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SpaceX Falcon Heavy rocket passes static fire test three years in the making

The first Falcon Heavy rocket is pictured during its own static fire test in early 2018. (SpaceX)

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After knocking out some figurative cobwebs, SpaceX has test-fired a Falcon Heavy rocket for the first time since June 2019.

Shortly before the static fire, NASASpaceflight’s Thomas Burghardt reported that Falcon Heavy’s first launch in 40 months – a mission for the US Space Force known as USSF-44 – had slipped from October 28th and October 31st to no earlier than (NET) 9:40 am EDT (13:40 UTC), Tuesday, November 1st. USSF-44 will be Falcon Heavy’s fourth launch since February 2018.

During its 10-second October 27th static fire, Falcon Heavy – the most capable rocket currently operational – appeared to ignite all 27 of its first stage’s Merlin 1D engines, likely producing up to 2350 tons (5.18 million lbf) of thrust. Only three liquid-powered rockets (N1, Saturn V, & Energia) and one rocket augmented by solid rocket boosters (the Space Shuttle) have produced more thrust at sea level, and the most recently active of those four vehicles (NASA’s Space Shuttle) was permanently retired in 2011.

NASA’s Space Launch System (SLS) rocket will retake the crown when it (hopefully) debuts later this year, but Falcon Heavy will remain the most powerful commercially-available rocket until SpaceX’s own Starship debuts. After Starship debuts later this year or early next, Falcon Heavy will continue on as the second most powerful commercial rocket for the indefinite future.

After more than three years of downtime, SpaceX unsurprisingly appeared to run into minor issues while preparing Falcon Heavy for a full wet dress rehearsal and static fire. SpaceX rolled the rocket – sans payload fairing – out to the launch pad late on October 25th, at which point the launch target had already slipped to October 31st. Falcon Heavy then sat horizontally for about 30 hours before SpaceX raised it vertical and fully attached the rocket and transporter/erector to the pad’s ground systems.

Another 12 hours of work later, SpaceX was ready to begin static fire test operations, and Falcon Heavy fired up at 8 pm EDT on October 27th, 50 hours after it rolled out. During Falcon 9’s most recent satellite launch out of Pad 39A, the rocket lifted off about 30 hours after rollout. While preparing for Falcon Heavy Block 5’s first launch (Flight 2 overall) in April 2019, the rocket went vertical 12 hours after rollout – 18 hours faster than Flight 4. Ahead of Flight 3 in June 2019, Falcon Heavy completed a static fire test 25 hours after rolling out – 25 hours faster than Flight 4.

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Falcon Heavy Flight 2 – the first Block 5 version of the rocket – sits horizontally at Pad 39A. (Pauline Acalin)
Falcon Heavy Flight 3. (NASA)

Before it can launch, Falcon Heavy will have to return to LC-39A’s hangar to have its fairing (containing two classified USSF-44 satellites) installed and then return to the pad, repeating the rollout process. Falcon Heavy Flight 3 holds the record (5d 4h) for the shortest gap between a static fire and launch. Falcon Heavy’s updated launch target is 4 days and 14 hours after its static fire, meaning that SpaceX will have to break that record to launch USSF-44 as planned.

Update: The USSF-44 payload fairing – satellites safely encapsulated inside it – headed to Pad 39A less than four hours after Falcon Heavy Flight 4’s static fire.

Regardless, with a successful static fire under its belt, Falcon Heavy’s fourth launch is now all but guaranteed to occur within the next 5-10 days. The rocket’s fifth launch – carrying ViaSat’s first ViaSat-3 communications satellite – could follow as early as December 2022, and another four Falcon Heavy launches are currently scheduled between January and August 2023.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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