmental review, and grants SpaceX a new launch license just days or a few weeks later, a January-February launch isn’t out of the question.
Looking further into 2022, Musk also revealed that he hopes SpaceX will complete “a dozen [Starship] launches” next year – incredibly ambitious by any measure. There isn’t a rocket in history that’s achieved double-digit launches in the same year as its debut. More importantly, even if the FAA environmental review SpaceX is in the middle of ends with the best possible outcome for Starship, it limits the company to either 3, 5, or 8 (it’s somewhat ambiguous) orbital launch attempts per year. Still, even a ‘mere’ three orbital Starship launch attempts in 2022 would be an incredible acheivement for SpaceX – let alone five, or Musk’s forecast of a dozen.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.