News
SpaceX eyes multiple Starship lunar landings before first NASA Moon mission
SpaceX Director Nick Cummings says that the company could potentially attempt multiple uncrewed Starship lunar landings before the first attempt at landing NASA astronauts on the Moon.
In April 2020, NASA announced the first commercial contract recipients under its new Human Landing System (HLS) program, awarding almost $1 billion in an uneven split between Dynetics, Blue Origin’s “National Team”, and SpaceX. While an undeniable boon for Dynetics, SpaceX’s inclusion arguably came as the biggest surprise, marking NASA’s first serious investment in Starship – the company’s next-generation, fully-reusable launch vehicle.
NASA’s goal: develop one or more competing human-rated Moon landers capable of landing astronauts on the lunar surface and safely returning them to an Orion spacecraft in lunar orbit. Towards that end, the space agency awarded Blue Origin’s “National Team” (including Draper, Lockheed Martin, and Northrop Grumman) $567 million to develop a massive and complex three-stage system, using Blue Origin’s conceptual Blue Moon lander for the final descent stage. Dynetics received $253 million to build a slightly simple single-stage lander, while SpaceX received $135 million to work on a single-stage Starship-derived vehicle.

It’s never been entirely clear what returns NASA expects from its initial ~$970 million investment – no trivial sum. It’s also unclear why there is such a discrepancy between the three rewards. Regardless, as of October 2020, all three competitors have successfully passed what NASA describes as a certification baseline review (CBR), laying out explicit deliverables (“acceptance criteria and products”).*
*As a side-note, if the three contracts NASA awarded involve the same deliverables, the space agency’s first HLS awards serve as yet another reminder that SpaceX’s competitors are almost inconceivably inefficient – almost 2x cheaper than Dynetics and more than 4x cheaper than Blue Origin, Lockheed Martin, Northrop Grumman, et al.
Regardless, one thing is abundantly clear: whether or not NASA’s first phase of HLS rewards anticipated it, SpaceX is the only provider performing actual integrated tests with full-scale Starship prototypes. Since NASA’s April 30th award, SpaceX has successfully completed two hop tests with two separate full-scale Starships, powered by a single off-center Raptor engine that may already serve as a real-world demonstration for a strategy SpaceX could use to gently land Starships on the Moon.
In an intriguing change of pace, NASA says that it will ultimately downselect to two of its three prospective providers, whereas past messaging has heavily implied that more than one winner was extremely unlikely. The space agency now wants to make that decision no earlier than Spring (i.e. April) 2021 with the intention of awarding contracts for demonstration flights from both providers: one to fly in 2024 and the other in 2025.

Meanwhile, over the last several months, Dynetics and Blue Origin have made significant noise over their respective reveals of what essentially amount to toy-like mockups of their proposed Moon lander systems. Blue Origin is technically making good progress testing Blue Moon’s BE-7 engine, but that’s the full extent of known hardware in work between both the National Team and Dynetics. SpaceX, on the other hand, appears to be assembling some kind of Lunar Starship mockup out of real hardware, including an off-spec steel nose and – potentially – one of two functional, flight-proven Starship prototypes. The company has also built and tested no less than 39 full-scale Raptor engine prototypes in the last ~18 months.
Ultimately, all three providers have now confirmed that in the event of winning flight test contracts, they are explicitly planning at least one uncrewed Moon landing before attempting to deliver NASA astronauts to and from the lunar surface. If NASA manages to secure future HLS funding from Congress, the next several years are bound to be jam-packed with lunar spaceflight development and exploration.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.