News
SpaceX’s deploys 60-satellite Starlink blob, all spacecraft successfully phone home
SpaceX’s first 60 “production-design” Starlink satellites have been successfully placed in orbit, kicking off a constellation beta test at an unprecedented scale. According to CEO Elon Musk, all spacecraft also managed to successfully ‘phone home’ after separation.
The company’s Redmond satellite operators still need to verify that all spacecraft are functional and healthy after a Falcon 9 launch and chaotic deployment from the rocket’s upper stage, but the riskiest part of the mission is now arguably behind SpaceX. What remains is essentially a massive, hardware-rich test of SpaceX’s Starlink satellite constellation, ranging from granular flight testing of individual components to an effective simulation of a full constellation’s operations.
In support of those tests, SpaceX has already received permission from the FCC to begin setting up a number of ground stations and user terminals across the US. Testing will begin on a relatively small scale but will rapidly expand as FCC permissions roll in and the basics of the first 60 Starlink satellites’ operational capabilities are verified.
According to sources familiar with the matter who spoke under the condition of anonymity, SpaceX will most likely begin commercial testing of its Starlink constellation much like Tesla, using its significant workforce (~6000 people) as beta testers. The sources didn’t know how many launches it would take before that internal testing kicks off, but it’s safe to say that SpaceX will need at least a few hundred satellites in orbit to provide uninterrupted broadband service over a few swaths of the US.
A wild satellite ride
A little over one hour after launch, SpaceX deployed all 60 Starlink satellites simultaneously, producing a bizarre blob of spacecraft that appeared to slowly begin to separate, almost like a zipper unzipping. CEO Elon Musk noted on May 15th that there was “a chance” that satellites would bump into each other during deployment. After watching the actual act, it’s safe to say that many of the 60 satellites almost certainly bumped into each other after separating from Falcon 9, albeit very slowly.

Starlink’s deployment mechanism is easily the most SpaceX-reminiscent thing SpaceX has ever done. It certainly isn’t pretty and your author would love nothing more than to immediately head to orbit to evenly distribute the satellites (oh, the asymmetry ?). And yet, it seems likely that the chaotic blob deployment will ultimately be a success, getting rid of the wasted mass of a dispenser, speeding up deployment, and offloading the need for accuracy from Falcon 9 S2 to the satellites themselves.


By designing the satellites from the ground up to handle minor bumps and more significant mechanical loads during launch and deployment, SpaceX can forgo the hassle of treating each spacecraft as if they’re made out of fine china, fairly routine for most modern satellites.
By using krypton instead of xenon, SpaceX can cut the cost of fueling its electric Starlink thrusters by a factor of 5-10, potentially saving ~$50,000 or more per satellite. By building four large phased-array antennas directly into the body of each satellite, the potential failure of antenna actuators and precision pointing mechanisms can be entirely removed as a possibility. In general, SpaceX has taken almost every single industry-standard process and flipped them entirely on their heads, systematically ignoring many unwritten rules (or written, for that matter) and forging their own unique style of satellite development.
By forgoing a great many proven methods and rules of satellite design and production, failure is certainly a possibility. However, the potential benefits of success are vast. Only time will tell which direction SpaceX’s radical Starlink satellite design ends up going.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.