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SpaceX lands 100th Falcon booster

SpaceX's 1st and 100th Falcon booster landings - exactly six years apart. (SpaceX)

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Exactly six years after its first successful recovery, SpaceX has landed a Falcon booster for the 100th time.

On December 21st, 2015, the first Falcon 9 V1.2 Full Thrust (Block 1) rocket lifted off from SpaceX’s Cape Canaveral LC-40 launch pad on the company’s return-to-flight mission after a catastrophic in-flight failure just six months prior. Unwilling as ever to waste an opportunity, no matter how important the mission, SpaceX – on top of debuting a major Falcon 9 upgrade – chose to take advantage of the return to flight to attempt to land a Falcon booster back on land for the first time ever. Ultimately, on top of successfully deploying multiple Orbcomm OG2 communications satellites in orbit for a paying customer, Falcon 9 booster B1019 sailed through its boostback, reentry, and landing burns without issue. About nine minutes after liftoff, the rocket ultimately touched down on a concrete “landing zone” just a few miles from where it lifted off with uncanny ease relative to SpaceX’s numerous failed attempts in the ~18 months prior.

Exactly six years later, on December 21st, 2021, Falcon 9 booster B1069 lifted off from Kennedy Space Center (KSC) Pad 39A with an upgraded, flight-proven Cargo Dragon in tow for SpaceX’s 24th International Space Station (ISS) resupply mission. CRS-24 also marked the company’s 31st and final launch of 2021, representing more successful Falcon launches completed in a single year than SpaceX had even attempted in its entire nine-year history up to the point of that first successful booster landing.

Unlike B1019 and its anxiety-ridden launch and first-of-its-kind recovery attempt, Falcon booster landings are now not only routine but expected. For SpaceX, a launch without a landing – intentionally or by accident – is now so unusual that it’s practically more newsworthy than the alternative. Of the 57 launches SpaceX has now completed in the last two years, only 4 did not include a successful booster landing – of which only the loss of one was intentional.

CRS-24 was no different. About nine minutes after liftoff, after a flawless ascent, stage separation, and reentry burn, Falcon 9 B1069 fired up its engines once more and landed softly aboard drone ship Just Read The Instructions (JRTI). Anything less would have been an oddity and a major loss for SpaceX, given that a full four Falcon boosters have already singlehandedly supported nine or more launches. The unintentional loss of any booster is already hard to swallow but it’s even more painful to lose a new booster that might have otherwise bastioned SpaceX’s fleet and supported another 10+ launches in just a year or two.

Pictured here in June 2021, Falcon 9 booster B1060 completed eight launches in just 12 months. B1058 – slightly older – completed the same feat one month prior. (Richard Angle/SpaceX)

Thankfully, no such fate befell B1069 and the booster now has a potentially long and productive life of launches in front of it. With just a single NASA mission under its belt, the Falcon 9 is a prime candidate to launch SpaceX’s upcoming Axiom-1 private astronaut mission, though it could just as easily support any number of upcoming missions for the US military, NASA, the Italian Space Agency (ASI), or other major customers.

Now safely in orbit, the uncrewed Dragon 2 capsule C209 – carrying 3 tons (~6500 lb) of cargo – will make its way to the ISS for the second time and dock with the station as early as 4:30 am EDT (09:30 UTC), Wednesday, December 22nd. It’ll be the capsule’s second space station arrival in a little over six months.

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Pad 39A lets off some steam after its 12th and final launch of 2021. (Richard Angle)

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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