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Here’s what SpaceX’s first Starlink satellite rideshare mission looks like [photo]

SpaceX is about to debut a potentially game-changing Starlink rideshare strategy, enabling 'unbelievable' launch costs for smallsat customers. (SpaceX)

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By way of customer Planet, SpaceX has published the first view of its inaugural Starlink satellite rideshare mission, revealing three mini fridge-sized Earth imaging satellites perched on a stack of dozens of Starlink spacecraft.

Scheduled to launch no earlier than (NET) 5:21 am (09:21 UTC) on June 13th, SpaceX’s eighth launch of Starlink v1.0 satellites (Starlink V1 L8) could usher in a revolutionary new way for smallsat operators to get their spacecraft in orbit. The company’s first Starlink rideshare customer has become a vocal supporter in the days before the first launch, praising unprecedentedly low launch costs SpaceX is able to offer. In fact, executives of Planet – now the world’s second most prolific satellite launcher after SpaceX – were so surprised at the prices the launch company was charging that they “could not believe what [they] were looking at”.

To account for the mass added by three Planet SkySats (~350 kg or 770 lb), SpaceX revealed earlier today that it had removed two Starlink satellites – each weighing ~260 kg (570 lb) – from the original stack of 60 spacecraft. Aside from confirming that Falcon 9 is balancing at the very edge of its performance envelope to launch ~16 metric tons (~35,000 lb) of satellites while still enabling booster recovery, the removal of two Starlink satellites to make way for rideshare payloads hints at an incredible level of flexibility available to SpaceX.

Three SkySat Earth imaging satellites perch atop a stop of 58 Starlink satellites ahead of SpaceX’s first internal rideshare mission. (SpaceX)

For customers of the fledgling small satellite rideshare program interested in procuring launch services directly, Planet’s SkySats are almost perfectly sized to extract the most bang for the buck from SpaceX’s current pricing system. Planet likely spent a bit more to have SpaceX build it a custom adapter and deployment mechanism for two launches, but the company’s launch costs for six SkySats – split between two June 2020 Starlink missions – could be as low as $6 million based on SpaceX’s own calculator. Due to the general secrecy of launch prices, it’s hard to accurately compare, but Planet would have had to pay upwards of $40 million – almost seven times as much – to launch six SkySats on dedicated Rocket Lab Electron rockets.

Rocket Lab’s Electron rocket is dedicated to launching small satellites. (Rocket Lab)

In return for $5-30+ million dollars in savings, Planet’s six new SkySats will have to work to raise their orbits from around 300 to 450 kilometers (190-280 mi) after deploying from SpaceX’s Starlink satellite stack. That work will expend a significant portion of their propellant reserves, likely cutting several months (up to several years) off of their operational lifespans. Believed to cost around $3-5 million each, however, the money Planet has saved by launching SkySats with SpaceX could potentially pay for an entirely new batch of six more satellites (or more).

With cost savings like that at hand, it’s no wonder that Planet’s Mike Safyan – Vice President of Launch – described SpaceX’s Starlink rideshare program as “incredibly competitive” and “one of the more significant programs for the smallsat industry”. Having overseen the launch of hundreds of Planet’s Dove and SkySat satellites over the last nine years, it would be hard to find a more qualified industry voice on the subject. Indeed, the rest of the smallsat industry is also responding positively to SpaceX’s new offering, with dozens of commercial spacecraft already assigned to future rideshare launches.

60 Starlink v1.0 satellites prepare for flight. (SpaceX)

At this point, SpaceX plans to offer rideshare opportunities on Starlink missions every month for the indefinite future, all while charging as little as a $1 million per slot. Thanks to third-party launch services companies like Spaceflight and Exolaunch, much smaller cubesats and nanosats will also have ways to get into orbit on SpaceX rockets for much less than the company’s base price. Meanwhile, scheduled to launch no earlier than June 22nd, SpaceX’s very next Starlink launch – V1 L9 – is expected to include three more Planet SkySats and two similar BlackSky imaging satellites.

If SpaceX can maintain the impressive inertia of its Starlink launch and rideshare efforts, it’s safe to say that the company is going to be a towering presence in the smallsat launch industry for the foreseeable future.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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