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SpaceX Falcon 9’s next major US Air Force launch slips into early 2020 ahead of busy Q4

Falcon 9 B1054 prepares the SpaceX's first major USAF launch and Block 5's first expendable mission. The next mission is now NET January 2020. (SpaceX/USAF)

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According to an August 20th update from the US Air Force’s Space and Missile Systems Center (SMC), SpaceX’s next dedicated USAF launch – the third completed GPS III spacecraft – has slipped one month and is now scheduled no earlier than (NET) January 2020.

Known as GPS III Space Vehicle 03 (SV03), SpaceX’s next US military launch will follow just a few months after United Launch Alliance (ULA) is set to launch GPS III SV02, scheduled to lift off at 9am EDT, August 22nd. SpaceX kicked off the lengthy GPS III launch campaign in December 2018, successfully placing the ~3900 kg (8600 lb) communications and geolocation spacecraft into a transfer orbit. The mission also marked SpaceX’s first intentionally expendable Falcon 9 Block 5 launch, a trend that may or may not continue with the company’s next GPS launch.

Known as GPS Block IIIA, SV01-03 are the first three of a batch of 10 spacecraft total, produced by Lockheed Martin for an anticipated cost of roughly $600M apiece. The US Government Accountability Office (GAO) expects [PDF] little to no cost savings per unit for Block IIIA’s follow-up, Block IIIF, in which 22 additional GPS III spacecraft will be built to fully upgrade the military’s GPS constellation. GAO estimates that those 22 satellites – likely to also be built by Lockheed Martin – will cost an incredible $12B, or ~$550M apiece.

On the scale of the US military’s woefully inefficient space procurement apparatus, ~$600M per satellite is sadly a pretty good deal. Two equally modern USAF satellite acquisition programs – the Advanced Extremely High Frequency (AEHF) and Space-Based Infrared System constellations – have both surpassed their initial cost estimates by more than a factor of two. Over the entire program, GAO estimates that six AEHF satellites no less than $3 billion each, while SBIRS is in even worse shape with six new satellites expected to cost $3.2 billion apiece.

Lockheed Martin’s GPS Block IIIA assembly line. (USAF)

Meanwhile, the Raytheon-built ‘OCX’ ground systems needed to take advantage of the ~$19B GPS III satellite upgrades has been just as much of an acquisition boondoggle, nearly doubling in cost over the last few years, bringing its final cost to no less than $6.2B after years of delays. All told, completing the upgraded GPS III constellation can be expected to cost a bare minimum of $25B. This cost doesn’t even include launches, but the cost of launching all the spacecraft is – in a rare instance – going to be a small fraction of the overall acquisition, perhaps $3-4B for all 32 satellites.

Regardless of the nightmarish costs and general inefficiency, Lockheed Martin and the USAF continue to slowly march towards initial GPS III operability. August 22nd’s ULA launch and January 2020’s SpaceX launch will take significant steps towards that capability, and will – with any luck – be followed by an additional two Falcon 9 GPS III launches in 2020. Six of ten IIIA satellites have already had launch contracts awarded, five of six of which were awarded to SpaceX.

Falcon 9 B1054 lifts off on SpaceX’s first major USAF launch in December 2018. (Tom Cross)

End-of-year fireworks

GPS III SV03’s slip from December 2019 to January 2020 comes as plans for an ambitious final quarter have begun to take shape for SpaceX. Oddly, SpaceX is currently going through more than two months of downtime between its most recent launch (AMOS-17, August 6th) and its next mission (Starlink 1, NET late October). This will be the longest SpaceX has gone without launching since a catastrophic Falcon 9 failure grounded the company’s launch operations from September 2016 to January 2017.

By all appearances, customers’ payloads just aren’t ready, while SpaceX’s own Starlink constellation team is hard at work updating the satellite design and preparing for two back-to-back launches as early as October and November, potentially placing 120 high-performance satellites in orbit.

A general overview of Starlink’s bus, payload stacking, and solar arrays. (SpaceX)
60 Starlink satellites were successfully launched in May 2019 in an incredibly ambitious beta test for the SpaceX constellation. 50 satellites have successfully reached their final orbits, two are intentionally being deorbited, and the remaining 8 are still climbing the gravity well. (SpaceX)

Aside from two Starlink launches scheduled in late-October and November, SpaceX has at least six other missions that could potentially launch in Q4 2019.


LaunchDate (No Earlier Than)
Starlink 1October 17th
Starlink 2November 4th
Crew Dragon – In-Flight AbortNovember 11th
ANASIS-II – South KoreaNovember – TBD
JCSat-18/Kacific-1November – TBD
Cargo Dragon CRS-19December 4th
Sirius XM-7 (SXM-7)Q4 2019 – TBD
Crew Dragon – Demo-2December – TBD

A lack of updates from Sirius XM and the fact that Crew Dragon’s Demo-2 launch will rely entirely upon the successful completion of its prior In-Flight Abort (IFA) mean that both will very likely slip into 2020. The remaining six launches, however, have a very decent chance of launching in 2019, assuming everything goes perfectly during satellite, Falcon 9, and launch pad pre-flight preparations.

SpaceX has successfully completed six launches in three months several times before, so six launches in Q4 2019 is entirely achievable, even if a pragmatist would do well to expect additional delays into 2020.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla silences Robotaxi turn signals in sweeping but polarizing change

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Credit: Tesla

Tesla has started rolling out a broader change to the ride experience for its Robotaxi fleet by silencing turn signals, but the change is certainly polarizing.

Tesla has generally made it clear that its purpose-built ride-hailing platform, Robotaxi, will cater to the rider in nearly every way possible. This includes having climate preferences, music, and other personal settings loaded up in the car as the rider enters.

But Tesla is taking it a step further by muting turn signal chimes altogether, a change that appears to be a way to make the ride more peaceful:

However, there are a handful of people who are not thrilled about this change. Turn signals are a conditioned part of the human mind for those who ride in a car regularly.

Taking a turn without one feels strange and odd, and not hearing it click while activated could set off some alarms for riders, who might use the noise as confirmation that other drivers know of their intention to turn.

Turn signal noises are still audible in customer cars, so if you use FSD in your personal vehicle, you will still hear the turn signal.

The move is certainly one that is unique, but not one that separates it from other ride-sharing services. In a normal car, the clicking sound confirms to the driver that the blinker is active. In a fully driverless Robotaxi, that feedback serves no purpose for passengers, other than peace of mind.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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Elon Musk

Musk’s massive Terafab project will get final location soon

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Credit: SpaceX

Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.

“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.

Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry

Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.

The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.

In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.

However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.

Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.

Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.

“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”

He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”

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