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SpaceX could land Starship on Mars in 2024, says Elon Musk

SpaceX CEO Elon Musk believes Starship could attempt its first Mars landings as early as 2024. (SpaceX)

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Four years after Elon Musk revealed “aspirational” plans to launch Starships to Mars in 2022, the SpaceX CEO now believes that 2024 is a more accurate target.

For SpaceX, that two-year ‘delay’ is more impressive than anything given that the company practically restarted Starship development from scratch a year after Musk set the 2022 target. In late 2018, after more than two years of work developing a Starship (then BFR) built out of carbon fiber composites, the CEO revealed that the company was going to completely redesign the rocket to use steel for all major structures.

Two and a half years after that decision, SpaceX has built a vast Starship factory capable of building at least one ship per month, cumulatively fired dozens of full-scale Raptor engines for more than 30,000+ seconds, flown eight full-scale prototypes, and recovered the first full-size Starship in one piece after a high-altitude launch and bellyflop-style descent and landing.

It doesn’t come as a huge surprise that Starship probably wont be attempting any Mars launches in 2022. Had SpaceX not had to return to the drawing board in 2018, Musk may well have been able to achieve that 2022 goal, but wholly redesigning Starship with steel almost certainly delayed development by at least a year. For interplanetary launches, the most efficient trajectories – those that allow a rocket to maximize payload capacity – are only open for several weeks every ~25 months. That means that a rocket that’s one year behind a Mars launch window will still have to wait more than two years for the next launch opportunity.

An artist’s rendition of a base on Mars. (SpaceX)

In Starship’s case, even if SpaceX were ready for its first Mars cargo missions in 2023, it would need to wait until September or October 2024. That’s far from out of the question but three full years will arguably give SpaceX a good amount of time to both ensure that Starship is technically ready and reliable enough to land on Mars while also determining – and likely designing and building – the cargo those first Starships will carry.

SpaceX could also launch the first one or several Mars-bound Starships with an absolute minimum payload under the assumption that success will require several failures, in which case the company would have until 2026 to develop a system capable of finding and gathering Martian ice, processing it into cryogenic liquid oxygen and methane, and storing that propellant for months or even years. Without that complex system of in-situ resource utilization (ISRU), Starship will never be able to leave Mars, turning initial crewed missions into one-way trips.

Entering Mars’ atmosphere after an interplanetary launch from Earth – and vice versa – will be extraordinarily stressful for Starship’s heat shield. (SpaceX)

In the meantime, while SpaceX has successfully proven that Starship’s exotic skydiver-style landing is viable on planets with atmospheres, orbital Starship flight tests will likely pose just as many challenges. Starship will have the largest heat shield of any spacecraft ever built, while that heat shield will also be the first non-ablative shield ever developed by SpaceX. Even if Starship aces reentries from low Earth orbit (LEO), reentries from geostationary, lunar, or Mars transfer orbits are all multiple times more stressful, requiring still more testing to ensure that its ceramic heat shield and steel hull can withstand interplanetary velocity reentries.

SpaceX will also have to develop unprecedented thermal management solutions to keep hundreds of tons of cryogenic liquid propellant at the right temperatures for weeks, months, or even years in orbit, deep space, and on the surfaces of other moons and planets. This is all to say that SpaceX has its work cut out for it as it approaches the dawn of orbital Starship flight tests and has to tackle a number of daunting technical challenges it might end up being the first to solve. But, as SpaceX always has, it will devour each problem piece by piece until Starship is exactly as capable and revolutionary as the company and its CEO have long promised – if a bit behind schedule.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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