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SpaceX just finished Starship’s 100th Raptor engine

SpaceX's Hawthorne rocket factory has completed the 100th full-scale Raptor engine. (SpaceX)

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SpaceX says its Hawthorne, California rocket factory and headquarters has completed the assembly of Starship and Super Heavy’s 100th Raptor engine.

SpaceX began developing Raptor behind the scenes as far back as 2012 and 2013, when a small team successfully tested a full-scale Raptor preburner – a small but important subcomponent – at NASA’s Stennis Space Center (SSC) facilities. Three years later, in September 2016, CEO Elon Musk revealed the first integrated static fire of a Raptor prototype – though it would later become clear that that prototype was a subscale engine about the same size as Falcon 9’s Merlin 1D.

After two and a half years of subscale testing that helped SpaceX refine startup and shutdown sequences and the general operation of what quickly became the world’s most thoroughly tested full-flow staged combustion engine, SpaceX graduated to full-scale testing. Designed to produce about twice the thrust (~200 tons/440,000 lbf) of its subscale predecessors, the first full-scale Raptor engine shipped to SpaceX’s McGregor, Texas test facilities and completed its first static fire days later on February 3rd, 2019.

Notably, the very first full-scale Raptor prototype (SN1) not only survived its first test but lived long enough to complete several more, ultimately reaching SpaceX’s minimum thrust target four days after its first static fire. A vibration issue would soon require several months of troubleshooting and iterative build-test-fail cycles but Raptor was ultimately ready to support its first brief Starhopper hop tests in July and August.

Approximately 15 months after Raptor’s first flight, Starship prototype SN8 successfully lifted off with three engines, one of which performed a near-flawless four-minute burn to apogee. Eventually, six months after SN8’s successful ascent but failed landing, Starship SN15 successfully landed, demonstrating Raptor’s ability to reignite mid-flight. Since SN15’s May 2021 success, SpaceX appears to have completed anywhere from 20 to 35+ new Raptors as part of a dramatic acceleration in production to meet the needs of at least two imminent orbital Starship test flights – both of which will need approximately 35 engines each.

Per its label, RB16 – now better known as the 100th Raptor engine overall – is the 16th Raptor Boost engine built by SpaceX. “Boost” refers to the particular variant – in this case, a Raptor engine specifically designed for an outer ring of 20 engines on each Super Heavy booster. Unlike Raptor Center (RC) engines, the outer ring of Raptor Boost engines are fixed in place against the rocket’s skirt and aren’t designed to vector their thrust (i.e. gimbal). According to Musk, all sea level-optimized Raptor engines will ultimately produce approximately 230 tons (~510,000 lbf) of thrust.

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Relative to almost any other large-scale engine development program in the last half-century, Raptor’s 29-month 100-engine milestone is an extraordinary achievement. The closest comparable engine is Blue Origin’s BE-4, which is expected to produce up to ~240 tons (~540,000 lbf) of thrust, uses an efficient (albeit slightly less so) combustion cycle, and relies on the same methane and oxygen propellant. Full-scale BE-4 testing began 16 months before Raptor in October 2017 and Blue Origin has reportedly only built and tested nine prototypes in the almost four years since. According to Musk, as of May 2021, SpaceX is now building more than a dozen Raptors – including prototypes and flight engines – every month.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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