News
SpaceX installs Mechazilla ‘claw’ on Starship launch tower
In the latest chapter of SpaceX’s Starship launch tower chronicle, the company has rolled a claw-like component to the pad and attached the device to the end of the tower’s newly installed Starship ‘quick disconnect’ arm.
A couple months ago, as SpaceX’s newest Starship prototype and first orbital-class vehicle first started to come together, it became clear that the company was implementing a significant design change starting with Ship 20 (S20). Contrary to five years of official Starship/BFR/ITS updates in which the ship (second stage) was expected to connect to pad ground systems (power, propellant, gases, communications) through the booster (first stage), Starship S20’s umbilical panel was instead conspicuously installed on the exterior of the ship’s hull.
Later on, in an interview and tweets, it became clear that the move away from longstanding ship-to-booster umbilical plans was part of CEO Elon Musk’s latest crusade: moving parts and complexity from Starship and Super Heavy to the launch pad at any cost. As a result, rather than adding a little extra weight to Super Heavy and likely reducing total payload to orbit by a percent or two for an extremely simple, protecting umbilical solution, SpaceX would instead have to implement a massive swinging arm that would reach out from Starship’s launch tower to connect it to pad systems.
While it’s hard to say if that decision and the major design changes it’s entailed will prove to be the right move, what is undeniable is how rapidly SpaceX turned on a dime to build and install the extremely complex mechanisms required. Assembly of what has come to be known as Starship’s tower quick-disconnect (QD) arm really only began in early July. Less than two months later, the finished base of that arm was lifted around halfway up the ~145m (~475 ft) tall launch tower and affixed to two sturdy hinges.

Three weeks later, a new and initially mysterious structure SpaceX began assembling around August 20th has also been finished and installed at the end of the QD arm – adding an actuating tip and apparent stabilization ‘claw’ to the already massive swinging structure. Aside from a bit of plumbing and wiring, the only thing that arm now appears to be missing is the actual quick-disconnect umbilical panel that will allow it to temporarily connect to Starships to deliver power, propellant, and connectivity.
That quick-disconnect mechanism will likely sit directly on top of the brand new claw and stand several meters tall to span the gap between the top of Super Heavy and Starship’s umbilical panel. Two large, actuating arms at the bottom of the arm’s tip will be able to grab Super Heavy, stabilizing the massive booster during Starship installation. Once firmly installed on top of the booster, the claw’s missing quick-disconnect mechanism will then move in to connect to Starship.
Of course, the quick disconnect arm is just one of – and the most minor of – three massive ‘Mechazilla’ arms destined for the launch tower. Just a few hundred feet to the west, SpaceX is hard at work fabricating and assembling two far larger tower ‘catch’ arms and the cradle-like frame they’ll eventually attach to. While they will also give SpaceX far more flexibility to stack and manipulate Super Heavy and Starship in high winds and less than optimal weather conditions, the ultimate purpose of those arms is to catch Super Heavy boosters (and, maybe one day, Starships). According to a new contributor to NASASpaceflight forums, those Mechazilla catch arms could be installed as early as “this weekend or next week.”
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.