News
A SpaceX Starship rocket could take to the sky for the first time later this week
SpaceX has scrubbed its latest Starship static fire test for the third time since Friday but if another attempt succeeds within the next few days, a full-scale Starship prototype could lift off for the first time later this week.
SpaceX has attempted to perform a Starship static fire every day for the last three days without any luck, foiled by what must be mild technical issues and some extreme South Texas weather. That static fire – set to be Starship serial number 4’s (SN4) third – is required because SpaceX chose to replace the rocket’s installed Raptor engine (SN18) around 10 days ago after completing two successful tests on May 4th and 5th. Installed a few days after SN18 was removed, Starship and Raptor SN20 must now perform their own integrated static fire to ensure the complex systems are working properly.
Since SN4’s last test, SpaceX teams have been swarming the Starship prototype day and night, installing new COPVs (composite overwrapped pressure vessels; used to store high-pressure gas), new plumbing, and more. The specific purposes of all those in-situ changes can only be speculated at but what is clear is that SpaceX is preparing Starship SN4 for the first attempted flight test of a full-scale prototype, following in the footsteps of Starhopper’s bizarre but successful July and August 2019 hops. As SN4’s third Raptor static fire has slipped, though, so has that flight test. While the FAA has yet to officially publish a license for the 150m (~500 ft) Starship hop, NOTAMs (Notices to Airmen) filed recently suggest that that license and hop could come any day now.
Most recently, a NOTAM was filed on May 18th for what is likely Starship’s 150m hop test on Thursday, May 21st. Filed before SN4’s May 18th static fire test was aborted twice, that proposed May 21st hop test will almost certainly be delayed at least as long as the static fire that needs to precede it and is also dependent upon the FAA officially licensing the flight. The fact that NOTAMs are being filed for that flight strongly suggests that SpaceX and the FAA or in the late stages of hammering out a license, a process that can often involve a great deal of back-and-forth and compromise for experimental rocket launches.
Regardless, if or when Starship SN4 finally manages to fire up its new Raptor engine, it could be just a matter of days after that SpaceX attempts the first true Starship flight test. If everything goes according to plan, the ~30m (~100 ft) tall stainless steel rocket will lift off under the power of a single asymmetrically installed Raptor engine, capable of producing up to 200 metric tons (~450,000 lbf) of thrust with cryogenic liquid methane and oxygen propellant.

After lifting off from its ad-hoc South Texas launch mount, Starship SN4 will attempt to reach a peak altitude of 150m (~500 ft) and descend back down for a soft landing on an adjacent concrete pad, just like Starhopper did around nine months ago. A lot could go wrong: aside from using steel more than three times thinner than Starhopper’s, Starship SN4 will also be debuting an entirely new kind of landing leg, will be flying with asymmetric thrust, and will likely be using autogenous pressurization — all new challenges for SpaceX.
Nevertheless, there are also reasons for confidence. SpaceX has already successfully pressurized Starship SN4 all the way to 7.5 bar (~110 psi, sufficient for uncrewed orbital flight), performed multiple wet dress rehearsals and two Raptor static fire tests, and even tested what appears to be a new kind of cold gas thruster needed for roll control. Most importantly, even if Starship SN4 is destroyed during its next static fire or inaugural flight attempt, Starship SN5 is nearly at the same stage of completion and should be ready to take the reins almost immediately after the potential demise of its predecessor. With Crew Dragon’s inaugural NASA astronaut launch scheduled on May 27th, the rest of the month is set to be quite the event.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.