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SpaceX eyes multiple Starship lunar landings before first NASA Moon mission

SpaceX director Nick Cummings says that the company may ultimately attempt or complete multiple uncrewed Starship Moon landings before attempting to land NASA astronauts. (NASASpaceflight - bocachicagal, SpaceX)

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SpaceX Director Nick Cummings says that the company could potentially attempt multiple uncrewed Starship lunar landings before the first attempt at landing NASA astronauts on the Moon.

In April 2020, NASA announced the first commercial contract recipients under its new Human Landing System (HLS) program, awarding almost $1 billion in an uneven split between Dynetics, Blue Origin’s “National Team”, and SpaceX. While an undeniable boon for Dynetics, SpaceX’s inclusion arguably came as the biggest surprise, marking NASA’s first serious investment in Starship – the company’s next-generation, fully-reusable launch vehicle.

NASA’s goal: develop one or more competing human-rated Moon landers capable of landing astronauts on the lunar surface and safely returning them to an Orion spacecraft in lunar orbit. Towards that end, the space agency awarded Blue Origin’s “National Team” (including Draper, Lockheed Martin, and Northrop Grumman) $567 million to develop a massive and complex three-stage system, using Blue Origin’s conceptual Blue Moon lander for the final descent stage. Dynetics received $253 million to build a slightly simple single-stage lander, while SpaceX received $135 million to work on a single-stage Starship-derived vehicle.

It’s never been entirely clear what returns NASA expects from its initial ~$970 million investment – no trivial sum. It’s also unclear why there is such a discrepancy between the three rewards. Regardless, as of October 2020, all three competitors have successfully passed what NASA describes as a certification baseline review (CBR), laying out explicit deliverables (“acceptance criteria and products”).*

*As a side-note, if the three contracts NASA awarded involve the same deliverables, the space agency’s first HLS awards serve as yet another reminder that SpaceX’s competitors are almost inconceivably inefficient – almost 2x cheaper than Dynetics and more than 4x cheaper than Blue Origin, Lockheed Martin, Northrop Grumman, et al.

Regardless, one thing is abundantly clear: whether or not NASA’s first phase of HLS rewards anticipated it, SpaceX is the only provider performing actual integrated tests with full-scale Starship prototypes. Since NASA’s April 30th award, SpaceX has successfully completed two hop tests with two separate full-scale Starships, powered by a single off-center Raptor engine that may already serve as a real-world demonstration for a strategy SpaceX could use to gently land Starships on the Moon.

In an intriguing change of pace, NASA says that it will ultimately downselect to two of its three prospective providers, whereas past messaging has heavily implied that more than one winner was extremely unlikely. The space agency now wants to make that decision no earlier than Spring (i.e. April) 2021 with the intention of awarding contracts for demonstration flights from both providers: one to fly in 2024 and the other in 2025.

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Meanwhile, over the last several months, Dynetics and Blue Origin have made significant noise over their respective reveals of what essentially amount to toy-like mockups of their proposed Moon lander systems. Blue Origin is technically making good progress testing Blue Moon’s BE-7 engine, but that’s the full extent of known hardware in work between both the National Team and Dynetics. SpaceX, on the other hand, appears to be assembling some kind of Lunar Starship mockup out of real hardware, including an off-spec steel nose and – potentially – one of two functional, flight-proven Starship prototypes. The company has also built and tested no less than 39 full-scale Raptor engine prototypes in the last ~18 months.

Ultimately, all three providers have now confirmed that in the event of winning flight test contracts, they are explicitly planning at least one uncrewed Moon landing before attempting to deliver NASA astronauts to and from the lunar surface. If NASA manages to secure future HLS funding from Congress, the next several years are bound to be jam-packed with lunar spaceflight development and exploration.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Elon Musk follows Trump’s lead, says a SpaceX name change is coming

Elon Musk says SpaceXAI will become SpaceXSI, marking its second rebrand in under three months.

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Elon Musk wants to rename his artificial intelligence company again, less than three months after its last rebrand.

In a string of posts on X early Sunday morning, Musk wrote “No more AI,” followed by “SI” and “It’s better.” He then added, “SpaceX is a super intelligence company.” When a user asked whether SpaceXAI could become SpaceXSI, Musk replied, “Yes, we will make that change.”

The posts extend a terminology push that began at the White House last week. On September 29, President Donald Trump signed an executive order directing federal agencies to replace “artificial intelligence” and “AI” with “Super Intelligence” and “SI” on government websites, policy documents and press releases. The same day, Musk sat beside Trump as the heads of the largest AI companies signed a voluntary safety accord, as Teslarati reported. Speaking to reporters afterward, Musk caught himself mid sentence: “I think it is worth highlighting the positive benefits of A.I. … S.I., pardon me.”

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SpaceXSI would be the third name for the business since February. SpaceX acquired xAI on February 2 in a deal that valued the combined company at $1.25 trillion. In May, Musk said xAI would be dissolved as a separate company, and on July 6 the division adopted the SpaceXAI name and a new logo that placed the xAI letters inside the SpaceX identity.

Musk gave no timeline. He did not say whether SpaceXSI would be a legal name change or a branding update, whether the @SpaceXAI handle on X would change, or how the shift would apply to products like Grok. The company had not issued a formal announcement as of Sunday morning.

The change would reach well beyond a chatbot. SpaceXAI now houses Grok, the X platform, the Colossus training clusters in Memphis and the coding tool Cursor, which SpaceX acquired in August. It also runs the orbital compute effort SpaceX is building around Nvidia hardware, which Musk said during the company’s first earnings call would be exclusive to Nvidia.

It’s unclear if rivals like Anthropic, OpenAI, Google, Meta and Nvidia have plans to also rename their companies or products. OpenAI CEO Sam Altman has continued to say “AI” in public, while Nvidia CEO Jensen Huang has gone partway, describing data centers as “super intelligence factories.”

The rename would also line up SpaceX’s AI branding with the federal government’s language as Musk takes on a new advisory role at the Pentagon, where he is helping lead the Project Meridian study on the future of warfare.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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