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SpaceX Starship to land NASA astronauts on the Moon

SpaceX has won NASA funding to develop a custom Starship variant designed to land astronauts on the Moon. (SpaceX)

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SpaceX has won part of a new $1 billion NASA contract to create a custom version of Starship designed explicitly to send space agency astronauts and huge amounts of cargo to the Moon.

Incredibly, SpaceX won its Lunar Starship development contract alongside two others awarded by NASA – one to a Blue Origin-led coalition and the other to Dynetics and “more than 25 subcontractors”. Of the three, only SpaceX’s offering is a single-stage lunar lander, while Dynetics wants to build a two-stage lander and Blue Origin wants to build a three-stage lander. It also appears that SpaceX’s custom Starship is the only lander designed to be at least partially reusable, capable of flying “many times between the surface of the Moon and lunar orbit” according to the launch company.

While potentially very exciting, the fate of NASA’s triple-threat Moon lander contract award now rests almost entirely in the hands of Congress. As of today, NASA has committed almost $970 million to the three lunar landers it’s decided to develop, only part of which the space agency appears to have on hand and ready for dispersal. For the program to even begin to approach actual missions to the Moon, let alone astronaut landings, Congress will have to consistently raise NASA’s budget every year for at least the next five to six.

https://twitter.com/JimBridenstine/status/1255902514542718976

Even insofar as that required budget raise (roughly ~$3B per year) is only a 10-15% increase and is effectively a rounding error relative to the rest of the federal budget, military in particular, the odds that Congress will consistently and fully support it are not great. For example, the Commercial Crew Program (CCP) – set to attempt its inaugural astronaut launch next month – began in 2010 with the expectation it would cost around $7-8 billion and achieve its first crewed launch in 2015 or 2016.

From 2010 to 2015, Congress systematically underfunded the Commercial Crew Program for largely parochial reasons, preferring to put money into projects (typically the Space Launch System rocket, Orion spacecraft, and their launch facilities) that directly benefited their districts or states. Over half a decade, Congress supplied only 60% of the funds CCP had budgeted, a lack of resources that likely directly resulted in years of program delays. Notably, while both Boeing and SpaceX have run into significant technical hurdles and suffered their own technical delays, the companies would have almost certainly been able to discover those hurdles earlier on if they’d had the full CCP budget supporting them.

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Boeing's Starliner and SpaceX's Crew Dragon spacecraft stand vertical at their respective launch pads in December 2019 and January 2020. Crew Dragon has now performed two successful full-up launches to Starliner's lone partial failure. (Richard Angle)
Boeing’s Starliner and SpaceX’s Crew Dragon spacecraft atop their Atlas V and Falcon 9 rockets. (Richard Angle)

It’s entirely unclear whether NASA’s new Artemis Moon lander program will have a better or worse time than the Commercial Crew Program. The same parochial SLS/Orion/ground systems interests remain in full force in the US House and Senate and will likely not be pleased by the fact that only one of NASA’s three HLS awards could result in SLS launch contracts. Surprise winner Dynetics has proposed a lander that can launch on either SLS 1B or the United Launch Alliance (ULA) Vulcan Centaur rockets.

SpaceX’s Starship lander will unsurprisingly launch of its own Super Heavy rocket booster, while Blue Origin, Lockheed Martin, Northrup Grumman, and Draper’s lander will almost certainly launch on the former company’s New Glenn rocket.

Starship and Super Heavy. (SpaceX)
New Glenn. (Blue Origin)

Ultimately, this is the most significant acknowledgement and support SpaceX’s next-generation Starship rocket has ever received from NASA or the US federal government. Still, of the ~$970 million NASA has initially committed, Starship only received $135 million – nearly half as much as Dynetic received and more than four times less than Blue Origin’s award. NASA is thus clearly hinging its investment on SpaceX’s continued internal support for its next-generation, fully-reusable launch vehicle, as $135 million certainly isn’t enough for even SpaceX to build a building-sized rocket to land astronauts on the Moon.

Regardless, this is certainly one of the most intriguing possible outcomes of NASA’s Human Lander Systems contracts and should keep things very interesting – pending Congressional support – over the next several years.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving lands in a new country, its 7th

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Credit: Tesla Korea

Tesla Full Self-Driving has officially landed in a new country today, its seventh overall after it launched in both Australia and New Zealand earlier this year.

On Sunday, Tesla owners in South Korea reported that the company’s Full Self-Driving (Supervised) had started arriving in their vehicles. Owners reported that it was v14.1.4, which is not the latest version available in other countries, but is one of the most recent releases Tesla has deployed to drivers:

This marks the seventh country in which Tesla has enabled its Full Self-Driving suite, following the United States and Puerto Rico, Canada, China, Mexico, Australia, and New Zealand.

Tesla launched Full Self-Driving most recently in Australia and New Zealand about three months ago. The expansion is a major breakthrough for the company as it aims to launch Full Self-Driving on a global scale.

However, the company’s biggest challenge thus far has been getting European regulatory agencies to handle the red tape that has inhibited Tesla from launching its semi-autonomous driving suite on the continent. Recently, it admitted that it sees a pathway through Dutch regulatory bodies, which seem to be the most willing to work with Tesla to get FSD in Europe.

Tesla Full Self-Driving appears to be heading to Europe soon

The company said that it has driven over 1 million kilometers safely on European roads across 17 different countries in internal testing. But its path to success will be by “partnering with the Dutch approval authority RDW to gain exemption for the feature. This involves proving compliance with existing regulations (UN-R-171 DCAS) + filing an exemption (EU Article 39) for yet-to-be-regulated behaviors like Level 2 systems off-highway, system-initiated lane changes with hands-off the wheel, etc.”

Perhaps the expansion into Europe will be the biggest challenge for Tesla, but it could also yield major results and advantages for the company moving forward. Tesla said it hopes to have FSD available in Europe sometime early next year.

For now, the expansion in South Korea is the latest win for Tesla and its self-driving efforts. In the U.S., it now turns its focus toward fully autonomous operation, as it works with state agencies to launch Robotaxi outside of Texas, California, and most recently, Arizona.

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Tesla CEO Elon Musk teases insane capabilities of next major FSD update

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Credit: Tesla China/Weibo

Tesla CEO Elon Musk teased the insane capabilities of the next major Full Self-Driving update just hours after the company rolled out version 14.2 to owners.

Tesla Full Self-Driving v14.2 had some major improvements from the previous iteration of v14.1.x. We were on v14.1.7, the most advanced configuration of the v14.1 family, before Tesla transitioned us and others to v14.2.

However, Musk has said that the improvements coming in the next major update, which will be v14.3, will be where “the last big piece of the puzzle finally lands.”

There were some major improvements with v14.2, most notably, Tesla seemed to narrow in on the triggers that caused issues with hesitation and brake stabbing in v14.1.x.

One of the most discussed issues with the past rollout was that of brake stabbing, where the vehicle would contemplate proceeding with a route as traffic was coming from other directions.

We experienced it most frequently at intersections, especially four-way stop signs.

Elon Musk hints at when Tesla can fix this FSD complaint with v14

In our review of it yesterday, it was evident that this issue had been resolved, at least to the extent that we had no issues with it in a 62-minute drive, which you can watch here.

Some owners also reported a more relaxed driver monitoring system, which is something Tesla said it was working on as it hopes to allow drivers to text during operation in the coming months. We did not test this, as laws in Pennsylvania prohibit the use of phones at any time due to the new Paul Miller’s Law, which took effect earlier this year.

However, the improvements indicate that Tesla is certainly headed toward a much more sentient FSD experience, so much so that Musk’s language seems to be more indicative of a more relaxed experience in terms of overall supervision from the driver, especially with v14.3.

Musk did not release or discuss a definitive timeline for the release of v14.3, especially as v14.2 just rolled out to Early Access Program (EAP) members yesterday. However, v14.1 rolled out to Tesla owners just a few weeks ago in late 2025. There is the potential that v14.3 could be part of the coming Holiday Update, or potentially in a release of its own before the New Year.

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Tesla Full Self-Driving v14.2 – Full Review, the Good and the Bad

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Credit: Teslarati

Tesla rolled out Full Self-Driving version 14.2 yesterday to members of the Early Access Program (EAP). Expectations were high, and Tesla surely delivered.

With the rollout of Tesla FSD v14.2, there were major benchmarks for improvement from the v14.1 suite, which spanned across seven improvements. Our final experience with v14.1 was with v14.1.7, and to be honest, things were good, but it felt like there were a handful of regressions from previous iterations.

While there were improvements in brake stabbing and hesitation, we did experience a few small interventions related to navigation and just overall performance. It was nothing major; there were no critical takeovers that required any major publicity, as they were more or less subjective things that I was not particularly comfortable with. Other drivers might have been more relaxed.

With v14.2 hitting our cars yesterday, there were a handful of things we truly noticed in terms of improvement, most notably the lack of brake stabbing and hesitation, a major complaint with v14.1.x.

However, in a 62-minute drive that was fully recorded, there were a lot of positives, and only one true complaint, which was something we haven’t had issues with in the past.

The Good

Lack of Brake Stabbing and Hesitation

Perhaps the most notable and publicized issue with v14.1.x was the presence of brake stabbing and hesitation. Arriving at intersections was particularly nerve-racking on the previous version simply because of this. At four-way stops, the car would not be assertive enough to take its turn, especially when other vehicles at the same intersection would inch forward or start to move.

This was a major problem.

However, there were no instances of this yesterday on our lengthy drive. It was much more assertive when arriving at these types of scenarios, but was also more patient when FSD knew it was not the car’s turn to proceed.

This improvement was the most noticeable throughout the drive, along with fixes in overall smoothness.

Speed Profiles Seem to Be More Reasonable

There were a handful of FSD v14 users who felt as if the loss of a Max Speed setting was a negative. However, these complaints will, in our opinion, begin to subside, especially as things have seemed to be refined quite nicely with v14.2.

Freeway driving is where this is especially noticeable. If it’s traveling too slow, just switch to a faster profile. If it’s too fast, switch to a slower profile. However, the speeds seem to be much more defined with each Speed Profile, which is something that I really find to be a huge advantage. Previously, you could tell the difference in speeds, but not in driving styles. At times, Standard felt a lot like Hurry. Now, you can clearly tell the difference between the two.

It seems as if Tesla made a goal that drivers should be able to tell which Speed Profile is active if it was not shown on the screen. With v14.1.x, this was not necessarily something that could be done. With v14.2, if someone tested me on which Speed Profile was being used, I’m fairly certain I could pick each one.

Better Overall Operation

I felt, at times, especially with v14.1.7, there were some jerky movements. Nothing that was super alarming, but there were times when things just felt a little more finicky than others.

v14.2 feels much smoother overall, with really great decision-making, lane changes that feel second nature, and a great speed of travel. It was a very comfortable ride.

The Bad

Parking

It feels as if there was a slight regression in parking quality, as both times v14.2 pulled into parking spots, I would have felt compelled to adjust manually if I were staying at my destinations. For the sake of testing, at my first destination, I arrived, allowed the car to park, and then left. At the tail-end of testing, I walked inside the store that FSD v14.2 drove me to, so I had to adjust the parking manually.

This was pretty disappointing. Apart from parking at Superchargers, which is always flawless, parking performance is something that needs some attention. The release notes for v14.2. state that parking spot selection and parking quality will improve with future versions.

However, this was truly my only complaint about v14.2.

You can check out our full 62-minute ride-along below:

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