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SpaceX aces Starship static fire days after NASA astronaut visit

SpaceX sailed through Starship SN11's second static fire attempt on Monday morning, successfully igniting the rocket's three Raptor engines for a few seconds just a few hours into the eight-hour window. (NASASpaceflight)

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Update: Around 9am CDT (UTC-5), SpaceX successfully fired up Starship serial number 11’s (SN11) three Raptor engines, completing the static fire test on the first try of the day and just two hours into in Monday’s eight-hour window.

As far as three-engine Starship static fires go, SN11’s Monday test was about as smooth and clean as they come, boding extremely well for a launch attempt as early as either Tuesday or Wednesday, according to Temporary Flight Restrictions (TFRs) filed with the FAA. With flight termination system (FTS) explosive charges already installed and an FAA license in hand, all that stands between Starship SN11 and flight is a deeper static fire review and the cooperation of local weather conditions. Stay tuned for updates!

A group of NASA astronauts appear to have taken an agency-sanctioned trip down to SpaceX’s Boca Chica Starship facilities, including a visit with a prototype scheduled to fire up and launch as early as this week.

Seemingly in lockstep with the accelerating pace of Starship production and testing, the frequency of NASA astronaut visits to SpaceX’s South Texas facilities has also seen an uptick over the last six or so months.

Back in 2019, SpaceX built Starhopper, performed numerous tests with early Raptor engine prototypes, and performed two untethered hops. With that success in hand, SpaceX turned its focus to Starship Mk1 and suffered an almost immediate failure during pressure testing, encouraging a series of rapid manufacturing upgrades largely completed in just a few months’ time.

In 2020, SpaceX pushed those new facilities to the limits while continuing major expansions. In 12 months, SpaceX built and tested five small ‘test tanks’ and six full Starship tank sections, performed almost a dozen Raptor static fires with that hardware, hopped two of those tanks (SN5 & SN6) to 150m, fully integrated the first full-height Starship (SN8), and nearly landed that vehicle after an otherwise flawless 12.5 km (7.8 mi) launch and descent.

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Back in 2019, NASA inked its first monetary Starship contract with SpaceX, awarding $3M to prototype a coupling mechanism Starships will need to dock and refuel in space. In April 2020, NASA revealed that SpaceX – with its Starship launch vehicle – was one of three finalists selected to compete for a Human Landing System (HLS) Moon lander contract, providing the company $135M of the full $970M award to begin preliminary design and certification work.

Around five months later, a group of NASA astronauts made their first public visit to SpaceX’s Starship development hub in South Texas, overflying the factory and launch pad in training jets on a routine sortie out of Houston and Johnson Space Center. Days later, SpaceX won a $53M NASA “Tipping Point” contract to demonstrate large-scale cryogenic propellant transfer with a Starship prototype.

Ultimately, excluding rock-solid commercial crew and cargo partnerships, NASA’s relationship with SpaceX and the company’s Starship appears to be growing stronger every day. While it’s hard to say just how indicative of that growth the visible attention of NASA’s astronaut corps is, it’s worth taking note of what those same astronauts aren’t (publicly) overflying, visiting, and touring – namely factories, R&D facilities, or prototype hardware of HLS competitors Dynetics and Blue Origin.

Delayed by about a week, SpaceX is currently preparing to fire up its fourth full-size Starship prototype – SN11 – for the first time as early as Monday, March 22nd, 19 days after Starship SN10 briefly landed in one piece. SpaceX has filed temporary flight restrictions (TFRs) with the FAA for SN11’s 10 km (6.2 mi) launch debut from Tuesday through Friday, leaving plenty of opportunities for a launch this week if the rocket can successfully test its three Raptor engines by Wednesday.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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