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SpaceX, NASA finalize contract for second crewed Starship Moon landing

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Around eight months after announcing its intention to do so, NASA has awarded SpaceX a contract for a second crewed Starship Moon landing as early as 2027.

Known as Option B, NASA has exercised a baked-in right to modify its Human Landing System (HLS) Option A contract with SpaceX – signed in April 2021 – to extract even more value from investments into the program. In addition to an uncrewed Starship Moon landing planned no earlier than (NET) 2024 and a crewed demonstration that could land two NASA astronauts on the Moon as early as 2025, NASA’s contract modification gives SpaceX the approval and resources it needs to prepare for a second crewed Starship Moon landing.

On top of securing NASA’s Artemis IV mission astronauts a ride to the lunar surface, the Option B contract will also allow SpaceX and NASA to pursue and demonstrate upgrades that will make Starship an even more capable and cost-effective Moon lander.

Update: NASA says that the Option B modification will cost $1.15 billion, raising the maximum value of SpaceX’s HLS contract to approximately $4.2 billion.

When NASA first announced its intention to add a second crewed Moon landing to SpaceX’s existing HLS contract, the agency couldn’t offer specific information about when that landing might occur or which Artemis mission it would be attached to. Part of the reason for that uncertainty was another announcement two months prior that NASA no longer expected a Moon landing to be paired with its Artemis IV (4) mission. And five days after a March 2022 announcement of plans for a second crewed Starship Moon landing, NASA seemingly reaffirmed that there would be a multi-year gap between Starship’s first crewed Moon landing (NET 2025; tied to Artemis III) and NASA’s second crewed Moon landing, which would use an unspecified lander.

But as of November 2022, NASA has thankfully abandoned plans to intentionally allow a gap between Moon landings. SpaceX’s Starship is now on contract to support back-to-back crewed Moon landings NET 2025 and 2027 as part of NASA’s Artemis III and Artemis IV missions. It’s unclear how or why NASA was able to make that change, but it’s a definite improvement over the alternative.

SpaceX’s three main Human Landing System Starship variants.

Additionally, NASA will work with SpaceX to debut new capabilities and improvements on Starship’s second crewed Moon landing. While the Artemis III landing will be about as barebones as possible, the Artemis IV Starship will be upgraded with the ability to transport more NASA astronauts (four instead of just two) and more cargo to the lunar surface. It’s not entirely clear, but NASA reportedly wants to land just ~180 kilograms (~400 lb) of cargo with the first crewed Starship, a vehicle likely capable of landing dozens of tons of cargo in addition to several astronauts. NASA hopes that future “sustainable” lander missions, a category that Starship’s Option B landing may or may not fall under, will transport up to one ton (~2200 lb) of cargo to and from the lunar surface.

Finally, the Artemis IV Starship will also be able to dock with NASA’s Lunar Gateway. Gateway is a small deep space station that will be located in a strange, high lunar orbit. It exists almost exclusively to give NASA’s Space Launch System (SLS) rocket and Orion crew capsule a destination they can both reach. The Orion capsule is almost twice as heavy as its Apollo counterpart and its European Service Module (ESM) offers less than half the performance of NASA’s retired Apollo Service Module. Combined, Orion is physically incapable of transporting itself (or astronauts) to the simpler low lunar orbits used by the Apollo Program.

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Instead, NASA’s new Moon lander(s) have to pick up Orion’s slack. Starship will be responsible for picking up astronauts in a lunar near-rectilinear halo orbit (NRHO), transporting them to low lunar orbit, and returning them to NRHO in addition to landing on the Moon, spending a week on the surface, and launching back into lunar orbit.

Until it’s modestly upgraded in the late 2020s or 2030s, Gateway will be equally underwhelming. In fact, that’s part of the reason that Starship docking with the Gateway is in any way significant. SpaceX and NASA have decades of expertise docking and berthing spacecraft with space stations. But those spacecraft are typically smaller and lighter than the stations they were joining. Even after the Gateway is fully outfitted with a range of international modules, Starship will likely weigh several times more than the tiny station, making docking even more challenging than it already is.

Starship’s Moon lander variant could also have a cabin with hundreds of cubic meters of habitable space, while the Gateway is unlikely to ever have more than a few dozen. Having a Starship docked would thus immediately make the ultra-cramped station far more livable.

NASA says Artemis IV and the second crew Starship Moon landing will occur as early as 2027. But a ‘space prophet’ who predicted in 2017 that NASA’s SLS launch debut would slip from 2019 to “around 2023” and forecasted that SpaceX alone would win NASA’s Moon lander contract recently told Ars Technica’s Eric Berger that Artemis III, the mission before Artemis IV, is unlikely to launch before 2028. At the time, that source’s predictions verged on blasphemy, but they’ve ultimately proven to be eerily accurate. Only time will tell if their third ‘prophecy’ follows the same path.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

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Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

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SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

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SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

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SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

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SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

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