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SpaceX wants to attempt Starship booster catch during first orbital launch

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An updated document submitted by SpaceX to the US Federal Communications Commission (FCC) has revealed details about the company’s plan for the first Starship booster ‘catch’ attempt.

The document follows a different batch submitted by SpaceX in June 2021, when the company detailed its plans for Starship’s orbital launch debut as background while requesting permission from the FCC to use Starlink dishes for in-flight telemetry. A month earlier, a different request focused on more standard telemetry antennas had already revealed that even if the mission went perfectly, Starship would not fully reach orbit on its first attempted spaceflight. It also confirmed that SpaceX had no intention of recovering the upper stage or Super Heavy booster assigned to Starship’s launch debut – a sort of implicit acknowledgment that success was (then) not expected on the first try.

Twelve months later, SpaceX has submitted an updated overview of Starship’s orbital launch debut in a new request for permission to use multiple Starlink dishes on both stages. While most of the document is the same, a few particular details have changed about Super Heavy’s role in the mission.

This time around, SpaceX says that the Super Heavy booster will “will separate[,] perform a partial return[,] and land in the Gulf of Mexico or return to Starbase and be caught by the launch tower.” Prior to this document, SpaceX’s best-case plans for the first Super Heavy booster to launch never strayed from a controlled splashdown in the Gulf of Mexico – potentially demonstrating that it would be safe to attempt booster recovery on the next launch but all but guaranteeing that the first booster would be lost at sea.

A year later, SpaceX appears to be a bit more confident and wants to leave itself the option to attempt to recover the first Super Heavy booster that launches. However, the company has dramatically complicated the process of testing early Super Heavy and Starship recovery (and thus reuse) by fully removing traditional and predictable landing legs and designing its latest prototypes such that the only way they can be recovered in one piece is with a giant mechanized ‘launch tower’ nicknamed Mechazilla.

Mechazilla stacks Starship on top of Super Heavy. (NASASpaceflight)

The launch tower and its three mobile arms will play a crucial role in all aspects of orbital Starship launches. The first arm swings out to brace Super Heavy for Starship installation and connect the upper stage to power, propellant supplies, and other launch pad utilities. A more exotic pair of arms nicknamed ‘chopsticks’ has a more complex job. On top of using the chopsticks to lift, stack, and demate Starships and Super Heavy boosters and almost any weather and wind conditions, SpaceX wants to use the arms as an incredibly complex and precarious rocket recovery system.

For a booster or Starship “catch,” the rocket will approach the tower, enter the gap between the splayed arms, hover in place while the arms close around it, and eventually come to rest on hardpoints that appear to offer about as much surface area as a coffee table. Based on a simulation of the process shown by Elon Musk, calling it a “catch” is a misnomer, as the arms will mainly move in one dimension (open/close) and can’t actually ‘grab’ the rocket in any real sense. As built and shown, they are closer to a tiny fixed landing platform capable of minor last-second positional adjustments.

Eventually, the chopsticks could shave a small amount of time off of post-recovery processing, removing the need for a crane (or the same arms) to attach to a landed booster or ship. They could also shave off the dry mass required for landing legs, though all interplanetary ships will still need legs. However, they will also inherently make proving their own efficacy a nightmare. By all appearances, the current recovery mechanisms on the arms and the landing hardpoints on ships and boosters mean that a ‘catch’ could fail if either stage is more than a foot or two from a perfect bullseye or rotated a few degrees in the wrong direction. With the method SpaceX has devised, even the tiniest error could easily end with a massive, pressurized, partially-fueled rocket destroying the chopsticks and plummeting a few hundred feet to the ground, guaranteeing an explosion that could damage surrounding infrastructure or start fires that might.

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In the event of larger anomalies during a landing attempt, Starship or Super Heavy could accidentally impact the launch tower, damaging or even outright destroying the skyscraper-sized structure. Ultimately, the immense risk posed by any catch attempt means that unless SpaceX has miraculously gotten the design of everything involved nearly perfect on its first try, the company will have to be extraordinarily cautious and expend a large number of ships and boosters to avoid rendering its only Starship launch tower unusable.

At least to some extent, SpaceX likely knows this and Super Heavy would likely need to be in excellent health and perform perfectly during the ascent and boostback portions of its launch debut to be cleared for a catch attempt. Ultimately, Starship’s first orbital launch could end up being even more of a spectacle than it’s already guaranteed to be.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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The Boring Company’s newest tunnel vehicle runs on Tesla parts and no one is driving it

The Boring Company’s new tunnel vehicle runs on Tesla Model 3 batteries and drive units.

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The Boring Company just introduced a new piece of hardware, and it runs on parts pulled straight from a Tesla showroom. Liner Truck 3, unveiled in a post from the tunneling company’s official X account, is an all electric vehicle built around Tesla Model 3 battery packs and drive units, purpose built to move concrete tunnel segments to the boring machine face without a single person underground.

The job itself is unglamorous but critical. Each precast segment run weighs more than 22,000 pounds, roughly the load of a full cement mixer, and Liner Truck 3 hauls that weight repeatedly between the surface staging area and wherever the Prufrock machine happens to be cutting.

The Boring Company said Liner Truck 3 is piloted remotely out of its Global Operations Control Center in Texas, extending the Zero-People-In-Tunnel approach the company has spent years building toward. An earlier version of a ZPIT liner truck was already tested at the company’s Bastrop, Texas research tunnels, and a factory tour released last month showed an employee flying a fully loaded liner truck with a PlayStation controller. Liner Truck 3 looks like the production version of that same idea, cleaned up and pushed into daily use.

The timing lines up with a company digging in more places than it ever has before. The Boring Company now has multiple Prufrock machines active or arriving in Nashville, where Music City Loop construction has been accelerating since February, and its Vegas Loop network keeps adding tunnel mileage on a near monthly basis. Every one of those projects depends on getting concrete segments to the cutting face fast enough to keep the boring machine from idling, which is exactly the bottleneck Liner Truck 3 is designed to remove.

It also reinforces something Tesla owners have watched happen gradually across Musk’s companies: passenger car hardware finding a second life in heavy equipment. Model 3 drive units already move people through the Vegas Loop, and now the same components are hauling concrete underground in Nashville and wherever The Boring Company digs next. Whether that kind of component reuse extends further into TBC’s equipment lineup, or into other Musk owned industrial hardware, is the next thing worth watching.

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Elon Musk and SpaceX shrugs off the trading day Wall Street feared most

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Rendering of Elon Musk overlooking a Starship fleet (Credit: Grok)

SpaceX stock did the opposite of what most of Wall Street expected this week, when the day designed to be its most dangerous turned into a rally, and the rally kept going.

Thursday marked the first major lockup expiration since SpaceX’s June IPO, making roughly 911.5 million insider held shares eligible to trade for the first time, more than doubling the company’s public float. Analysts and short sellers had spent weeks bracing for a flood of selling, especially after the stock fell 13 percent following its first earnings report as a public company on Tuesday. Instead, shares rose 6.1 percent Thursday to close at $114.92, and by Friday they were trading near $129, up more than another 12 percent on the day.

SpaceX shorts get warned by Musk ally, echoing Tesla’s early struggles

The setup made the outcome notable. Short interest had climbed to roughly 34 percent of the float heading into earnings, among the highest of any large cap stock, with about 95 percent of available shares to borrow already on loan. CEO Elon Musk warned short sellers twice in the weeks before the lockup, writing on X that “the survival probability of firms who maintain a significant short position in SpaceX over time is very low,” then following up on the morning of earnings with “I try to warn them, but they just double down.”

When the newly unlocked shares hit the market and the selloff never showed up, some of that short position appears to have started unwinding. TipRanks reported that options activity shifted toward bullish strategies like put selling and risk reversals following the rally, with roughly $600 million in options premium trading Thursday alone. Retail buyers also stepped in during the earnings dip, according to Vanda Research.

The fundamentals behind the stock have not changed much in a week. SpaceX’s revenue nearly doubled year over year to $7.8 billion, with Starlink subscribers doubling to 12 million and the company’s AI segment growing 247 percent. What spooked investors on Tuesday was the spending side. Capital expenditures jumped to more than $18 billion for the quarter, up from $2.8 billion a year earlier, with AI investment alone rising from $749 million to $15.8 billion. Wall Street remains split on whether that spending is building infrastructure SpaceX needs or outrunning what the business can currently support, a debate Teslarati has tracked since shares first came under pressure.

None of that resolves the bigger question hanging over the stock. Thursday’s release was only the first of nine staggered lockup tranches, with roughly $800 billion worth of additional shares scheduled to become eligible through October, and Musk’s own stake stays locked until next June. If this week is any indication, the market is treating that supply as something it can absorb rather than something to fear, at least for now.

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The Boring Company’s newest Vegas Station has a permit quietly waiting behind it

Sahara Las Vegas opened a new Vegas Loop station, joining an exclusive two resort transit club.

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Sahara Las Vegas opened a new Vegas Loop station Thursday, giving The Boring Company’s underground transit system its northernmost stop yet on the Strip. The station sits at Sahara’s Paradise Road entrance, on the southeast corner of Las Vegas Boulevard and Sahara Avenue, and connects riders to the Las Vegas Convention Center, other Strip resorts on the network and, eventually, Harry Reid International Airport.

The addition makes Sahara the second resort, after Fontainebleau opened its own station in January, to get a stop built at street level rather than tucked into the property itself. Sahara now joins Westgate as the only two Strip resorts offering both a Vegas Loop station and a stop on the Las Vegas Monorail, giving guests two separate ways to get around without leaving the property.

The Boring Company just doubled its tunneling power in Nashville

The bigger news buried in Thursday’s announcement is what comes next. Boring Company has already secured its first permit to tunnel north of Sahara Avenue, extending the network beyond where it currently ends, even though permits to push the Loop toward downtown Las Vegas still haven’t been granted. Crews are also working on a two mile dual tunnel line running from Westgate to a planned station at 4744 Paradise Road, just north of Tropicana Avenue, that Las Vegas Convention and Visitors Authority CEO Steve Hill has said the company hopes to open in time for November’s Las Vegas Grand Prix.

Ridership has grown alongside the buildout. The Loop moved roughly 82,000 passengers during CONEXPO in early March, a total the company highlighted on its own X account at the time, and the system has now carried more than 4 million passengers through 11 open stations since it began running in 2021. The airport connector tunnels, meant to give the Loop a direct link to Harry Reid, have slipped past their original first quarter target and remain under construction, with Boring Company director Mike Baier saying that a full opening is still a few months out.

For Sahara, the calculation is straightforward. Convention traffic drives a large share of Loop ridership, and a station at the property’s front door gives conventiongoers one more reason to book rooms on the Strip’s north end instead of closer to the convention center itself.

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