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SpaceX scraps Florida Starship Mk2 prototype

SpaceX has begun scrapping one of the original Starship prototypes and the only ship built in Florida. (John Winkopp - Seamore Holdings)

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SpaceX has scrapped the lone Starship prototype built in Florida in 2019, surprising very few.

Beginning a few months after work began on Starship Mk1 at SpaceX’s South Texas production facilities, a separate team in Cocoa, Florida was tasked with building a similar Starship Mk2 prototype. Not much is known about Mk2 relative to its much more publicized sibling but unofficial photos and videos taken over the course of 2019 suggested that SpaceX had effectively completed most of Starship Mk2 by the end of last year. However, built dozens of miles and several waterways away from a practical test facility, actually testing a Starship prototype assembled at SpaceX’s Cocoa facilities was always going to be an uphill battle.

To warrant the cost and effort that would be required to transport something as large as a vertical Starship from Cocoa, Florida to Cape Canaveral, Mk2 would have to be able offer something invaluable during testing. Now eight months after Starship Mk1 was destroyed during one of its first real tests, that was sadly not the case and SpaceX has chosen the simplest route forward – scrapping Mk2 where it sits.

Starship Mk2 is pictured in September 2019. (Greg Scott)

In November 2019, SpaceX installed Starship Mk1 on a test stand in Boca Chica, Texas and began a series of tests. The ship passed an initial ambient temperature pressure test on the 18th but failed spectacularly during its first cryogenic proof test, said by SpaceX to have “pressurize[d] systems to the max.” Excluding Starhopper, Starship Mk1 was about as rough of a prototype as SpaceX could have feasibly built and the fact that it survived any length of time under cryogenic loads and pressures was fairly impressive.

Welded together almost entirely out in elements on the South Texas Gulf coast, the total success of Starship Mk1 (and its similar Mk2 sibling) would have flown in the face of almost every single tenet of modern aerospace production. As noted in a Teslarati article describing the Starship’s demise, the Mk1 production apparatus left plenty of room for improvement.

“[Videos of the failure implicated] the weld connecting the LOX dome to the cylindrical body of Starship’s LOX tank, pointing to a bad weld joint as the likeliest source of the failure. Although that hardware failure is unfortunate, Mk1’s loss will hopefully guide improvements in Starship’s design and manufacturing procedures.”

Teslarati.com — November 20th, 2019

That is precisely what SpaceX did – and was likely already doing – in response to Mk1’s failure. Just two months later, SpaceX successfully tested a steel Starship tank built in upgraded facilities with upgraded methods and reached pressures of 7.1 bar (~103 psi) before failing – likely a 50% improvement or better relative to Mk1. A second tank completed weeks later in late January 2020 reached 7.5 bar, sprung a leak, was repaired, and ultimately soared to 8.5 bar (~125 psi) before failing. Per CEO Elon Musk, that would technically be enough for a Starship to launch humans into orbit with an industry-standard ~40% safety factor.

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Finally, SpaceX recently proved that a full-scale, two-tank Starship prototype built with the same methods and facilities as those test tanks could achieve the same results, completing a ~7.5 bar (~110 psi) cryogenic proof test with Starship SN4 on May 10th.

Long story short, the methods SpaceX used to build Starship Mk1 and Mk2 were already proven redundant more than six months ago and buried even deeper in May 2020. Aside from serving as a museum piece, Starship Mk2’s fate was sealed – the only real question was how and when it would be scrapped. For now, SpaceX’s Starship program will be almost exclusively stationed in South Texas, where it appears to be in good hands. Starship SN5 is currently expected to attempt its first wet dress rehearsal (WDR) and static fire tests no earlier than July 17th (today) at 8 am CDT (13:00 UTC).

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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