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SpaceX, NASA targeting separate Moon launches days apart

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NASA and a SpaceX customer have announced plans to launch two unrelated Moon missions days apart next month.

On October 12th, NASA confirmed that it will roll its Space Launch System (SLS) rocket out to its Kennedy Space Center LC-39A pad for the fourth time as early as November 4th. Barring surprises, the rocket’s next launch attempt is scheduled no earlier than (NET) 12:07 am EDT (17:07 UTC), November 14th. SLS is tasked with launching an uncrewed prototype of NASA’s Orion crew capsule on its way to the Moon, where the spacecraft will attempt to enter lunar orbit and conduct tests before returning to Earth.

The same day, Japanese startup ispace confirmed that HAKUTO-R M1, its first commercial Moon lander, is scheduled to launch on a SpaceX Falcon 9 rocket sometime between November 9th and 15th. While NASA has a $73M contract with ispace to develop a second-generation SERIES-2 Moon lander in the United States, the first-generation HAKUTO-R program has been an almost entirely private endeavor. The first M1 lander will attempt to deliver two rovers – one built by Japan and the other by the United Arab Emirates – and several other commercial and government payloads to the surface of the Moon.

ispace’s first HAKUTO-R Moon lander. (ispace)
NASA’s first SLS Moon rocket. (Richard Angle)

As of 2020, HAKUTO-R is expected to weigh around 1050 kilograms (~2300 lb) at launch and has been designed to land up to 30 kilograms (~66 lb) of usable payload on the Moon. ispace has designed and built most of the lander’s structures but contracted with Europe’s ArianeGroup to provide the propulsion system and fully assemble, integrate, and test the lander in Germany.

According to ispace’s documentation [PDF], Falcon 9 will launch HAKUTO-R into a “supersynchronous” Earth orbit, where the lander will check out its systems before eventually using its own propulsion to thrust itself free of Earth’s gravity well and into the Moon’s. It expects a nominal transit from Earth orbit to the lunar surface to take at least 20 days. The lander is designed to survive up to 12 days on the Moon, during which it will attempt to operate its onboard experiments, deploy both of its tiny rovers, and transmit all the data gathered back to Earth.

An artist’s impression of HAKUTO-R on the Moon. (ispace)

The startup initially [PDF] described its arrangements with SpaceX as contracts to launch two landers as secondary payloads on two Falcon 9 rockets. In its press releases, ispace no longer specifies whether the one-ton spacecraft will be the only payload on Falcon 9. It’s possible that HAKUTO-R M1 will be a secondary payload on SpaceX’s launch of the Eutelsat 10B geostationary communications satellite, which is currently scheduled NET November 11th. In a rare move, SpaceX will reportedly expend Falcon 9’s reusable first-stage booster during the mission, leaving much more performance on the table.

Update: Launch photographer Ben Cooper reports that Falcon 9’s reusable booster will fly back to the Florida coast to land on land after launching HAKUTO-R, strongly implying that the Moon lander will actually be the rocket’s only payload.

ispace has raised approximately $210 million since it was founded in 2010 – coincidentally the same year that the US Congress forced NASA to begin developing the SLS rocket. 12 years later, there’s a chance that the first launches of SLS and HAKUTO-R could occur hours apart.

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When it rolls out next month, NASA’s SLS rocket will be heading to the launch pad for the fourth time. SLS and Orion have had a less-than-smooth journey to their first launch, suffering half a decade of delays and running tens of billions of dollars over budget as a result. Once all the pieces had arrived in Florida, it took NASA and its contractors about 12 months to finish assembling SLS and Orion and begin testing the integrated rocket.

Since integrated testing began in April 2022, SLS has undergone five publicized wet dress rehearsal (WDR) tests in April, June, and September. It also attempted to launch twice on August 29th and September 3rd, although both attempts were arguably a continuation of WDR testing in everything but name. But it appears that when the rocket rolls out for the fourth time, NASA will have finally completed nearly all of the testing it should have finished before loudly proclaiming that its “Mega Moon Rocket” was ready to launch back in August.

The SLS launch debut will almost certainly take precedence over any other Cape Canaveral launch around the same time, including HAKUTO-R M1, but SpaceX could potentially launch the Moon lander roughly one day before or after NASA’s Moon rocket.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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