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SpaceX Falcon 9 breaks NASA Shuttle reuse record, catches full rocket nosecone

Falcon 9 B1058 is officially the world's most quickly reusable rocket after a successful second launch and landing. (SpaceX)

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A SpaceX Falcon 9 booster has broken a decades-old NASA Space Shuttle reuse record after successfully launching a South Korean military satellite and landing on drone ship Just Read The Instructions (JRTI).

Meanwhile, CEO Elon Musk says that SpaceX also managed to catch both payload fairing (nosecone) halves for the first time ever – an achievement more than three years and a dozen failed attempts in the making.

Known as launch turnaround, the record SpaceX now holds refers to the time it takes for a reusable rocket to launch twice. Prior to today, NASA set that record in 1985 when it launched the same Space Shuttle orbiter (STS Atlantis) twice in 54 days – a truly incredible feat for such a complex vehicle.

Falcon 9 B1058 is officially the world’s most quickly reusable rocket after a successful second launch and landing. (Richard Angle)

On July 20th, however, Falcon 9 booster B1058 lifted off for the second time in 51 days, beating the Space Shuttle’s 35-year-old turnaround record by a slim margin. Prior to its successful launch of South Korea’s Lockheed Martin-built ANASIS II military communications satellite, B1058 supported Crew Dragon’s inaugural NASA astronaut launch, a historic moment and arguably the most important mission in SpaceX’s 18-year history. Now, less than two months later, the booster has broken what is arguably the most significant record in the history of reusable rockets.

Coincidentally, both Space Shuttle Atlantis and Falcon 9 booster B1058 set their respective turnaround records on their first and second launches. Shuttle Atlantis ultimately went on to launch 31 more times after two major overhauls in 1989 and 1997 and was also the last Space Shuttle to launch when it completed the STS-135 mission in June 2011.

Space Shuttle Atlantis’ second launch… (NASA)
…and landing. (NASA)
Falcon 9 B1058’s second launch… (SpaceX)
…and landing. (SpaceX)

As such, Falcon 9 booster B1058 – the rocket that ended nine years without a domestic astronaut launch capability – could scarcely be more deserving as the new world record holder for orbital-class rocket turnaround. The symmetry of that handoff is extraordinarily improbable and made even more impressive by the fact that less than two weeks after B1058 launched Demo-2, NASA appeared to give SpaceX permission to launch future astronauts on flight-proven Dragons and Falcon 9 boosters.

Crew Dragon is currently docked to the International Space Station (ISS) and is scheduled to return to Earth with two NASA astronauts as early as August 2nd. (NASA)

Meanwhile, SpaceX CEO Elon Musk has revealed that the ANASIS II mission was host to yet another major rocket reusability milestone (and technically a record). For the first time ever, SpaceX has successfully caught both halves of Falcon 9’s payload fairing with twin recovery ships GO Ms. Tree and Ms. Chief, the first time in history that an orbital-class rocket’s deployable payload fairing has been fully recovery. SpaceX began experimenting with fairing recovery more than three years ago and started trying to catch fairing halves in February 2018. In 12 attempts, SpaceX managed to catch three single fairing halves, although many more were recovered and even reused after soft ocean landings.

The lucky Falcon 9 fairing in question. (Richard Angle)

The first successful double fairing catch comes after two failed attempts with both ships, suggesting that SpaceX has either made some significant improvements or got extremely lucky. Either way, it’s a huge step forward for a program that could ultimately save SpaceX up to $6 million (~10%) of the cost of every Falcon 9 satellite launch, while also acting as a multiplier for fairing production without requiring actual factory expansion. SpaceX’s next two launches are expected to occur within the next two weeks, giving the company plenty of opportunities to (hopefully) replicate today’s historic fairing recovery success.

(Richard Angle)
(Richard Angle)
(Richard Angle)
(Richard Angle)
(Richard Angle)

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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