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SpaceX wants to attempt Starship booster catch during first orbital launch

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An updated document submitted by SpaceX to the US Federal Communications Commission (FCC) has revealed details about the company’s plan for the first Starship booster ‘catch’ attempt.

The document follows a different batch submitted by SpaceX in June 2021, when the company detailed its plans for Starship’s orbital launch debut as background while requesting permission from the FCC to use Starlink dishes for in-flight telemetry. A month earlier, a different request focused on more standard telemetry antennas had already revealed that even if the mission went perfectly, Starship would not fully reach orbit on its first attempted spaceflight. It also confirmed that SpaceX had no intention of recovering the upper stage or Super Heavy booster assigned to Starship’s launch debut – a sort of implicit acknowledgment that success was (then) not expected on the first try.

Twelve months later, SpaceX has submitted an updated overview of Starship’s orbital launch debut in a new request for permission to use multiple Starlink dishes on both stages. While most of the document is the same, a few particular details have changed about Super Heavy’s role in the mission.

This time around, SpaceX says that the Super Heavy booster will “will separate[,] perform a partial return[,] and land in the Gulf of Mexico or return to Starbase and be caught by the launch tower.” Prior to this document, SpaceX’s best-case plans for the first Super Heavy booster to launch never strayed from a controlled splashdown in the Gulf of Mexico – potentially demonstrating that it would be safe to attempt booster recovery on the next launch but all but guaranteeing that the first booster would be lost at sea.

A year later, SpaceX appears to be a bit more confident and wants to leave itself the option to attempt to recover the first Super Heavy booster that launches. However, the company has dramatically complicated the process of testing early Super Heavy and Starship recovery (and thus reuse) by fully removing traditional and predictable landing legs and designing its latest prototypes such that the only way they can be recovered in one piece is with a giant mechanized ‘launch tower’ nicknamed Mechazilla.

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Mechazilla stacks Starship on top of Super Heavy. (NASASpaceflight)

The launch tower and its three mobile arms will play a crucial role in all aspects of orbital Starship launches. The first arm swings out to brace Super Heavy for Starship installation and connect the upper stage to power, propellant supplies, and other launch pad utilities. A more exotic pair of arms nicknamed ‘chopsticks’ has a more complex job. On top of using the chopsticks to lift, stack, and demate Starships and Super Heavy boosters and almost any weather and wind conditions, SpaceX wants to use the arms as an incredibly complex and precarious rocket recovery system.

For a booster or Starship “catch,” the rocket will approach the tower, enter the gap between the splayed arms, hover in place while the arms close around it, and eventually come to rest on hardpoints that appear to offer about as much surface area as a coffee table. Based on a simulation of the process shown by Elon Musk, calling it a “catch” is a misnomer, as the arms will mainly move in one dimension (open/close) and can’t actually ‘grab’ the rocket in any real sense. As built and shown, they are closer to a tiny fixed landing platform capable of minor last-second positional adjustments.

Eventually, the chopsticks could shave a small amount of time off of post-recovery processing, removing the need for a crane (or the same arms) to attach to a landed booster or ship. They could also shave off the dry mass required for landing legs, though all interplanetary ships will still need legs. However, they will also inherently make proving their own efficacy a nightmare. By all appearances, the current recovery mechanisms on the arms and the landing hardpoints on ships and boosters mean that a ‘catch’ could fail if either stage is more than a foot or two from a perfect bullseye or rotated a few degrees in the wrong direction. With the method SpaceX has devised, even the tiniest error could easily end with a massive, pressurized, partially-fueled rocket destroying the chopsticks and plummeting a few hundred feet to the ground, guaranteeing an explosion that could damage surrounding infrastructure or start fires that might.

In the event of larger anomalies during a landing attempt, Starship or Super Heavy could accidentally impact the launch tower, damaging or even outright destroying the skyscraper-sized structure. Ultimately, the immense risk posed by any catch attempt means that unless SpaceX has miraculously gotten the design of everything involved nearly perfect on its first try, the company will have to be extraordinarily cautious and expend a large number of ships and boosters to avoid rendering its only Starship launch tower unusable.

At least to some extent, SpaceX likely knows this and Super Heavy would likely need to be in excellent health and perform perfectly during the ascent and boostback portions of its launch debut to be cleared for a catch attempt. Ultimately, Starship’s first orbital launch could end up being even more of a spectacle than it’s already guaranteed to be.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla ramps hiring for Roadster as latest unveiling approaches

Tesla published three new positions for the Roadster this week, relating to Battery Manufacturing, General Manufacturing, and Vision Engineering.

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Tesla Roadster at Tesla Battery Day 2020 Credit: @BLKMDL3 | Twitter

Tesla is ramping up hiring for positions related to the Roadster program, the company’s ultra-fast supercar that has been teased to potentially hover by CEO Elon Musk.

The company seems to be crossing off its last handful of things before it plans to unveil the vehicle on April Fool’s Day, just about four months away.

Tesla published three new positions for the Roadster this week, relating to Battery Manufacturing, General Manufacturing, and Vision Engineering. All three are located in Northern California, with two being at the Fremont Factory and the other at the company’s Engineering HQ in Palo Alto.

Technical Program Manager, Battery Manufacturing

Located in Fremont, this role specifically caters to the design of the Roadster to factory operations. It appears this role will mostly have to do with developing and engineering the Roadster’s battery pack and establishing the production processes for it:

“You will foster collaboration across design engineering, manufacturing, quality, facilities, and production to align with company priorities. Additionally, you will understand project opportunities, challenges, and dependencies; translate scattered information into concise, complete messages; and communicate them to every team member. As the business process development lead, you will develop, maintain, and implement tools and processes to accelerate battery manufacturing execution, achieve cross-functional alignment, and deliver highly efficient systems.”

Manufacturing Engineer, Roadster

Also located in Fremont, this role also has to deal with the concept development and launch of battery manufacturing equipment. Tesla says:

“In this role, you will take large-scale manufacturing systems for new battery products and architectures from the early concept development stage through equipment launch, optimization, and handover to local operations teams.”

Manufacturing Vision Engineer, Battery Vision

This position is in Palo Alto at Tesla’s Engineering Headquarters, and requires the design and scale of advanced inspection and control systems to next-generation battery products:

“You’ll work on automation processes that directly improve battery performance, quality, and cost, collaborating with world-class engineers in a fast-paced, hands-on environment.”

Developing and deploying 2D and 3D vision and measurement systems from proof-of-concept to deployment on high-volume battery manufacturing lines is part of the job description.

Roadster Unveiling

Tesla plans to unveil the Roadster on April 1, and although it was planned for late this year, it is nice to see the company put out a definitive date.

Musk said on the Joe Rogan Experience Podcast in late October:

“Whether it’s good or bad, it will be unforgettable. My friend Peter Thiel once reflected that the future was supposed to have flying cars, but we don’t have flying cars. I think if Peter wants a flying car, he should be able to buy one…I think it has a shot at being the most memorable product unveil ever.”

Production should begin between 12 to 18 months after unveiling, so we could see it sometime in 2027.

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Investor's Corner

Tesla Full Self-Driving statistic impresses Wall Street firm: ‘Very close to unsupervised’

The data shows there was a significant jump in miles traveled between interventions as Tesla transitioned drivers to v14.1 back in October. The FSD Community Tracker saw a jump from 441 miles to over 9,200 miles, the most significant improvement in four years.

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Credit: Tesla

Tesla Full Self-Driving performance and statistics continue to impress everyone, from retail investors to Wall Street firms. However, one analyst believes Tesla’s driving suite is “very close” to achieving unsupervised self-driving.

On Tuesday, Piper Sandler analyst Alexander Potter said that Tesla’s recent launch of Full Self-Driving version 14 increased the number of miles traveled between interventions by a drastic margin, based on data compiled by a Full Self-Driving Community Tracker.

The data shows there was a significant jump in miles traveled between interventions as Tesla transitioned drivers to v14.1 back in October. The FSD Community Tracker saw a jump from 441 miles to over 9,200 miles, the most significant improvement in four years.

Interestingly, there was a slight dip in the miles traveled between interventions with the release of v14.2. Piper Sandler said investor interest in FSD has increased.

Full Self-Driving has displayed several improvements with v14, including the introduction of Arrival Options that allow specific parking situations to be chosen by the driver prior to arriving at the destination. Owners can choose from Street Parking, Parking Garages, Parking Lots, Chargers, and Driveways.

Additionally, the overall improvements in performance from v13 have been evident through smoother operation, fewer mistakes during routine operation, and a more refined decision-making process.

Early versions of v14 exhibited stuttering and brake stabbing, but Tesla did a great job of confronting the issue and eliminating it altogether with the release of v14.2.

Tesla CEO Elon Musk also recently stated that the current v14.2 FSD suite is also less restrictive with drivers looking at their phones, which has caused some controversy within the community.

Although we tested it and found there were fewer nudges by the driver monitoring system to push eyes back to the road, we still would not recommend it due to laws and regulations.

Tesla Full Self-Driving v14.2.1 texting and driving: we tested it

With that being said, FSD is improving significantly with each larger rollout, and Musk believes the final piece of the puzzle will be unveiled with FSD v14.3, which could come later this year or early in 2026.

Piper Sandler reaffirmed its $500 price target on Tesla shares, as well as its ‘Overweight’ rating.

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Tesla begins Holiday Update rollout with some surprise features

On Monday, just a few days after Tesla first announced the Holiday Update, people started reporting that it was being deployed to owners.

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Credit: Grok

Tesla has started the rollout of the 2025 Holiday Update, as several owners reported it had arrived in their cars via a software update.

Tesla’s Holiday Update is rolling out as Software Version 2025.44.25.1, and includes several new features. We did an extensive breakdown of what was included in another article, but we’ll list the new additions below:

  • Grok with Navigation Commands (Beta) – Grok will now add and edit destinations.
  • Tesla Photobooth – Take pictures inside your car using the cabin-facing camera
  • Dog Mode Live Activity – Check on your four-legged friend on your phone through periodic snapshots taken of the cabin
  • Dashcam Viewer Update – Includes new metrics, like steering wheel angle, speed, and more
  • Santa Mode – New graphics, trees, and a lock chime
  • Light Show Update – Addition of Jingle Rush light show
  • Custom Wraps and License Plates – Colorizer now allows you to customize your vehicle even further, with custom patterns, license plates, and tint
  • Navigation Improvements – Easier layout and setup
  • Supercharger Site Map – Starting at 18 pilot locations, a 3D view of the Supercharger you’re visiting will be available
  • Automatic Carpool Lane Routing – Navigation will utilize carpool lanes if enabled
  • Phone Left Behind Chime – Your car will now tell you if you left a phone inside
  • Charge Limit Per Location – Set a charge limit for each location
  • ISS Docking Simulator –  New game
  • Additional Improvements – Turn off wireless charging pad, Spotify improvements, Rainbow Rave Cave, Lock Sound TRON addition

On Monday, just a few days after Tesla first announced the Holiday Update, people started reporting that it was being deployed to owners.

It seems the release is a bit of an apology to a particular group, as it has only made its way to Hardware 3 vehicles, particularly the ones using the AMD Ryzen chip.

Tesla has excluded FSD-purchased and subscribed vehicles that are utilizing Hardware 3, so it seems there is a strategy to this limited rollout.

Two Surprise Additions

Tesla has added two additional features with the Holiday Update, which include a new Storage Space for Dashcam feature that shows how much space you have used and remaining on your USB drive.

Additionally, Tesla gamified Supercharging with a new “Charging Passport” feature, which we reported on earlier today.

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