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SpaceX Starlink a step closer to internet service and Elon Musk has beta test details

SpaceX became the most prolific US launch provider in operation when it successfully launched its seventh Starlink mission on April 22nd and internet service could reportedly be just three months away. (Richard Angle)

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SpaceX’s successful April 22nd Starlink launch has brought the nascent constellation another step closer to serving customers internet and CEO Elon Musk has revealed the first significant beta test details.

SpaceX kicked off 60-satellite Starlink launches with its revolutionary flat-pack design in May 2019, a mission that served as a beta test for the new design and launched “v0.9 spacecraft”. The company finalized the “v1.0” Starlink satellite design shortly thereafter and began its operational launch campaign in November 2019. In the five subsequent months, SpaceX has completed six Starlink v1.0 launches, placing 360 satellites in orbit for a total of 422 as of today. Of the 422 spacecraft launched, ~415 remain operational and a small handful have been deorbited in the last few months.

The ultimate purpose of Starlink, of course, is to serve high-quality internet to customers anywhere on Earth, ranging from the deep winter Arctic to the middle of the Australian outback – places that are fundamentally underserved. Eventually, SpaceX may seek to open service to other less challenged locations and the extraordinarily ambitious final constellation – ~40,000 satellites strong – could easily serve the needs of tens or hundreds of millions, but the initial targets will, in SpaceX’s own words, be places where internet is “unreliable, expensive, or completely unavailable.” Finally, thanks to CEO Elon Musk, we have a more specific idea of when customers could begin using the Starlink constellation.

Completed on April 22nd, SpaceX’s seventh Starlink launch brings the company one step closer to serving customers high-quality internet. (Richard Angle)

According to Musk, SpaceX could begin beta-testing its burgeoning Starlink satellite constellation as few as three months from now, potentially kicking off a “private beta” at some point in Q3 2020. “Private” means that it will almost certainly be reserved for SpaceX and Tesla employees and their families. Just like Tesla currently trials early software builds on employee cars, those customers would serve as much more regimented guinea pigs, likely offering detailed feedback throughout their trial of Starlink internet.

SpaceX has a lot of work to do along those lines. Aside from the quality, reliability, and usability of the network itself (can it stream YouTube/Netflix videos? Game? Teleconference?), the same aspects of the user terminal customers will need to access said network will also be under the microscope. If SpaceX is unable to mass-produce millions of high-quality, reliable user terminals and ensure that they are easy and intuitive to use, the quality of the Starlink satellite network itself would be effectively irrelevant.

SpaceX deployed its 422nd Starlink satellite on April 22nd, meaning that the constellation is already either 10% or 1% complete depending on where the finish line is set. (SpaceX)

The problem is familiar for users of ISPs (i.e. a majority of humans): your WiFi router and modem can be top-of-the-line but bad internet service makes the quality of your home network irrelevant. Vice-versa, a bad router/modem also makes high-quality internet service effectively irrelevant. In other words, SpaceX fundamentally needs to ensure that neither component becomes a bottleneck for performance or user experience.

Hence starting with a private beta test. New consumer devices and services – let alone something as ambitious, complex, and new as Starlink – will almost invariably have many, many bugs in the early stages of functionality. To the average consumer, internet is simply a commodity that they expect to “just work” in most cases, so that average customer simply isn’t fit to judge or constructively criticize an early prototype.

(Richard Angle)
SpaceX’s 84th successful Falcon 9 launch has placed the company 60 satellites closer to initial Starlink constellation operability – expected around 600-700 satellites. Starlink is now ~415 satellites strong. (Richard Angle)

Once a majority of the most disruptive bugs and kinks have been worked out, though, SpaceX can begin what Musk described as a “public beta” as few as six months from now – Q4 2020. A public beta would most likely involve interested customers in the right geographic locations applying online and getting on a waitlist.

For now, it’s unknown how many testers those private and public betas will require. More likely than not, the private round will include around 1000-10,000 individuals, while it would be unusual if the public beta didn’t involve at least 10,000+ testers. There’s also a good chance that the public beta will gradually turn into full constellation operations, meaning that anyone (within reason) who wants Starlink internet would be able to join the network fairly quickly. Stay tuned for updates as SpaceX – launch by launch – gets ever closer to the goal of delivering customers internet from space.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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