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SpaceX Starship booster heads to launch pad for the fifth time

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For the fifth time in five months, SpaceX has transported its most advanced Starship booster prototype from the Starbase factory to the launch pad, setting the stage for another round of testing.

Super Heavy Booster 7 (B7) returned to the factory for the fourth time on August 12th after becoming the first prototype of any kind to perform a static fire engine test while installed on SpaceX’s orbital Starship launch mount. In the days prior, the booster completed two back-to-back static fire tests with one of the 20 Raptor engines installed on the rocket, both of which apparently gave SpaceX enough confidence to prepare for the next phase of testing.

That relatively cautious progress only came after SpaceX attempted to test all 33 of the prototype’s Raptors at once during its first engine test. Whether it was the fault of overzealous managers or executives or a genuine oversight is not clear, but the combined behavior of Super Heavy and the orbital launch pad was not properly characterized before testing began. As a result, the cloud of flammable gas the rocket released during its attempted 33-engine ‘spin-prime’ test found an ignition source and violently exploded on July 11th, causing damage throughout Booster 7’s aft engine section that required several weeks of repairs between July 15th and August 6th.

When the Super Heavy rolled to the pad for the fourth time on August 6th, it was missing all 13 center Raptors, leaving only the outer ring of 20 Raptor Boost engines partially installed for the tests that followed. Thankfully, things went much better on the second try and Booster 7 completed two spin-prime tests with a single Raptor engine, followed by two successful static fire tests on August 9th and 11th. The latter test was the longest Starbase static fire ever (by a factor of ~3) and lasted about 20 seconds, allowing SpaceX to test Booster 7’s autogenous pressurization. That system pressurizes Super Heavy’s tanks by turning small quantities of cryogenic liquid propellant into gas, ensuring that its tanks remain stable as they’re rapidly drained of thousands of tons of propellant.

On August 12th, Booster 7 returned to the factory, where workers installed the rocket’s 13 center engines for the second time. Booster 7 headed back to the orbital launch site (OLS) on August 23rd and the pad’s robotic launch tower used a pair of arms to lift the rocket off its transport stand and place it on the launch mount by the end of the day.

In addition to readying Booster 7 for its next phase of static fire testing, teams of SpaceX workers took advantage of the unplanned lull in testing to modify the orbital launch mount. It’s impossible to know what exactly was done without official confirmation, but it’s likely that SpaceX was attempting to quickly fix the shortcoming(s) that allowed the July 11th explosion to happen. Without a fix, it’s unlikely that SpaceX would want to proceed with plans to ignite large numbers of Raptor engines simultaneously – a series of tests that must be completed before Starship can safely attempt its first orbital launch.

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Super Heavy Booster 7 appeared to narrowly avoid catastrophe on July 11th. (NASASpaceflight Starbase Live)
About a month later, Booster 7 and Ship 24 completed their first successful static fire tests on the same day. (NASASpaceflight – bocachicagal)

It’s unclear what exactly that fix entails, but it could involve a system to constantly flood the engine section with fire-stopping nitrogen gas or potentially take the shape of a system of vents that will connect to every Raptor engine and remove methane gas before it can turn into flammable clouds.

It’s possible that Booster 7 has returned to the launch pad solely for fit checks or some other basic proof-of-concept testing. It’s also possible that the returns signifies that SpaceX is confident in its quick launch mount fix and ready to restart static fire testing.

As Booster 7 prepares for that next phase of testing, SpaceX may also be ready to restart static fire testing with Starship S24, which paused shortly before Super Heavy returned to the factory. SpaceX appears to be modifying the suborbital launch mount and test stand Ship 24 is installed on, which could explain the lack of ship testing since August 11th. SpaceX has 12-hour test windows tentatively scheduled on August 24th and 25th, either of which could be used to test either or both prototypes.

If all goes to plan, Ship 24 and Booster 7 will eventually complete all the qualification testing SpaceX can throw at them and be ready to support Starship’s first orbital launch attempt sometime before the end of 2022.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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