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SpaceX wants to attempt Starship booster catch during first orbital launch

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An updated document submitted by SpaceX to the US Federal Communications Commission (FCC) has revealed details about the company’s plan for the first Starship booster ‘catch’ attempt.

The document follows a different batch submitted by SpaceX in June 2021, when the company detailed its plans for Starship’s orbital launch debut as background while requesting permission from the FCC to use Starlink dishes for in-flight telemetry. A month earlier, a different request focused on more standard telemetry antennas had already revealed that even if the mission went perfectly, Starship would not fully reach orbit on its first attempted spaceflight. It also confirmed that SpaceX had no intention of recovering the upper stage or Super Heavy booster assigned to Starship’s launch debut – a sort of implicit acknowledgment that success was (then) not expected on the first try.

Twelve months later, SpaceX has submitted an updated overview of Starship’s orbital launch debut in a new request for permission to use multiple Starlink dishes on both stages. While most of the document is the same, a few particular details have changed about Super Heavy’s role in the mission.

This time around, SpaceX says that the Super Heavy booster will “will separate[,] perform a partial return[,] and land in the Gulf of Mexico or return to Starbase and be caught by the launch tower.” Prior to this document, SpaceX’s best-case plans for the first Super Heavy booster to launch never strayed from a controlled splashdown in the Gulf of Mexico – potentially demonstrating that it would be safe to attempt booster recovery on the next launch but all but guaranteeing that the first booster would be lost at sea.

A year later, SpaceX appears to be a bit more confident and wants to leave itself the option to attempt to recover the first Super Heavy booster that launches. However, the company has dramatically complicated the process of testing early Super Heavy and Starship recovery (and thus reuse) by fully removing traditional and predictable landing legs and designing its latest prototypes such that the only way they can be recovered in one piece is with a giant mechanized ‘launch tower’ nicknamed Mechazilla.

Mechazilla stacks Starship on top of Super Heavy. (NASASpaceflight)

The launch tower and its three mobile arms will play a crucial role in all aspects of orbital Starship launches. The first arm swings out to brace Super Heavy for Starship installation and connect the upper stage to power, propellant supplies, and other launch pad utilities. A more exotic pair of arms nicknamed ‘chopsticks’ has a more complex job. On top of using the chopsticks to lift, stack, and demate Starships and Super Heavy boosters and almost any weather and wind conditions, SpaceX wants to use the arms as an incredibly complex and precarious rocket recovery system.

For a booster or Starship “catch,” the rocket will approach the tower, enter the gap between the splayed arms, hover in place while the arms close around it, and eventually come to rest on hardpoints that appear to offer about as much surface area as a coffee table. Based on a simulation of the process shown by Elon Musk, calling it a “catch” is a misnomer, as the arms will mainly move in one dimension (open/close) and can’t actually ‘grab’ the rocket in any real sense. As built and shown, they are closer to a tiny fixed landing platform capable of minor last-second positional adjustments.

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Eventually, the chopsticks could shave a small amount of time off of post-recovery processing, removing the need for a crane (or the same arms) to attach to a landed booster or ship. They could also shave off the dry mass required for landing legs, though all interplanetary ships will still need legs. However, they will also inherently make proving their own efficacy a nightmare. By all appearances, the current recovery mechanisms on the arms and the landing hardpoints on ships and boosters mean that a ‘catch’ could fail if either stage is more than a foot or two from a perfect bullseye or rotated a few degrees in the wrong direction. With the method SpaceX has devised, even the tiniest error could easily end with a massive, pressurized, partially-fueled rocket destroying the chopsticks and plummeting a few hundred feet to the ground, guaranteeing an explosion that could damage surrounding infrastructure or start fires that might.

In the event of larger anomalies during a landing attempt, Starship or Super Heavy could accidentally impact the launch tower, damaging or even outright destroying the skyscraper-sized structure. Ultimately, the immense risk posed by any catch attempt means that unless SpaceX has miraculously gotten the design of everything involved nearly perfect on its first try, the company will have to be extraordinarily cautious and expend a large number of ships and boosters to avoid rendering its only Starship launch tower unusable.

At least to some extent, SpaceX likely knows this and Super Heavy would likely need to be in excellent health and perform perfectly during the ascent and boostback portions of its launch debut to be cleared for a catch attempt. Ultimately, Starship’s first orbital launch could end up being even more of a spectacle than it’s already guaranteed to be.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Semi lands the biggest electric truck deal in U.S. history

Tesla leads a record 2,500 truck order, but not every truck will be a Semi.

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Tesla has landed the largest electric truck order in U.S. history. ZET SCALE, a new alliance of shippers and carriers, named Tesla its primary manufacturer on Tuesday for an initial order of 2,500 electric Class 8 trucks. The deal alone would nearly double the number of electric heavy trucks operating in the country.

According to the press release from Catalyst Mobility, the nonprofit formerly known as CALSTART, Kenworth, RIDE and Volvo were also selected as secondary manufacturers that carriers can pick if their operations call for it. No split between the four brands has been published, so the exact number of Semis in the order is not yet known.

Tesla won the top slot through a competitive request for proposals. The alliance, which Catalyst Mobility runs with the Smart Freight Centre, scored bidders on price, range, charging capability and production capacity. Pooling freight demand from founding shippers, including Microsoft and PepsiCo, let every truck maker bid lower than it would for a single fleet. “The Tesla Semi is designed for lower cost per mile operations than diesel,” said Dan Priestley, director of the Tesla Semi program, as noted in the press release.

The financing is built to pull in carriers who have avoided electric trucks. ZET Financial is issuing the purchase order for all 2,500 units and will place them with fleets through a fair market value lease. The trucks will be deployed over the next few years across 10 freight hubs in Los Angeles, Stockton, Bakersfield, Seattle and Tacoma, Houston, Dallas, San Antonio, Chicago, Atlanta, and the Newark and New York area. ZET SCALE says the first order is only the opening round, with a longer term goal of 10,000 trucks or more.

Even if Tesla ends up with only a majority share, it would still be the biggest Semi deal to date. Einride’s 500 unit order in August was the previous record, and WattEV’s 370 truck order in May was the largest California deal at the time. Einride’s CEO has since said he expects all 500 trucks delivered by the end of 2027.

The announcement lands two days before Tesla formally inaugurates its Semi factory in Nevada on September 24. The 1.7 million square foot plant sits next to Gigafactory Nevada’s 4680 cell lines and is designed for 50,000 trucks a year.

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Tesla integrates Grok Bot into its vehicles for the ultimate personal assistant

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Credit: Grok

Tesla has expanded Grok from an in-car chatbot into a hands-free work assistant. On September 22, Tesla officially launched Grok Bot capability, confirming that drivers can now manage email, calendars, files, chats, and tasks by voice and then hand more ambitious errands to the AI-fueled productivity cheat code.

Grok itself is built by xAI. The new car features split into two layers: Connectors link Grok to outside accounts. Grok Bot, currently limited to SuperGrok Heavy subscribers, can complete multi-step tasks such as placing a usual coffee order, booking a reservation, or scheduling an appointment. It truly puts the driver in a nearly complete hands-free driving and productivity setting, with ironically the only task truly requiring your hands being to touch the “Start Self-Driving” button.

We were granted access to Grok Bot’s Tesla integration a few weeks back, and we’ve been able to do a handful of things with it. On a handful of occasions, we’ve used it to order food and have it ready for pickup slightly later into the evening; we’ve managed to pick up groceries after a day of errands with Grok Bot, and outside of the car, it’s helped with budgeting and even my fantasy football draft.

Tesla shows another way to utilize it: in their demo, a driver says “Hey Grok,” asks the assistant to check an inbox, and hears that a message concerns a weekend reservation. Grok then scans the calendar, reports no conflicts, and confirms the Tahoe trip is clear. It can also add check-in details to a road-trip itinerary. The point is not novelty chat. It is keeping eyes on the road, or on Full Self-Driving, while the car handles the paperwork of a trip:

This Grok rollout is not a gadget add-on as much as it is Tesla’s thesis in software form: the car should stop being a machine you operate and start being a room you occupy.

Connectors and Grok Bot treat the cabin as an office that happens to move, and that has truly been Tesla’s intention for years now. The car has slowly become an extension of a home more than a vehicle. Inbox, calendar, groceries, takeout, and reservations become voice work, not dashboard chores that you need to do before you get in your car.

Responsibility shifts from the driver to the stack, and as many Tesla owners rely on FSD for travel, Grok Bot now handles the monotony of dinner reservations or appointments.

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X changed how everyone gets paid, and this lawsuit shows why

X sued a Bitcoin account network over fake payouts as its creator pay model shifts

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Elon Musk’s X has taken a Bitcoin-focused engagement ring to court, and the case doubles as a receipt for how differently the platform pays creators today. The company filed suit in the High Court of England and Wales against Vivek Kumar Sen and Zamyang Sherpa, alleging the pair ran six accounts, including @Vivek4real_, @Bitcoin_Teddy and @TrendingBitcoin, as one coordinated operation to fake the kind of engagement that used to translate directly into money.

According to the filing, first reported by Gizmodo, the accounts posted near identical “BREAKING” crypto headlines seconds apart, in one case 11 seconds, then had three more handles like, reply to and repost the material to manufacture what X called “a false appearance of genuine, human communication and interaction.” X says the scheme pulled in at least £207,384, about $278,000, and pegs its own investigation and remediation costs at another £75,000. The accounts were suspended August 18. X general counsel James Burnham announced the case on X last weekend, writing that the company “will act forcefully to protect our platform and the earnings of genuine creators.” Musk’s own reaction, posted shortly after, was three words: “Don’t mess with 𝕏.”

The timing lines up with a a recent update to how X pays its creators. The program these accounts allegedly gamed, Creator Revenue Sharing, launched in mid 2023 and paid out based on how much a post got engaged with. Originality was never part of the formula, which is exactly how the platform ended up flooded with recycled clips, copy pasted “BREAKING” posts and replies engineered purely to farm reactions from paying subscribers.

X tried patching the model more than once, including an April cut to aggregator payouts and a March regional weighting change that Musk personally paused hours after it was announced. X retired Creator Revenue Sharing for good on September 7 and opened its replacement, Original Content Rewards, the next day.

The new math is stricter. Payouts now come only from qualified impressions, meaning unique Home Timeline views from Premium subscribers where at least half the post is visible, and replies no longer count toward eligibility at all. Copied posts, reuploaded media and reposts without meaningful changes are explicitly excluded. Allegra Jacchia, senior product manager for Creators at SpaceXAI, which now runs X’s product and AI work following xAI’s acquisition of the platform, put it bluntly, saying the goal is to reward creators who bring original ideas and perspective, “not those who have become best at gaming the system.”

Read that way, the lawsuit isn’t really about six crypto accounts. It’s X putting a dollar figure on what the old incentive structure cost, then suing to collect it right as the new one goes live. For live updates on how the case and the new rewards program shake out, follow @Teslarati on X.

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