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SpaceX reveals new Starlink satellite details 24 hours from launch
Less than 24 hours before SpaceX’s first dedicated Starlink mission is scheduled to lift off, the company revealed a handful of new details about the design of the 60 satellites cocooned inside Falcon 9’s fairing.
The Falcon 9 booster assigned to launch the Starlink v0.9 mission – B1049 – has already flown twice before in September 2018 and January 2019 and will likely take part in many additional launches prior to retirement. In support of B1049’s hopeful future, drone ship Of Course I Still Love You (OCISLY) arrived at its recovery location on May 13th, an impressive 620 km (385 mi) downrange relative to the launch’s low target orbit (440 km, 270 mi).
(Extra) smallsats
The combination of a distant booster recovery and a low target orbit can only mean one thing: the Starlink v0.9’s satellite payload is extremely heavy. As it just so happens, that is exactly the case per details included in SpaceX’s official press kit (PDF).
“With a flat-panel design featuring multiple high-throughput antennas and a single solar array, each Starlink satellite weighs approximately 227kg, allowing SpaceX to maximize mass production and take full advantage of Falcon 9’s launch capabilities. To adjust position on orbit, maintain intended altitude, and deorbit, Starlink satellites feature Hall thrusters powered by krypton. Designed and built upon the heritage of Dragon, each spacecraft is equipped with a Startracker navigation system that allows SpaceX to point the satellites with precision. Importantly, Starlink satellites are capable of tracking on-orbit debris and autonomously avoiding collisions. Additionally, 95 percent of all components of this design will quickly burn [up] in Earth’s atmosphere at the end of each satellite’s lifecycle—exceeding all current safety standards—with future iterative designs moving to complete disintegration.”

First and foremost, an individual satellite mass of around 227 kg (500 lb) is an impressive achievement, nearly halving the mass of the Tintin A/B prototypes SpaceX launched back in February 2018. For context, OneWeb’s essentially finalized satellite design weighs ~150 kg (330 lb) each and relies on a ~1050 kg (2310 lb) adapter capable of carrying ~30 satellites. Accounting for the adapter, that translates to ~180 kg (400 lb) per OneWeb satellite, around 25% lighter than Starlink v0.9 spacecraft.
However, assuming SpaceX has effectively achieved its desired per-satellite throughput of ~20 gigabits per second (Gbps), Starlink v0.9 could provide more than twice the performance of OneWeb’s satellites (PDF). These are still development satellites, however, and don’t carry the laser interlinks that will be standard on the all future spacecraft, likely increasing their mass an additional ~10%.

Despite the technical unknowns, it can be definitively concluded that SpaceX’s Starlink satellite form factor and packing efficiency are far ahead of anything comparable. Relative to the rockets it competes with, Falcon 9’s fairing is actually on the smaller side, but SpaceX has still managed to fit an incredible 60 fairly high-performance spacecraft inside it with plenty of room to spare. Additionally, SpaceX CEO Elon Musk says that these “flat-panel” Starlink satellites have no real adapter or dispenser, relying instead on their own structure to support the full stack. How each satellite will deploy on orbit is to be determined but it will likely be no less unorthodox than their integrated Borg cube-esque appearance.
That efficiency also means that the Starlink v0.9 is massive. At ~227 kg per satellite, the minimum mass is about 13,800 kg (30,400 lb), easily making it the heaviest payload SpaceX has ever attempted to launch. It’s difficult to exaggerate how ambitious a start this is for the company’s internal satellite development program – Starlink has gone from two rough prototypes to 60 satellites and one of the heaviest communications satellite payloads ever in less than a year and a half.
[Insert Kryptonite joke here]
Beyond their lightweight and space-efficient flat-panel design, the next most notable feature of SpaceX’s Starlink v0.9 satellites is their propulsion system of choice. Not only has SpaceX designed, built, tested, and qualified its own Hall Effect thrusters (HETs) for Starlink, but it has based those thrusters on krypton instead of industry-standard xenon gas propellant.
Based on a cursory review of academic and industry research into the technology, krypton-based Hall effect thrusters can beat xenon’s ISP (chemical efficiency) by 10-15% but produce 15-25% less thrust per a given power input. Additionally, krypton thrusters are also 15-25% less efficient than xenon thrusters, meaning that krypton generally requires significantly more power to match xenon’s thrust. However, the likeliest explanation for SpaceX’s choice of krypton over less exotic options is simple: firm prices are hard to come by for such rare noble gases, but krypton costs at least 5-10 times less than xenon for a given mass.

At the costs SpaceX is targeting ($500k-$1M per satellite), the price of propellant alone (say 25-50 kg) could be a major barrier to satellite affordability – 50 kg of xenon costs at least $100,000, while 50 kg of krypton is more like $10,000-25,000. The more propellant each Starlink satellite can carry, the longer each spacecraft can safely operate, another way to lower the lifetime cost of a satellite megaconstellation.
SpaceX’s dedicated Starlink launch debut is set to lift off no earlier than 10:30pm EDT (02:30 UTC), May 15th. This is not a webcast you want to miss!
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Elon Musk
OpenAI cites distrust of SpaceX in decision to drop Cursor partnership
OpenAI will cut SpaceX-owned Cursor’s model access in November, citing Musk’s history of broken contracts.
OpenAI, the company behind ChatGPT, announced late Friday that it is ending its partnership with Cursor, cutting off the coding tool’s access to its models on November 12. The move comes two weeks after SpaceX completed its $60 billion acquisition of Cursor’s parent company, Anysphere, folding the popular AI coding assistant into Elon Musk’s growing SpaceXAI division.
In a post on its website, OpenAI said the decision came down to trust, not technology. “We cannot be confident that SpaceX will use our technology within our terms of service, based on our experience with Elon Musk’s companies violating contracts,” the company wrote. OpenAI pointed to two specific incidents: X, now part of SpaceX, allegedly breaking the terms of an existing OpenAI contract after Musk bought Twitter.
That lawsuit is the backdrop for all of this. Musk cofounded OpenAI in 2015, left the board in 2018, and sued Sam Altman and Greg Brockman in 2024, arguing they abandoned the company’s nonprofit mission for profit. A federal jury sided with OpenAI in May, finding Musk waited too long to sue rather than ruling on the merits of his claims. Musk said at the time he would appeal to the Ninth Circuit, calling the outcome a “calendar technicality” rather than a real judgment.
SpaceX’s interest in Cursor predates that verdict by weeks. The company first struck a deal with Cursor in April, securing an option to acquire it for $60 billion or pay $10 billion for joint development work instead. As Teslarati reported at the time, the logic was straightforward: Cursor was paying retail prices to Anthropic and OpenAI, two of its most direct competitors, every time a developer used its product, while SpaceX had idle capacity on its Colossus supercomputer, roughly the equivalent of a million Nvidia H100 GPUs, that Cursor could use to train its own models instead. SpaceX exercised the option in June, days after its own IPO, and the deal closed in mid-August.
Once it closed, Musk moved fast. On an all-hands call with more than 1,000 Cursor employees, he reportedly told staff that SpaceXAI’s Grok was playing catchup in the AI race, unlike Tesla and SpaceX in their own markets, and singled out Anthropic as the company to catch. Cursor CEO Michael Truell now reports directly to Musk inside SpaceXAI.
Losing OpenAI’s models leaves Cursor leaning harder on Anthropic’s Claude, which has its own compute agreement with SpaceX, and on Cursor’s in-house Composer model, the one SpaceX’s compute was supposed to accelerate in the first place. OpenAI framed the November deadline as maximum notice under its contract, and said it wants to “go above and beyond” to help developers through the transition. Whether Anthropic makes the same call is now the open question in AI coding.
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Tesla Theater might be getting plenty more streaming platforms
The in-car Tesla Theater is among the most unique features available within the cars. When charging, parked, camping, or just hanging out, vehicle occupants can access a variety of streaming platforms on the large center screen, helping keep them entertained during downtime.
However, the Theater might be getting plenty more streaming platforms, something that owners have requested for some time.
Tesla owners recently discovered that visiting Apple TV in the vehicle browser can launch a fullscreen interface that looks and behaves like a dedicated application rather than an ordinary webpage:
Today I learned that if you go to Apple TV in the Tesla browser, it will open up an actual Apple TV app, fully functional. Not just the site.
Apparently there are more apps than just the few that show on the apps page. pic.twitter.com/os1Ypfm4JR
— Jason W (@jmwilt21) August 20, 2026
The experience drops the usual address bar and browser chrome, presenting catalogs, continue watching rows, and playback controls in the same window Tesla Theater already uses for its listed services. Independent testers soon found similar treatment for HBO Max, Paramount+, Peacock, Disney+, and Prime Video when those sites are opened from the car browser.
This shift is a plausible early signal that Tesla is widening Theater support without a formal software note. Theater has long been a set of web views rather than native applications, so recognizing extra domains and stripping the browser frame is a small server-side change that can expand the catalog quickly.
Owners still lack permanent Theater icons for the newly recognized services, and video remains limited to Park, yet the smoother launch is a meaningful step toward a broader lounge while charging.
Tesla Theater arrived with software version 10 in September 2019. The first video services were Netflix, YouTube, and Hulu, available only while parked and originally tied to WiFi. Spotify arrived in the same era as music rather than Theater video. Disney+ joined officially in July 2021 with the 2021.24 update, giving owners another major catalog on the center screen. Twitch and TikTok later appeared among the default Theater tiles, and Tesla Tutorials remained a persistent educational tile.
Not every addition stayed put. In December 2023, a Holiday software build removed the Disney+ tile for many United States owners after a public dispute involving advertising on X. Hulu stayed visible even though Disney owned it. Visiting disneyplus.com in the browser often restored the tile, which suggested the removal was a recognition list change rather than a complete block. Owners have also reported occasional blank Theater grids after updates, usually fixed by language toggles, resets, or later firmware.
Tesla axes Disney+ from vehicles with Musk-Iger rivalry, but there’s a workaround
Code archives from 2024 listed many unused source names, including Apple TV and Prime Video, that never became official icons, which now looks like groundwork for the current fullscreen browser behavior.
Now that this hint toward an expanded Theater experience has been recognized, Tesla could follow through with these additional shortcuts as a sign that more streaming platforms are available in Teslas than ever before.
News
Tesla Semi’s biggest adoptee gives an update on production timeline
Tesla recently received its largest order for the all-electric Semi from Einride, a Swedish transport service, for 500 units, a groundbreaking invoice to receive before the first deliveries begin.
Even more remarkable, Einride CEO Roozbeh Charli said in a recent interview that he expects his company to take delivery of all 500 — the entire order — before the end of 2027. He even expects to have 75 Tesla Semi units in the Einride fleet before the end of this year.
🚨 Einride CEO Roozbeh Charli on the Tesla Semi partnership:
“If we start with the Amazon announcement that we did earlier this year, that was on the back of having gone through a proving period together with them and proving out our technology. Then we took that next step in… pic.twitter.com/oazkXjwoig
— TESLARATI (@Teslarati) August 28, 2026
Charli said the Tesla partnership was part of a broader push, along with its earlier partnership with Amazon. Einride is assisting Amazon with the use of its Saga AI platform, which helps eliminate questions about budgeting and forecasting for logistics companies.
The Semi, as well as Tesla’s production and subsequent delivery of the units to Einride, will help the company “to have a good supply of vehicles that we can deploy on the [Saga AI] platform,” Charli said. “Tesla is also a relationship we’ve had for a while, and as the Tesla Semi deliveries are firming up, we decided to do a larger commitment to that and deploy that on our platform.”
In its initial announcement, Einride said it anticipated taking delivery of the trucks over the next two years, but now it appears the company is expecting all 500 units within the next 16 months.
Built at a dedicated factory in Sparks, Nevada, the Tesla Semi has been perhaps the biggest and most intensive testing process the company has ever had for a single vehicle model. For the past several years, Tesla has been working with many companies, most notably Frito-Lay and PepsiCo, to gain knowledge on the performance on regional routes.
Tesla plans to launch the Semi officially on September 24, five months after production started ramping.
Additionally, drivers have said they are happy about the Semi’s performance and that its numerous safety and productivity features have made their jobs and routes much easier.