News
SpaceX files Starship flight debut paperwork, preps for launch pad upgrades
On September 9th, the first signs of SpaceX planning for Starship Mk1’s South Texas launch debut appeared in the form of FCC applications, requesting permission to communicate with the rocket prototype during its first flight.
Simultaneously, word broke on September 5th – via a Business Insider report – that SpaceX is effectively set to receive FAA permission to upgrade its South Texas launch facilities for Starship. All things considered, it appears that most – if not all – the stars have begun to align for SpaceX’s inaugural Starship launch, said by CEO Elon Musk to be scheduled for no earlier than October 2019.
The application confirms several details about Starship Mk1’s debut, revealing that SpaceX will kick off the test campaign with a running jump from Starhopper’s 150m (500 ft) flight-test hand-off. The company is targeting an altitude of ~20 km (12.5 mi) – more than two magnitudes higher than its predecessor’s peak – and plans to land the spacecraft just a hundred or so feet from its launch site, on the same landing pad used by Starhopper.
SpaceX teams continue to work around the clock to ready Starship Mk1 for its ambitious flight debut. A new ring segment was stacked on top of the vehicle’s tank section several days ago, while locals also spotted the delivery of one or two new legs/fins, built out of riveted steel. SpaceX’s Boca Chica team continues to struggle to attach Starship’s tip to the rest of its curved nose section, having recently separated the segments for the first time in months.
Preliminary welding of Starship Mk1’s upper (and final) tank dome appears to be complete and technicians are working to integrate the spacecraft’s internal hardware before it can be installed. Meanwhile, a range of new concrete pads have been set and are being outfitted with additional production hardware, likely paving the way for simultaneously Starship-Starship or Starship-Super Heavy builds in the near future.
Documents acquired and published on September 5th by Business Insider reporter Dave Mosher touched on the assembly facility’s expansion and provided an excellent overview of SpaceX’s planned upgrades to its Starship launch pad. Retasked from original plans (and approvals) for an additional Falcon 9/Falcon Heavy launch site, the documents confirmed that the FAA has reevaluated its 2014 Environmental Impact Statement (EIS) and is effectively ready to re-permit SpaceX’s Boca Chica facilities in light of its new purpose.
About as classically SpaceX as it gets, the company has already dramatically altered plans and timelines since the FAA even began to reevaluate its launch pad EIS. Discussed as Phases 1-3, SpaceX – barely two months after the FAA’s updated EIS statement – appears to have already completed Phases 1 and 2 (wet dress rehearsals, static fires, and small hops) and doesn’t have public plans for “medium hops” of “30 cm…up to 3 km”. The FAA statement – signed in May 2019 – says that the agency did not have the information necessary to permit Phase 3, involving “engine ignition and thrust to lift the Starship to 100 km, flip the Starship at high altitude, and conduct a reentry and landing.“

This article’s feature photo shows SpaceX’s late-2018/early-2019 imagining of launch site upgrades reportedly needed to support Phase 2 testing. Although extremely similar to what SpaceX has already built in South Texas, some significant changes are definitely present, and it looks like SpaceX has a busy 4-8 weeks of work ahead to complete necessary modifications, including expanded propellant storage, two large walls, and possible underground routing of critical infrastructure.
Ultimately, significant work remains for SpaceX to receive both FAA’s EIS go-ahead and experimental launch permits for Starship Mk1’s first flight. Based on the ~3 weeks it took the FAA to simply extend Starhopper’s existing 25m hop permit to 200m (eventually cut to 150m), it could be quite the uphill battle to jump to a 20 km flight test. For the time being, SpaceX hopes to conduct Starship’s 20-km flight debut as early as October 13th, in line with Musk’s ambitious “October” target.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.