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SpaceX's Elon Musk says Starlink user antennas will be like "UFOs on a stick"

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SpaceX CEO Elon Musk has teased the first detailed description of the Starlink antennas (“user terminals”) customers will need to connect to the massive satellite internet constellation, revealing a few new and unexpected details about the critical hardware.

Although nearly all public focus is currently (and understandably) on the production and launch of Starlink satellites themselves, that perspective actually glosses over a second element of the constellation that is at least as important. Starlink, after all, is designed to delivered high-speed, low-latency broadband internet to customers around the world, and that service will not just magically appear in the houses of interested consumers. Similar to satellite TV, customers will gain access to their Starlink internet service with an antenna that will have to be installed somewhere on or around the premises.

The challenge that SpaceX faces with the grounded side of Starlink is that – unlike the geostationary satellites that provide satellite TV – satellites in low Earth orbit (LEO) are visible from a specific point on the ground for just a handful of minutes each. Whereas satellite TV dishes simply need to be pointed at one unmoving spot in the sky, Starlink ground antennas will need to constantly change where they are pointed (or at least track constantly-moving and changing satellites) and do so seamlessly and with incredible reliability.

A step further and even more importantly, while SpaceX unequivocally needs to make its Starlink user terminals extremely capable, simple, and reliable, it will also need to find a way to mass-produce millions (ultimately tens to hundreds of millions) of units and keep the cost to consumers unprecedentedly low. At least before Musk’s January 7th, 2020 comment, it was believed that Starlink user terminals would have to rely almost entirely on high-performance phased-array antennas, referring to antennas that are steered electronically – i.e. without physically moving.

100% phased-array steering would likely result in the best possible user terminal from the standpoint of reliability and performance. However, full phased-array antennas – while making rapid progress – are still extremely expensive to manufacture compared to more basic alternatives, meaning that it could be an immense challenge – possibly much harder than building and launching Starlink satellites themselves – to mass-produce affordable user terminals under that paradigm. It’s possible that SpaceX has actually come to the same conclusion and is choosing to compromise with its first-generation user terminals, prioritizing time to market and cost per unit at the expense of peak performance and optimal reliability.

Competitor OneWeb may actually have a step up on SpaceX on that front, having reportedly already made great progress developing an exceptionally cheap flat-panel phased-array antenna capable of at least decent throughput (10-50 Mbps). On January 7th, Musk revealed that the current iteration of Starlink user terminals look like a “thin, flat, round UFO on a stick” and features “motors to self-adjust [and ensure it’s at the] optimal angle to view [the] sky.”

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The latter tidbit came as a bit of a surprise, given that nearly all cutting-edge phased-array antennas in development feature flat-panel designs and mounting hardware and pointedly avoid mechanical steering – one of the great benefits of phased arrays. It’s ultimately unclear what purpose a mechanical pointing motor would serve on a Starlink user terminal. If the terminal is centered around a true phased-array antenna, mechanical steering would be an almost vestigial addition. However, it’s possible that SpaceX has found a way to hybridize electronic (phased-array) and mechanical steering to produce user terminals that are exceptionally cheap and high-performance at the cost of a reliability risk (moving parts).

Ultimately, it looks like we will find out much sooner than later how exactly SpaceX’s Starlink user terminals work, among other details. Musk says that Starlink will be able to start serving customers in Canada and the Northern US with as few as four additional Starlink launches, meaning that some form of beta test could begin after Starlink V1 L6.

As of now, SpaceX has 1-2 more Starlink missions scheduled to launch later this month. If SpaceX averages two launches per month, Starlink could be serving its first customers as early as March or April 2020.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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