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SpaceX files Starship flight debut paperwork, preps for launch pad upgrades

SpaceX is set to receive FAA approval for upgrades to its Boca Chica Starship launch pad at the same time as the company has applied for FCC permits for the Mk1 rocket's flight debut. (SpaceX)

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On September 9th, the first signs of SpaceX planning for Starship Mk1’s South Texas launch debut appeared in the form of FCC applications, requesting permission to communicate with the rocket prototype during its first flight.

Simultaneously, word broke on September 5th – via a Business Insider report – that SpaceX is effectively set to receive FAA permission to upgrade its South Texas launch facilities for Starship. All things considered, it appears that most – if not all – the stars have begun to align for SpaceX’s inaugural Starship launch, said by CEO Elon Musk to be scheduled for no earlier than October 2019.

The application confirms several details about Starship Mk1’s debut, revealing that SpaceX will kick off the test campaign with a running jump from Starhopper’s 150m (500 ft) flight-test hand-off. The company is targeting an altitude of ~20 km (12.5 mi) – more than two magnitudes higher than its predecessor’s peak – and plans to land the spacecraft just a hundred or so feet from its launch site, on the same landing pad used by Starhopper.

SpaceX teams continue to work around the clock to ready Starship Mk1 for its ambitious flight debut. A new ring segment was stacked on top of the vehicle’s tank section several days ago, while locals also spotted the delivery of one or two new legs/fins, built out of riveted steel. SpaceX’s Boca Chica team continues to struggle to attach Starship’s tip to the rest of its curved nose section, having recently separated the segments for the first time in months.

Preliminary welding of Starship Mk1’s upper (and final) tank dome appears to be complete and technicians are working to integrate the spacecraft’s internal hardware before it can be installed. Meanwhile, a range of new concrete pads have been set and are being outfitted with additional production hardware, likely paving the way for simultaneously Starship-Starship or Starship-Super Heavy builds in the near future.

https://twitter.com/DaveMosher/status/1169723918082555904

Documents acquired and published on September 5th by Business Insider reporter Dave Mosher touched on the assembly facility’s expansion and provided an excellent overview of SpaceX’s planned upgrades to its Starship launch pad. Retasked from original plans (and approvals) for an additional Falcon 9/Falcon Heavy launch site, the documents confirmed that the FAA has reevaluated its 2014 Environmental Impact Statement (EIS) and is effectively ready to re-permit SpaceX’s Boca Chica facilities in light of its new purpose.

About as classically SpaceX as it gets, the company has already dramatically altered plans and timelines since the FAA even began to reevaluate its launch pad EIS. Discussed as Phases 1-3, SpaceX – barely two months after the FAA’s updated EIS statement – appears to have already completed Phases 1 and 2 (wet dress rehearsals, static fires, and small hops) and doesn’t have public plans for “medium hops” of “30 cm…up to 3 km”. The FAA statement – signed in May 2019 – says that the agency did not have the information necessary to permit Phase 3, involving “engine ignition and thrust to lift the Starship to 100 km, flip the Starship at high altitude, and conduct a reentry and landing.“

This article’s feature photo shows SpaceX’s late-2018/early-2019 imagining of launch site upgrades reportedly needed to support Phase 2 testing. Although extremely similar to what SpaceX has already built in South Texas, some significant changes are definitely present, and it looks like SpaceX has a busy 4-8 weeks of work ahead to complete necessary modifications, including expanded propellant storage, two large walls, and possible underground routing of critical infrastructure.

Ultimately, significant work remains for SpaceX to receive both FAA’s EIS go-ahead and experimental launch permits for Starship Mk1’s first flight. Based on the ~3 weeks it took the FAA to simply extend Starhopper’s existing 25m hop permit to 200m (eventually cut to 150m), it could be quite the uphill battle to jump to a 20 km flight test. For the time being, SpaceX hopes to conduct Starship’s 20-km flight debut as early as October 13th, in line with Musk’s ambitious “October” target.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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