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SpaceX Mars landing expert talks Starship recovery challenges in new interview

Starship Mk1 is in the late stages of assembly and integration at SpaceX's Boca Chica, Texas facilities. (SpaceX)

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Formerly responsible for developing Falcon 9 (and Heavy) into the routinely-landing reusable rocket it is today, senior SpaceX engineer Lars Blackmore says he now has one primary focus: figuring out how to land Starship on Earth, the Moon, and Mars.

A graduate of University of Cambridge and MIT, the latter of which interviewed him on October 23rd for an “Alumni Stories” blog, Lars Blackmore has become famous for his groundbreaking work in guidance, navigation, and control (GNC). After graduating with honors from Cambridge and earning a PhD from MIT, Dr. Blackmore joined NASA in 2007 and immersed himself in “precision Mars landing”, part of a more general focus on figuring out how to autonomously control vehicles in uncertain conditions.

In his last year at NASA, Blackmore co-invented an algorithm known as G-FOLD (Guidance for Fuel Optimal Large Divert) that should theoretically enable precision landings on Mars, improving the state of the art by two full orders of magnitude (+/- 10 km to +/- 100 m). In 2011, he departed NASA and joined SpaceX, where he lead the development of the GNC technology needed to successfully and reliably recovery Falcon 9 boosters. Although the same could be said for any number of critical, groundbreaking systems that had to be developed, the onboard software that autonomously guides Falcon 9 landings on the fly is one of many things that booster recovery and reuse would be wholly impossible without.

After numerous failed attempts, all part SpaceX’s preferred learning process, Falcon 9 successfully landed for the first time on December 21st, 2015. As they say, the rest is history: in the roughly four years since that milestone landing, SpaceX has successfully completed 57 orbital launches, recovered boosters 43 more times, and reused flight-proven boosters on 23 launches. Since that first success, more than half of all SpaceX launches have been followed by a successful booster landing (or two).

Three of SpaceX’s thrice-flown Falcon 9 boosters are pictured here: B1046, B1048, and B1049. (Tom Cross & Pauline Acalin)

Back to Mars

In 2018, Dr. Blackmore officially took on a new full-time role as SpaceX’s Principal Mars Landing Engineer. As the namesake suggests, this meant handing (now semi-routine) Falcon 9 and Heavy GNC development to a strong team and beginning to tackle an array of new problems that will need to be solved for SpaceX to reach the Moon, Mars, and beyond.

Following radical design modifications made to Starship in 2018 and again in 2019, SpaceX is pursuing a radically different method of recovery with Starship (the upper stage), while Super Heavy will more directly follow in the footsteps of Falcon 9/Heavy. Starship, however, is being designed to perform a guided descent more akin to a skydiver falling straight down, using flaps at its nose and tail (explicitly “not wings”) to accurately guide its fall.

As little as a few hundred meters above the ground, Starship will then perform a radical maneuver, igniting its Raptor engines to flip around, burn in the opposite direction to counteract that sideways boost, and finally coming in for a precise landing on Earth/Mars/the Moon.

Beyond the new GNC software and knowledge needed to make that maneuver real, Blackmore is also responsible for Starship atmospheric entry, no less critical to enabling precise, repeatable landings from orbital velocity to touchdown. In his recent interview with University of Cambridge staff, Lars revealed that his role as Principal Mars Landing Engineer involved a far wider scope than his previous GNC-centered work, with the goal instead being to design a launch vehicle (Starship) from the ground up to be easily recovered and reused. Falcon 9 Block 5 may be radically different than the ‘V1.0’ rocket that debuted in 2010, but it’s still ultimately a product of retroactive engineering.

With Starship and Super Heavy, SpaceX instead wants to take the vast wealth of knowledge and experience gained from F9/FH and build the vehicle from the ground up to be optimized for full reuse. Ultimately, Dr. Blackmore stated that “landing Starship will be much harder than landing Falcon 9, but if [SpaceX] can do it, it will be revolutionary.”

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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