News
SpaceX reveals new Starlink satellite details 24 hours from launch
Less than 24 hours before SpaceX’s first dedicated Starlink mission is scheduled to lift off, the company revealed a handful of new details about the design of the 60 satellites cocooned inside Falcon 9’s fairing.
The Falcon 9 booster assigned to launch the Starlink v0.9 mission – B1049 – has already flown twice before in September 2018 and January 2019 and will likely take part in many additional launches prior to retirement. In support of B1049’s hopeful future, drone ship Of Course I Still Love You (OCISLY) arrived at its recovery location on May 13th, an impressive 620 km (385 mi) downrange relative to the launch’s low target orbit (440 km, 270 mi).
(Extra) smallsats
The combination of a distant booster recovery and a low target orbit can only mean one thing: the Starlink v0.9’s satellite payload is extremely heavy. As it just so happens, that is exactly the case per details included in SpaceX’s official press kit (PDF).
“With a flat-panel design featuring multiple high-throughput antennas and a single solar array, each Starlink satellite weighs approximately 227kg, allowing SpaceX to maximize mass production and take full advantage of Falcon 9’s launch capabilities. To adjust position on orbit, maintain intended altitude, and deorbit, Starlink satellites feature Hall thrusters powered by krypton. Designed and built upon the heritage of Dragon, each spacecraft is equipped with a Startracker navigation system that allows SpaceX to point the satellites with precision. Importantly, Starlink satellites are capable of tracking on-orbit debris and autonomously avoiding collisions. Additionally, 95 percent of all components of this design will quickly burn [up] in Earth’s atmosphere at the end of each satellite’s lifecycle—exceeding all current safety standards—with future iterative designs moving to complete disintegration.”

First and foremost, an individual satellite mass of around 227 kg (500 lb) is an impressive achievement, nearly halving the mass of the Tintin A/B prototypes SpaceX launched back in February 2018. For context, OneWeb’s essentially finalized satellite design weighs ~150 kg (330 lb) each and relies on a ~1050 kg (2310 lb) adapter capable of carrying ~30 satellites. Accounting for the adapter, that translates to ~180 kg (400 lb) per OneWeb satellite, around 25% lighter than Starlink v0.9 spacecraft.
However, assuming SpaceX has effectively achieved its desired per-satellite throughput of ~20 gigabits per second (Gbps), Starlink v0.9 could provide more than twice the performance of OneWeb’s satellites (PDF). These are still development satellites, however, and don’t carry the laser interlinks that will be standard on the all future spacecraft, likely increasing their mass an additional ~10%.

Despite the technical unknowns, it can be definitively concluded that SpaceX’s Starlink satellite form factor and packing efficiency are far ahead of anything comparable. Relative to the rockets it competes with, Falcon 9’s fairing is actually on the smaller side, but SpaceX has still managed to fit an incredible 60 fairly high-performance spacecraft inside it with plenty of room to spare. Additionally, SpaceX CEO Elon Musk says that these “flat-panel” Starlink satellites have no real adapter or dispenser, relying instead on their own structure to support the full stack. How each satellite will deploy on orbit is to be determined but it will likely be no less unorthodox than their integrated Borg cube-esque appearance.
That efficiency also means that the Starlink v0.9 is massive. At ~227 kg per satellite, the minimum mass is about 13,800 kg (30,400 lb), easily making it the heaviest payload SpaceX has ever attempted to launch. It’s difficult to exaggerate how ambitious a start this is for the company’s internal satellite development program – Starlink has gone from two rough prototypes to 60 satellites and one of the heaviest communications satellite payloads ever in less than a year and a half.
[Insert Kryptonite joke here]
Beyond their lightweight and space-efficient flat-panel design, the next most notable feature of SpaceX’s Starlink v0.9 satellites is their propulsion system of choice. Not only has SpaceX designed, built, tested, and qualified its own Hall Effect thrusters (HETs) for Starlink, but it has based those thrusters on krypton instead of industry-standard xenon gas propellant.
Based on a cursory review of academic and industry research into the technology, krypton-based Hall effect thrusters can beat xenon’s ISP (chemical efficiency) by 10-15% but produce 15-25% less thrust per a given power input. Additionally, krypton thrusters are also 15-25% less efficient than xenon thrusters, meaning that krypton generally requires significantly more power to match xenon’s thrust. However, the likeliest explanation for SpaceX’s choice of krypton over less exotic options is simple: firm prices are hard to come by for such rare noble gases, but krypton costs at least 5-10 times less than xenon for a given mass.

At the costs SpaceX is targeting ($500k-$1M per satellite), the price of propellant alone (say 25-50 kg) could be a major barrier to satellite affordability – 50 kg of xenon costs at least $100,000, while 50 kg of krypton is more like $10,000-25,000. The more propellant each Starlink satellite can carry, the longer each spacecraft can safely operate, another way to lower the lifetime cost of a satellite megaconstellation.
SpaceX’s dedicated Starlink launch debut is set to lift off no earlier than 10:30pm EDT (02:30 UTC), May 15th. This is not a webcast you want to miss!
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News
Tesla Robotaxi gets sweeping but polarizing change
Tesla has started rolling out a broader change to the ride experience for its Robotaxi fleet by silencing turn signals, but the change is certainly polarizing.
Tesla has generally made it clear that its purpose-built ride-hailing platform, Robotaxi, will cater to the rider in nearly every way possible. This includes having climate preferences, music, and other personal settings loaded up in the car as the rider enters.
But Tesla is taking it a step further by muting turn signal chimes altogether, a change that appears to be a way to make the ride more peaceful:
Tesla has finally turned off the blinker/turn signal noises in their Model Y Robotaxis.
This is a small update, but will definitely be noticeable for riders. It didn’t really make much sense to leave the turn signal sound on when it’s Unsupervised. pic.twitter.com/ITwx60PAMO
— Sawyer Merritt (@SawyerMerritt) July 27, 2026
However, there are a handful of people who are not thrilled about this change. Turn signals are a conditioned part of the human mind for those who ride in a car regularly.
Taking a turn without one feels strange and odd, and not hearing it click while activated could set off some alarms for riders, who might use the noise as confirmation that other drivers know of their intention to turn.
I kind of like it being on, threw me off when riding with Zoox who has had it disabled
— Dan Burkland (@DBurkland) July 27, 2026
Turn signal noises are still audible in customer cars, so if you use FSD in your personal vehicle, you will still hear the turn signal.
The move is certainly one that is unique, but not one that separates it from other ride-sharing services. In a normal car, the clicking sound confirms to the driver that the blinker is active. In a fully driverless Robotaxi, that feedback serves no purpose for passengers, other than peace of mind.
News
Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots
Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.
Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.
However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.
With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.
Turning Hesitancy, Inaccuracy
I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.
I think Tesla FSD v14.3.6 is a regression from previous .3 branches
This version in particular has been incredibly hesitant, jerky, and indecisive at times. There’s actually been two drives that I have decided to not used FSD for the remainder of the trip. These were local trips… pic.twitter.com/YobHDOKRS6
— TESLARATI (@Teslarati) July 26, 2026
Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.
I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.
FSD Disregards Manual Turn Signals
This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.
If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.
FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.
This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.
This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.
Bird Braking is a Thing of the Past
The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.
There have been zero issues with this so far in v14.3.6, which is an excellent improvement.
FSD Might Already Be Taking Note of Driver Preferences
Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.
This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.
Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.
I don’t want to get anyone excited but my Tesla running FSD v14.3.6 just:
✅ Pulled into an entrance at my local Sheetz that I routinely pull into manually but FSD never has entered
✅ Pulled into my assigned parking space at home despite many other spots being vacant https://t.co/ZUShvknTWO pic.twitter.com/83O5a2S0eh
— TESLARATI (@Teslarati) July 24, 2026
Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.
It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.
As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.
Elon Musk
Musk’s massive Terafab project will get final location soon
Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.
“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.
Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry
Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.
The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.
In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.
However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.
Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.
The sheer scale of TERAFAB is going to be insane.
Elon said it wouldn’t be suitable for anywhere on Giga Texas property because it’s too big:
“We couldn’t possibly fit the Terafab on the GigaTexas campus. It will be far bigger than everything else combined there.
Several… pic.twitter.com/79GbhNNuf4
— TESLARATI (@Teslarati) March 23, 2026
Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.
“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”
He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”
