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Falcon 9 B1049 stands at LC-40 ahead of SpaceX's first dedicated Starlink launch. (SpaceX) Falcon 9 B1049 stands at LC-40 ahead of SpaceX's first dedicated Starlink launch. (SpaceX)

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SpaceX reveals new Starlink satellite details 24 hours from launch

Falcon 9 B1049 stands at LC-40 ahead of SpaceX's first dedicated Starlink launch. (SpaceX)

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Less than 24 hours before SpaceX’s first dedicated Starlink mission is scheduled to lift off, the company revealed a handful of new details about the design of the 60 satellites cocooned inside Falcon 9’s fairing.

The Falcon 9 booster assigned to launch the Starlink v0.9 mission – B1049 – has already flown twice before in September 2018 and January 2019 and will likely take part in many additional launches prior to retirement. In support of B1049’s hopeful future, drone ship Of Course I Still Love You (OCISLY) arrived at its recovery location on May 13th, an impressive 620 km (385 mi) downrange relative to the launch’s low target orbit (440 km, 270 mi).

(Extra) smallsats

The combination of a distant booster recovery and a low target orbit can only mean one thing: the Starlink v0.9’s satellite payload is extremely heavy. As it just so happens, that is exactly the case per details included in SpaceX’s official press kit (PDF).

“With a flat-panel design featuring multiple high-throughput antennas and a single solar array, each Starlink satellite weighs approximately 227kg, allowing SpaceX to maximize mass production and take full advantage of Falcon 9’s launch capabilities. To adjust position on orbit, maintain intended altitude, and deorbit, Starlink satellites feature Hall thrusters powered by krypton. Designed and built upon the heritage of Dragon, each spacecraft is equipped with a Startracker navigation system that allows SpaceX to point the satellites with precision. Importantly, Starlink satellites are capable of tracking on-orbit debris and autonomously avoiding collisions. Additionally, 95 percent of all components of this design will quickly burn [up] in Earth’s atmosphere at the end of each satellite’s lifecycle—exceeding all current safety standards—with future iterative designs moving to complete disintegration.”

SpaceX’s first two Starlink prototype satellites deploy from Falcon 9, February 2018. (SpaceX)

First and foremost, an individual satellite mass of around 227 kg (500 lb) is an impressive achievement, nearly halving the mass of the Tintin A/B prototypes SpaceX launched back in February 2018. For context, OneWeb’s essentially finalized satellite design weighs ~150 kg (330 lb) each and relies on a ~1050 kg (2310 lb) adapter capable of carrying ~30 satellites. Accounting for the adapter, that translates to ~180 kg (400 lb) per OneWeb satellite, around 25% lighter than Starlink v0.9 spacecraft.

However, assuming SpaceX has effectively achieved its desired per-satellite throughput of ~20 gigabits per second (Gbps), Starlink v0.9 could provide more than twice the performance of OneWeb’s satellites (PDF). These are still development satellites, however, and don’t carry the laser interlinks that will be standard on the all future spacecraft, likely increasing their mass an additional ~10%.

The second phase of Starlink testing – 60 advanced satellites – in a single fairing. (SpaceX)

Despite the technical unknowns, it can be definitively concluded that SpaceX’s Starlink satellite form factor and packing efficiency are far ahead of anything comparable. Relative to the rockets it competes with, Falcon 9’s fairing is actually on the smaller side, but SpaceX has still managed to fit an incredible 60 fairly high-performance spacecraft inside it with plenty of room to spare. Additionally, SpaceX CEO Elon Musk says that these “flat-panel” Starlink satellites have no real adapter or dispenser, relying instead on their own structure to support the full stack. How each satellite will deploy on orbit is to be determined but it will likely be no less unorthodox than their integrated Borg cube-esque appearance.

That efficiency also means that the Starlink v0.9 is massive. At ~227 kg per satellite, the minimum mass is about 13,800 kg (30,400 lb), easily making it the heaviest payload SpaceX has ever attempted to launch. It’s difficult to exaggerate how ambitious a start this is for the company’s internal satellite development program – Starlink has gone from two rough prototypes to 60 satellites and one of the heaviest communications satellite payloads ever in less than a year and a half.

[Insert Kryptonite joke here]

Beyond their lightweight and space-efficient flat-panel design, the next most notable feature of SpaceX’s Starlink v0.9 satellites is their propulsion system of choice. Not only has SpaceX designed, built, tested, and qualified its own Hall Effect thrusters (HETs) for Starlink, but it has based those thrusters on krypton instead of industry-standard xenon gas propellant.

Based on a cursory review of academic and industry research into the technology, krypton-based Hall effect thrusters can beat xenon’s ISP (chemical efficiency) by 10-15% but produce 15-25% less thrust per a given power input. Additionally, krypton thrusters are also 15-25% less efficient than xenon thrusters, meaning that krypton generally requires significantly more power to match xenon’s thrust. However, the likeliest explanation for SpaceX’s choice of krypton over less exotic options is simple: firm prices are hard to come by for such rare noble gases, but krypton costs at least 5-10 times less than xenon for a given mass.

Hall effect thrusters can typically operate on most noble gases, although they are usually optimized for one or a few options. (Nakles, Hargus, & Corey, 2011)

At the costs SpaceX is targeting ($500k-$1M per satellite), the price of propellant alone (say 25-50 kg) could be a major barrier to satellite affordability – 50 kg of xenon costs at least $100,000, while 50 kg of krypton is more like $10,000-25,000. The more propellant each Starlink satellite can carry, the longer each spacecraft can safely operate, another way to lower the lifetime cost of a satellite megaconstellation.

SpaceX’s dedicated Starlink launch debut is set to lift off no earlier than 10:30pm EDT (02:30 UTC), May 15th. This is not a webcast you want to miss!

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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