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SpaceX record-setting booster returns to Port in remarkable condition (photos)

Booster B1049 returned to Port after delivering a batch of 60 Starlink satellites into space. Credit: R. Angle/Teslarati

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SpaceX has successfully recovered its second Falcon 9 in less than a week. Just four days after it launched, booster B1049 returned to sailed into Port Canaveral. The veteran booster is the first to launch and successfully land five times. On June 3, at 9:25 p.m. EDT (0125 GMT on June 4), B1049 took to the skies, delivering another batch of Starlink satellites into orbit.

Now, just three days after a flawless mission, the veteran rocket sailed triumphantly into port. Perched atop SpaceX’s newly remodeled drone ship, Just Read the Instructions (JRTI), B1049’s exterior was visibly more charred after its most recent trip through the atmosphere. This successful landing marks the first mission that JRTI was active in the Atlantic Ocean, as well as the third successful sea recovery in a row for SpaceX.

So far this year, SpaceX has successfully launched nine boosters this year. All but two of them have been recovered—two failed to land on the drone ship. One of those botched attempts was due to some residual cleaning agents trapped inside the engine. That booster, B1048, was SpaceX’s only other booster (so far) to fly five times. 

SpaceX’s Falcon 9 booster B1049 has successfully launched and landed five times. Credit: R. Angle/Teslarati

But it surely won’t be the last. B1051 has already completed four successful missions and could see flight again soon. SpaceX has at least two other launches planned for June, including another Starlink launch and the launch of a GPS satellite for the Air Force. That flight will be on a new booster, B1060, per the Air Force’s request.

As it stands now, government payloads require SpaceX to use a new booster, versus a previously flown one. That was also the case for NASA’s commercial crew program. On May 30, astronauts Bob Behnken and Doug Hurley flew to the International Space Station atop a Falcon 9 rocket. The booster, which returned to Port just a few days ago, what a shiny new booster. However, in a recent development, NASA amended the agreement, saying that SpaceX could use previously flown boosters as well as reuse its Crew Dragon spacecraft.

Currently, SpaceX reuses its cargo version of Dragon, but each upgraded cargo (and Crew) variant can be reused as many as five times. Each booster is currently rated for ten flights, with minimal refurbishments in between.

SpaceX’s fleet of veteran rockets has dwindled a bit, with the loss of B1048 and B1056. Those losses came on the heels of two planned expenditures: B1046 and B1047. B1046was purposefully detonated as part of the company’s In-flight Abort test that occurred in January. That test was a lead up to the Demo-2 mission and proved that SpaceX’s launch escape system worked while B1047 carried the AMOS-17 satellite into orbit and was expended after depositing the satellite into space.

However, the California-based rocket builder should have some new Falcons rolling off the assembly line this summer, which will help support its ambitious Starlink launch manifest. This year, SpaceX has launched six Starlink missions, with at least one more planned for June, possibly two.

To date, SpaceX has launched a total of 482 Starlink satellites, but the company needs between 400-800 satellites on orbit to begin rolling out minimal coverage. To provide the coverage it wants, SpaceX is going to have to keep up the launch pace. And to do so, it will test the reusability factor of its rockets.

So far, we’ve seen two rockets fly five times, but when will B1049 fly a sixth time? How soon will we see a booster reach the 10-flight mark? What sort of refurbishments will it need then? With many more Starlink flights on deck, it will be interesting to see which boosters fly on which missions.

I write about space, science, and future tech.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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