News
SpaceX Starlink ‘space lasers’ successfully tested in orbit for the first time
SpaceX has revealed the first successful test of Starlink satellite ‘space lasers’ in orbit, a significant step along the path to an upgraded “Version 2” constellation.
In simple terms, those “lasers” are a form of optical (light-based) communication with an extremely high bandwidth ceiling, potentially permitting the wireless, high-speed transfer of vast quantities of data over equally vast distances. Of the ~715 Starlink satellites SpaceX has launched over the last 16 months, some 650 are operational Version 1 (v1.0) spacecraft designed to serve a limited group of customers in the early stages of the constellation. Prior to SpaceX’s September 3rd announcement, it was assumed that none of those satellites included laser interlinks, but now we know that two spacecraft – presumably launched as part of Starlink-9 or -10 in August – have successfully tested prototype lasers in orbit.
Ever since CEO Elon Musk first revealed SpaceX’s satellite internet ambitions in early 2015, those plans have included some form of interconnection between some or all of the thousands of satellites the company would need to launch. While a functional low Earth orbit (LEO) satellite internet constellation doesn’t intrinsically need to have that capability to function or be successful, inter-satellite links offer some major benefits in return for the added spacecraft complexity and cost.
The single biggest draw of laser interlinks is arguably the major reduction in connection latency (ping) they can enable compared to a similar network without it. By moving a great deal of the work of networking into orbit, the data transported on an interlinked satellite network would theoretically require much less routing to reach an end-user, physically shortening the distance that data has to travel. The speed of light (300,000 kilometers per second) may be immense but even on the small scale of the planet Earth, with the added inefficiencies inherent in even the best fiber optic cables, routing data to and from opposite ends of the planet can still be slowed down by high latency.
Without interlinks, Starlink and internet constellations like it function by acting more like a go-between for individual users and fixed ground stations that then connect those users to the rest of the Internet. Under that regime, the performance of constellations is inherently filtered through the Earth’s existing internet infrastructure and is necessitates the installation of ground stations relatively close to network users. If a satellite without interlinks can ‘see’ (and thus communicate with) customers but can’t ‘see’ a ground station from the same orbital vantage point, it is physically incapable of connecting those communications with the rest of the internet.
This isn’t a showstopper. As SpaceX’s very early Starlink constellation has already demonstrated through beta testers, the network is already capable of serving individual users 100 megabits per second (Mbps) of bandwidth with latency roughly comparable to average wired connections. The result: internet service that is largely the same as (if not slightly worse and less convenient than) existing fiber options. To fully realize a LEO internet constellation’s potential of being much better than fiber, high-performance laser interlinks are thus a necessity.

With laser interlinks, the aforementioned connection dropout scenario would be close to impossible. In the event that an active satellite finds itself serving customers without a ground station in reach, it would route those forlorn data packages by laser to a different satellite with immediate ground station access. One step better, with enough optimization, user communications can be routed by laser to and from the ground stations physically closest to the user and their traffic destination. With a free-floating network of satellites communication in vacuum along straight lines, nothing short of a direct, straight fiber line could compete with the resulting latency and routing efficiency.
Interlinks offer one last significant benefit: by sacrificing latency, an interlinked network will be able to service a larger geographic area by allowing the connections of users far from ground stations to be routed through other satellites to the nearest ground station. Large-scale ground station installation and the international maze of permitting it requires can take an inordinate amount of time and resources for nascent satellite communications constellations
SpaceX’s fully-interlinked Starlink Version 2 constellation is targeting latency as low as 8 milliseconds and hopes to raise the bandwidth limit of individual connections to a gigabit or more. As soon as a viable Starlink v2.0 satellite design has been finalized and tested in orbit, SpaceX will likely end v1.0 production and launches, entering the second phase of iteration after the v0.9 to v1.0 jump.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.