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SpaceX's Elon Musk says Starlink user antennas will be like "UFOs on a stick"

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SpaceX CEO Elon Musk has teased the first detailed description of the Starlink antennas (“user terminals”) customers will need to connect to the massive satellite internet constellation, revealing a few new and unexpected details about the critical hardware.

Although nearly all public focus is currently (and understandably) on the production and launch of Starlink satellites themselves, that perspective actually glosses over a second element of the constellation that is at least as important. Starlink, after all, is designed to delivered high-speed, low-latency broadband internet to customers around the world, and that service will not just magically appear in the houses of interested consumers. Similar to satellite TV, customers will gain access to their Starlink internet service with an antenna that will have to be installed somewhere on or around the premises.

The challenge that SpaceX faces with the grounded side of Starlink is that – unlike the geostationary satellites that provide satellite TV – satellites in low Earth orbit (LEO) are visible from a specific point on the ground for just a handful of minutes each. Whereas satellite TV dishes simply need to be pointed at one unmoving spot in the sky, Starlink ground antennas will need to constantly change where they are pointed (or at least track constantly-moving and changing satellites) and do so seamlessly and with incredible reliability.

A step further and even more importantly, while SpaceX unequivocally needs to make its Starlink user terminals extremely capable, simple, and reliable, it will also need to find a way to mass-produce millions (ultimately tens to hundreds of millions) of units and keep the cost to consumers unprecedentedly low. At least before Musk’s January 7th, 2020 comment, it was believed that Starlink user terminals would have to rely almost entirely on high-performance phased-array antennas, referring to antennas that are steered electronically – i.e. without physically moving.

100% phased-array steering would likely result in the best possible user terminal from the standpoint of reliability and performance. However, full phased-array antennas – while making rapid progress – are still extremely expensive to manufacture compared to more basic alternatives, meaning that it could be an immense challenge – possibly much harder than building and launching Starlink satellites themselves – to mass-produce affordable user terminals under that paradigm. It’s possible that SpaceX has actually come to the same conclusion and is choosing to compromise with its first-generation user terminals, prioritizing time to market and cost per unit at the expense of peak performance and optimal reliability.

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Competitor OneWeb may actually have a step up on SpaceX on that front, having reportedly already made great progress developing an exceptionally cheap flat-panel phased-array antenna capable of at least decent throughput (10-50 Mbps). On January 7th, Musk revealed that the current iteration of Starlink user terminals look like a “thin, flat, round UFO on a stick” and features “motors to self-adjust [and ensure it’s at the] optimal angle to view [the] sky.”

The latter tidbit came as a bit of a surprise, given that nearly all cutting-edge phased-array antennas in development feature flat-panel designs and mounting hardware and pointedly avoid mechanical steering – one of the great benefits of phased arrays. It’s ultimately unclear what purpose a mechanical pointing motor would serve on a Starlink user terminal. If the terminal is centered around a true phased-array antenna, mechanical steering would be an almost vestigial addition. However, it’s possible that SpaceX has found a way to hybridize electronic (phased-array) and mechanical steering to produce user terminals that are exceptionally cheap and high-performance at the cost of a reliability risk (moving parts).

Ultimately, it looks like we will find out much sooner than later how exactly SpaceX’s Starlink user terminals work, among other details. Musk says that Starlink will be able to start serving customers in Canada and the Northern US with as few as four additional Starlink launches, meaning that some form of beta test could begin after Starlink V1 L6.

As of now, SpaceX has 1-2 more Starlink missions scheduled to launch later this month. If SpaceX averages two launches per month, Starlink could be serving its first customers as early as March or April 2020.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink passes 9 million active customers just weeks after hitting 8 million

The milestone highlights the accelerating growth of Starlink, which has now been adding over 20,000 new users per day.

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Credit: Starlink/X

SpaceX’s Starlink satellite internet service has continued its rapid global expansion, surpassing 9 million active customers just weeks after crossing the 8 million mark. 

The milestone highlights the accelerating growth of Starlink, which has now been adding over 20,000 new users per day.

9 million customers

In a post on X, SpaceX stated that Starlink now serves over 9 million active users across 155 countries, territories, and markets. The company reached 8 million customers in early November, meaning it added roughly 1 million subscribers in under seven weeks, or about 21,275 new users on average per day. 

“Starlink is connecting more than 9M active customers with high-speed internet across 155 countries, territories, and many other markets,” Starlink wrote in a post on its official X account. SpaceX President Gwynne Shotwell also celebrated the milestone on X. “A huge thank you to all of our customers and congrats to the Starlink team for such an incredible product,” she wrote. 

That growth rate reflects both rising demand for broadband in underserved regions and Starlink’s expanding satellite constellation, which now includes more than 9,000 low-Earth-orbit satellites designed to deliver high-speed, low-latency internet worldwide.

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Starlink’s momentum

Starlink’s momentum has been building up. SpaceX reported 4.6 million Starlink customers in December 2024, followed by 7 million by August 2025, and 8 million customers in November. Independent data also suggests Starlink usage is rising sharply, with Cloudflare reporting that global web traffic from Starlink users more than doubled in 2025, as noted in an Insider report.

Starlink’s momentum is increasingly tied to SpaceX’s broader financial outlook. Elon Musk has said the satellite network is “by far” the company’s largest revenue driver, and reports suggest SpaceX may be positioning itself for an initial public offering as soon as next year, with valuations estimated as high as $1.5 trillion. Musk has also suggested in the past that Starlink could have its own IPO in the future. 

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NVIDIA Director of Robotics: Tesla FSD v14 is the first AI to pass the “Physical Turing Test”

After testing FSD v14, Fan stated that his experience with FSD felt magical at first, but it soon started to feel like a routine.

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Credit: Grok Imagine

NVIDIA Director of Robotics Jim Fan has praised Tesla’s Full Self-Driving (Supervised) v14 as the first AI to pass what he described as a “Physical Turing Test.”

After testing FSD v14, Fan stated that his experience with FSD felt magical at first, but it soon started to feel like a routine. And just like smartphones today, removing it now would “actively hurt.”

Jim Fan’s hands-on FSD v14 impressions

Fan, a leading researcher in embodied AI who is currently solving Physical AI at NVIDIA and spearheading the company’s Project GR00T initiative, noted that he actually was late to the Tesla game. He was, however, one of the first to try out FSD v14

“I was very late to own a Tesla but among the earliest to try out FSD v14. It’s perhaps the first time I experience an AI that passes the Physical Turing Test: after a long day at work, you press a button, lay back, and couldn’t tell if a neural net or a human drove you home,” Fan wrote in a post on X. 

Fan added: “Despite knowing exactly how robot learning works, I still find it magical watching the steering wheel turn by itself. First it feels surreal, next it becomes routine. Then, like the smartphone, taking it away actively hurts. This is how humanity gets rewired and glued to god-like technologies.”

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The Physical Turing Test

The original Turing Test was conceived by Alan Turing in 1950, and it was aimed at determining if a machine could exhibit behavior that is equivalent to or indistinguishable from a human. By focusing on text-based conversations, the original Turing Test set a high bar for natural language processing and machine learning. 

This test has been passed by today’s large language models. However, the capability to converse in a humanlike manner is a completely different challenge from performing real-world problem-solving or physical interactions. Thus, Fan introduced the Physical Turing Test, which challenges AI systems to demonstrate intelligence through physical actions.

Based on Fan’s comments, Tesla has demonstrated these intelligent physical actions with FSD v14. Elon Musk agreed with the NVIDIA executive, stating in a post on X that with FSD v14, “you can sense the sentience maturing.” Musk also praised Tesla AI, calling it the best “real-world AI” today.

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Tesla AI team burns the Christmas midnight oil by releasing FSD v14.2.2.1

The update was released just a day after FSD v14.2.2 started rolling out to customers. 

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Credit: Grok

Tesla is burning the midnight oil this Christmas, with the Tesla AI team quietly rolling out Full Self-Driving (Supervised) v14.2.2.1 just a day after FSD v14.2.2 started rolling out to customers. 

Tesla owner shares insights on FSD v14.2.2.1

Longtime Tesla owner and FSD tester @BLKMDL3 shared some insights following several drives with FSD v14.2.2.1 in rainy Los Angeles conditions with standing water and faded lane lines. He reported zero steering hesitation or stutter, confident lane changes, and maneuvers executed with precision that evoked the performance of Tesla’s driverless Robotaxis in Austin.

Parking performance impressed, with most spots nailed perfectly, including tight, sharp turns, in single attempts without shaky steering. One minor offset happened only due to another vehicle that was parked over the line, which FSD accommodated by a few extra inches. In rain that typically erases road markings, FSD visualized lanes and turn lines better than humans, positioning itself flawlessly when entering new streets as well.

“Took it up a dark, wet, and twisty canyon road up and down the hill tonight and it went very well as to be expected. Stayed centered in the lane, kept speed well and gives a confidence inspiring steering feel where it handles these curvy roads better than the majority of human drivers,” the Tesla owner wrote in a post on X.

Tesla’s FSD v14.2.2 update

Just a day before FSD v14.2.2.1’s release, Tesla rolled out FSD v14.2.2, which was focused on smoother real-world performance, better obstacle awareness, and precise end-of-trip routing. According to the update’s release notes, FSD v14.2.2 upgrades the vision encoder neural network with higher resolution features, enhancing detection of emergency vehicles, road obstacles, and human gestures.

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New Arrival Options also allowed users to select preferred drop-off styles, such as Parking Lot, Street, Driveway, Parking Garage, or Curbside, with the navigation pin automatically adjusting to the ideal spot. Other refinements include pulling over for emergency vehicles, real-time vision-based detours for blocked roads, improved gate and debris handling, and Speed Profiles for customized driving styles.

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